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Posts posted by LEBOVIN
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Fixed in Patch 400042.
Moved to resolved.
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Moved to resolved. Card display before actual playout shows correct upgrade.
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Only spawn buildings are immune to freeze. They have a different type of artifact immunity that only prevents Matter Mastery.
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On 3/17/2023 at 3:59 PM, NanosoldierNL said:
- When i reroll 1 Quest. all the Quest give then the amount of BFp of the lowest BFp-rerolled Quest.
- i am not sure but i think this happends alway.
Maybe you can provide us with a screenshot or video of it actually happening?
As I read this, ALL of your quests' rewards changed not just one. That does not seem to be intended by the wording of the patch notes. -
Maybe @UltDragon has an idea?
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Solution: Lower RPVE starting well capacity 😛
Make that Juice Tank viable !!!!! ❤️arabikaa, Metagross31, DefAnske and 2 others like this -
1 hour ago, Maze said:
- renamed Forest Elder/Bloodhorn unit model category from "Predator" to "Canine
@Zyna 😉
Metagross31 likes this -
1 hour ago, Trando said:
Hello, not sure if this is the right location for this but normally i believe Skylords to be a very selective game, while speedrunning oracle a bit i found it alot of pain, that it involves randomness, meaning the spawning location of the 4 wagons, which render 15 out of 16 starts to this map completly useless, because you want a specific order in which the wagons appear, and others are just plain insta reset. So my Idea would be to fix the spawn of 4 of those stone locations, so that first you need to clear all parts of the map and second it is fun again to speedrun this map. Is there a reasoning other than time that speaks against this? Would love to hear feedback for this
I do get that this randomness is annoying because it is only discovered later where these locations are.
I could imagine we can briefly reveal them for 0.1 seconds at the start of the game and hide them right afterwards again. This should leave a visual clue of removed fog of war on the minimap where to expect them, allowing for instant restarts.
Loriens likes this -
21 hours ago, Timatijs said:
Hi folks!
I was thinking about one achievement "Harder, better, faster, stronger" and there is a catch or maybe something elseIts says to achieve rank 3 in any leaderboard, but the problem is, I think, any leaderboard should be counted, also counts as 1 player doing 4 player maps and duo maps and rpve maps. For example, it shows me that My highest place is 4th place, but Im top 3 on some maps 😞 That achievement feels a bit scammy for me, but still good job dev team ❤️
Hey, simply play siege of hope according to various speedrun guides, anyone can get rank 1 there.
Timatijs and Metagross31 like this -
I never liked the life stealer default in DE. Would prefer to change it to the structure used on something like Twilight Brute and establish that as new default:
QuoteAußerdem stellt jede verbündete Entität %7% % ihres verursachten Schadens an Lebenspunkten wieder her.
Also tooltip is wrong iirc, I don't think monuments get the effect (if pvp approves, I would say let's add that 😛 )
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Still something caused it to occur only after the patch released, was player lobby separation internally removed this patch?
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Same for replies or mail you have send, accessing them I would love to see included in that archive or another tab.
Metagross31 likes this -
Moved to resolved.
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I don’t see the low performing computers as that much of a concern either. Once you surpass 100 decks I would just have it display a little exclamation mark in the bottom next to the deck count that shows on hover a tooltip stating something like : Having more than 100 decks might impact performance.
Kapo, Metagross31, Dutchy and 2 others like this -
I personally favour Amii ritual for literally indestructible amii structures 😞
Metagross31 likes this -
The problem can now be fixed with the proven solution. Many cards have already been addressed in the past patches. However, due to balancing reasons, some prominent cards have been excluded from the fix so far. The bug report topic itself is therefore resolved and over time more and more cards will follow.
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@undead4ever Root Networks have been substantially improved over the past patches and the card tooltip descriptions got reworded. I will move this to resolved, if any new issues arise, please do not hesitate to file another report.
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Root Networks have been substantially improved over the past patches and the card tooltip descriptions got reworded. I move this to resolved, if any new issues arise, please do not hesitate to file another report.
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@Riviute Until then, you could check out the map editor section in the forum, then you could spawn the Stonekin Gemeye in a custom map. In the map editor itself you would find the ids and such:
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NAME: Stonekin Grinder's Damage Distribution remains active for former allies after his ownership changed.
DESCRIPTION: When a Stonekin Grinder [ID: (2000)515] is next to an ally he transfers part of the incoming damage to himself. After being mindcontrolled into a new team, the passive damage distribution still takes damage into account that is inflicted onto his former allies.
REPRODUCIBILITY: Always. Have a mind controlled Stonekin Grinder stand next to a hostile unit, that is being damaged.
ADDITIONAL INFORMATION: This is a bug report to archive an issue reported by Xanax encountered with Primeval Watcher and Stonekin Grinder (515) in Bad Harvest. His replay is attached.
Jolares likes this -
On 9/7/2022 at 8:37 AM, myraezel said:
Hi,
i am a native german speaker and my english is good enough i guess? 😄
I never did such a translation job, but i think i should be able to do it.
I am quite new to Skylords Reborn, but i played the old Battleforge a lot back in the days.
If u want we can give it a try 🙂
Regards
Hi myraezel,
please join the translations discord https://discord.gg/WMqvMVYgCH and send a message there, so you can be assigned a trial role. 🙂
Sunken Tempel green affinity dont work
in Report A Bug
Posted
Will be fixed soonish. Can you create a screenshot of the wiki issue ?