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Loriens

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Posts posted by Loriens

  1. 40 minutes ago, WindHunter said:

    Wow, this update makes me look bad, why are we showing everyone I have only played a single map on standard?

    On a serious note: We also ran into the issue that Fire Wormlings were intended to work on walls and this seemed to bother most of our playtesters. We will consider whether we can fix the current issues and kept them mostly as-is, or if we will have to make them M-sized instead. 

    Why not just make passive - Wormkind - not possible to be placed on wall, until solution will be found.

    Metagross31 likes this
  2. 5 hours ago, Kapo said:

    I'm very happy for every map that allows this. Caves that spawn stuff and you cant do anything about it suck. I'd rather see something like that more often - sometimes offense is the best defense, right? The spawner is properly defended, and if you can destroy its thats perfectly fine to me.

    In that case Viridya should notice somehow that "big wave won't come". And it shouldnt be so easy.

  3. 2 hours ago, JustCoco said:

    Taken from the PvE pdf file.

    "Unity - Iteration 3
    - Change to only affect own-units."

    I think by changing the spell to prioritize your units first would be a much better change rather than that of making it "own-units".

    This way you can also help allies somewhere else on the map and not be selfish.

    If units from multiple players are clustered up, then the spell will pick as the first targets your own units, and in case you have less than the limit it can expand to other player's units.

    Yeah, this idea is already undery discussion in balancing channel about Unity.

  4. "Ruin Curse Well" Facepalm, did we actually played same game? It was desire of majority of players who tried PvP.
    Mountaineer was also broken onemanarmy in PvP,  this change can be considered as suficient nerf, but let's see how it will be.
    it's so funny to hear something about mainstream, when you are talking about Curse Well and Mountaineer which both were mainstream core and broken cards for years.
    Actually with Curse Well PvP was played by the book - go T3, spam Curse Well, gg.
    When I played Fire Frost in PvP I never used Mountaineer only because it was broken OP toxic as nothing else, it would be just unfair at all.

  5. Promo Cards for achievements of this kind cannot really affect ecnonomy. Most of playerbase will never try to finish these achievements - it's not easy to play pure decks on most of Expert maps and can take a lot of time.
    Same for Solo Expert Achievement - it will be real challenge for most of playerbase - though it will also add interest to participate in this challenge.

  6. 2 minutes ago, Asraiel said:

    well i a gree on 1 player maps but on the rest theres a no

    but that idea would include to have the same rewards for the other colors

    so it would lead to flood the market with swampdrakes, razorleaves, constructs, harvester and other pure colored promos

     

    and thats wy im against such a promo reward. i allredy dislike the neutral card reward that is currently in

    Yeah. but what we will have, for example - Promo Sunderer only from playing every map on Expert with Pure Fire deck, Promo Frost Mage for Frost etc.
    And there will be no chance to get them from boosters.
    I see no downside of it for economy.

    Metagross31 and ShokanYamadori like this
  7. 38 minutes ago, Ladadoos said:

    We are not opposed to add extra achievements (and we hope to add more in the future!), but especially for end-game achievements a reward such as an ordinary booster or card is sometimes not fulfilling. You don't want to receive a booster when you already have all cards. Some achievements scream to have a custom reward that can only be received by completing this achievement: and if you can show this accomplishment to others, the better. I think an achievement like this is a good example for a custom reward, where you could perhaps receive a custom title that shows next to your name or a fire border around your in-game avatar. The idea is that people see this title and know you can only get it by completing a specific achievement (and therefore are aware of the effort you have been through to get it): an indirect flex, if you will. 

     

    What do you think about something like - complete all maps on expert with Pure Fire deck - receive promo Firedancer/special avatar/ new promo fire card (you can take really good recolours for this)
    Though Im not sure is it technically doable to check cards in deck for this.
    Also, continuing idea of this challenging achievements - complete all maps where it's possible on Expert solo?

  8. On 2/18/2021 at 8:41 PM, Draconnor said:


    Edit - 30 min waiting for normal Bad  Harvest today... and at least two players amazed that i want to do it without speed/feed... one almost considered me retarded :P
     

    Just write in LFG chat - BH +3 normal run. It's not so hard and long to find players.

  9. 58 minutes ago, Emmaerzeh said:

    I like the idea of @Buddelmuddel for 2 different speedrun categorys.

    ZF. E. like no decomposer, amii + enlightenment and if possible no well and orb sharing. 

    This would make everybody happy in best case. 

    Zyna said - it's not high priority.

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