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Ladadoos

Admin & Main Developer
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Everything posted by Ladadoos

  1. I have created a new subsection called Development and have moved your thread
  2. Greetings Skylords, This is a quick message to announce that we are looking for an extra web developer to join us! As a web developer you'll work mostly alongside @freund17 on new web tools (or improving current ones). This includes internal tools (for example moderation tools), but also account management tools to be used by all players. We are open for both frontend and backend web developers, but we currently have a preference for backend developers. Listed below are the requirements the ideal candidates for these positions would have, in order of importance (starting with the most important one). Backend web developer Have time to invest in the project Basic knowledge of TypeScript Node.js Visual Studio Code MySQL Git Docker Willing to learn Loopback 4 Have basic sense for good security practices (mostly input validation) Able to work independently if needed Frontend web developer Have time to invest in the project Basic/intermediate knowledge of TypeScript React Visual Studio Code Git Docker Able to work independently if needed You can write your applications in the development recruitment section. If you plan to apply, please describe how you meet these requirements and possibly any other relevant details (like other skills that could be useful).
  3. Unfortunately the installer is detected as some type of harmful virus, even though it is not. Why it is being marked as a virus is beyond me, and believe me, it is extremely annoying for us considering we've put thousands of hours to make everything work properly and then there are issues like these. We don't do anything harmful and never will.
  4. @ghostsree Could you please provide a screenshot where I see "I vow" written but the button is still disabled?
  5. @TubaltYes, the wipe already happened. You can start playing the game again without resets
  6. In the future we might completely remove the collecting of rewards via mails: it is annoying and not rewarding. Instead, there could be a "Claim reward" button that directly adds the rewards to your inventory. This would indirectly fix this issue. As for the issue itself, I suppose it is only an issue for quests, because once you complete them you cannot see them anymore. This is unlike achievements, where you can lookup what the description is by looking at the title of the mail with the reward and using the filter options (filter by name) to see the achievement in the achievements list.
  7. The plan is to do the first reset (december 16th) in the morning, server downtime (december 17th) in the evening and release (december 18th) in the afternoon. These are our goals, but we might deviate if need be (there is a reason we didn't specify them :P). All these times are in CET by the way.
  8. Greetings Skylords, Skyladies and Skyfolk, We are about one week away from release and with that we would like to share our schedule and plans around release. This way you know what to expect. December 16, 2020: We will reset everyone's progression in preparation for the reset on actual release day. This allows us to make sure our systems work properly after a reset and to potentially fix any remaining issues that could be caused by resetting the progression of all our players. A progression reset means you will lose your gold, BFP, cards, boosters, PvE and PvP ranks, friends lists, auctions etc. Both the main server and the test server will stay online and you can continue to play the game. Any in-game items gained after this initial progression reset will not be carried over after release. December 17, 2020: The main server will be closed until release. This will give us time to prepare the server for release and to fix any potential issues found with the reset from the previous day. During this downtime everyone's progression will be reset for release and you will be asked to create a new in-game character when you login for the first time after release. You do not need to create a new account for release and can login with your current account after release. The test server will still be open throughout the release period. The server will likely be closed in the evening (UTC). December 18, 2020: Release date. This is the day we will put the servers online again and is the day you can join and start playing again with a fresh start. After this day there will be no more resets so you can play/grind all you want. Depending on how drastically the player base suddenly increases, we might have to resort to putting a limit on the number of people allowed on the server at a time. Our current server is very performant and should be able to handle a lot more players than it currently is, so even though we don't expect to need to do this, you never know. There will also be a countdown livestream on our twitch channel https://www.twitch.tv/skylordsreborn, after which we will open the servers again. The release will likely happen in the afternoon (UTC). We hope everything is clear. If you have any remaining questions feel free to ask them and we will update this post accordingly. Have fun playing and hope everyone is looking forward for release! - Skylords Reborn
  9. Could you please provide us with your log file found in `Documents/BattleForge/Diag/_log_proxy_latest.log`?
  10. The server went down for an update. We are doing update notifications on our discord server, so feel free to join there if you would like to be notified for this! In the future we hope to also post updates on the forums more often. Thanks for the report though, because the fact that you saw error code 71 (and not a friendly error message) is a bug that we will fix
  11. The fix for this should be live now. I will move this to resolved.
  12. The update with this change is now live. I will move this to resolved.
  13. @JohnnyRico Yeh, I will change the descriptions to include the difficulty requirements. Thanks for the feedback!
  14. @JohnnyRico Did you play on at least difficulty 5 or higher?
  15. Thanks for the report. I have fixed this (you won't get introduction as a possible map anymore) and it should be there in the next update!
  16. You can select your quest pool using the dropdown and quests you reroll should reroll into quests of your current pool.
  17. Have you tried changing the ingame resolution? What resolution are you on now?
  18. What RuneSeeker said. Another option that we have is to make the random chosen map as equal as possible for all players for a a given quest, instead of choosing it random per player. So during a certain week, if someone gets the quest "Play map X on difficulty Y", we can make everyone have the same map for that quest (as much as possible, because not everyone has all the maps unlocked). This map would then change every week or few days.
  19. Shouldn't be too bad The more I think about it the more I want to start working on one (and to be honest, this modifier feature)
  20. What about the player starts with a random deck? Not completely random of course, but a random deck that satisfies a few conditions to make it playable.
  21. We added a 16x and 32x speed for replays feature. Thanks for the suggestion!
  22. There would be no nice way to prevent players from starting a match with T4. How it would work, is that if you finish a match that matches the requirements of a quest, then you finish the quest. Just like all other quests currently work.
  23. There are no (concrete) plans to change quest rewards. From the poll so far, seems that about twice as many people want it than people who don't. Not that this says anything yet, but you might be jumping to conclusions too quickly by claiming this is a feature that "will be used by very few people".
  24. There should now be more than enough quests for this to never happen again. Moving to resolved.
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