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Ultrakool

Moderator (Retired)
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Posts posted by Ultrakool

  1. On 4/6/2020 at 3:34 PM, Halis said:

    NAME: Ghost lobby
    DESCRIPTION: I wanted to play a match yesterday and joined a lobby. The lobby leader was probably afk and after a while it became a ghost lobby. I could not leave that lobby anymore, it was very strange. After a while I automatically got removed, but I could join the lobby again and had to wait again until I automatically got removed from the group.
    REPRODUCIBILITY: Happens rarely, but every now and then
    SCREENSHOT: unknown.png
    LOG: Tell me a somewhere to send the log, please. I do not want to share it in public forum. 

    you can send log to me with description of your problem or link to this thread so i can tell which is which.

  2. 37 minutes ago, LEBOVIN said:

    I don't mind the rank going down, but perhaps we can still keep a little difference?

    like

    Common -  uncommon -  rare -  ultra rare

    U1 - 1 - 2 - 3 - 4

    U2 - 2 - 3 - 4 - 5

    U3 - 3 - 4 - 5 - 6

    (numbers = rank)

    Any reason why?

  3. New proposed rank requirements planned to be implemented on test server soon. New requirements will be as follows:

    Rank requirements are now uniform across all rarities: Commons, uncommons, Rare, Ultra rare

    Rank requirement for U1 upgrade: Pve and/or PvP Rank 1
    U2 upgrade: PvE or PvP rank 4
    U3 upgrade: PvE or PvP rank 5

    Note that rank requirements will take the highest achieved rank in PvP, not current rank, which means rank decay will not factor in what upgrades you can apply.

    We were debating removing rank requirements entirely, however feel that upgrading cards in matter of U1 to U3 gradually provided some sort of more fluid progression . We have changed rank requirements to be uniform across rarities to ease the upgrading of rare and ultra rare cards in particular. Also lowered rank requirements for most cards, while balancing common card upgrades based on Upgrade level rather than rarity.

    macabi, Halis and rodnocle like this
  4. 3 hours ago, macabi said:

    I remember the good old Battleforge days.

    Players were spending hundreds of Dollars (myself included) on buying boosters.

    Players couldn't have enough of them.

    Opening boosters was and still is - addictive.

    Therefore, I like the idea of allowing players to buy one booster per day at a discounted price of 200 BFP.

    Completing all 3 BFP quests earns exactly 200 BFP, which is exactly enough for the discounted booster.

    So please think about and implement it quickly if you favor this idea. 

     

    We have something exactly like that in test server. Kubik implemented it before he left .But it’s very buggy and crashes your game immediately so we need to fix it :/

  5. @LEBOVIN Points 1, 2, possibly 7, 8+9 is being discussed internally already. 
    For the points that are not right now:
    3- First win of the day widens gap for players not being able to play per day. Also like Mephisto said this is mostly aesthetics are you are bound to win at least once per day if you play. 
    4- You're comparing the current implemented system and not new proposal
    5-could be an idea
    6- doesnt really change anything i think. It will just make quest abit harder to complete for speedrunners.
    10- maybe a reward for consecutive days of play for beginners or for everyone in first x months per week of booster with lower rarity cards 5 commons and 3 uncommons like he suggest or something else.
    11- Not sure about this, would allow people to buy their way into upgrades, with loss of bfp.
    12- artificially raise gold prices for later progression might encourage a "AH alt", also not a good idea as players will probably feel pressured by very high gold auction prices.
    13- not needed if 12 is not implemented
    14- might be an idea, but will create much volatility with players mass buying useless cards for cheap to forge new ones, inflating prices or not selling those cards in favor of forging, pushing supply of those cards to nearly 0, making it impossible to purchase.

  6. 2 hours ago, Puszysty said:

    Hello, I was also the first player. I played as tier1 and tier2, it was early beta. I played until the servers closed. I see after this forum that the game is back and I think I will start playing it again. I had a lot of cards, I wonder if I could restore it somehow?

    Nope we are not connected to EA this is an independent revive project

  7. We have always had a "failsafe" design that the team agrees with, if for some reason, we would need  to shut the project down entirely due to EA shutting us down, or other reasons, we will make the game code open source. So some sort of possibility will be out there for you to continue playing this game in some form.

    For now, we are managing with the current donation numbers, and the current server capacity, however should server population drastically increase, and the donation value should stay the same, we will then need to properly evaluate what we should do. No one really knows what the future might hold :) EA at the end of battleforge could still maintain the server, the main reason they shut it down because it was tying their resources that could be used in other places for a higher profit margin. 

  8. On 2/12/2020 at 3:49 AM, iSolisNoe said:

    Hi please help me someone. I have been banned in my account. ITs ok But i only want play and i have created a new account to play!, and now it say THIS CHARACTER HAS BEEN BANNED!.

     

    How can i play if i create a account and it after that i enter, BANNED TO ME!!

    after being banned in one account, you may not create a new account to play.

  9. 40 minutes ago, korsbaek said:

    as long as it is only for actions with no bids on them i dont see a problem, same as with canceling actions as long as there is no bid it is fair game.
    if you did not like the price it was sold for then you just made the starting bid to low

    Normally auctions can be canceled without a bid but we do not currently have an extend bid option ^^

  10. Gold acquisition will never be balanced around speed running unless it will be tied to time spent in a map, which isn’t that good an idea. Since you complete maps faster than the average player, your gold acquisition will also be that much faster. Gold being untradeable does sort of mitigate that “problem” and retain progression for other players. It will usually be balanced around how long an average player takes to complete a map, and then calculated via estimated playtimes etc. obviously if you speedrun and complete 20 maps a day(that’s not even a lot when speedruning, depending on the map), for 3-4 months, you’ll obviously have a lot of gold.

    @Halis

     

    What MrXLink is working on is the BFP rewards proposal, in combination with daily quests. 

    RadicalX likes this
  11. On 11/9/2019 at 4:03 PM, Bullacake said:

    then why can't i login????

    i tried everything

     

    u kidding me? it finaly works, once i entered my password incorrect, u can't login after that with ur good password?

    this don't make any sence men

    like u have 1 try 

     

     

    We know of this case but no idea why it happens. There’s no error message our side to investigate 

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