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Halis

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Posts posted by Halis

  1. 18 hours ago, macabi said:

    I cannot imagine players play 2 minutes of PvP just for the reward and not for the fun of it.

    You need to broaden your horizon. That's exactly what I did, when I had less BFP :)

    18 hours ago, macabi said:

    What is the point of having more cards if the player doesn't enjoy playing with them?

    Having fun with the cards in PvE

    18 hours ago, macabi said:

    I believe most players enjoy PvP and play for the fun of it. 

    Most players do not play PvP ;)

    18 hours ago, macabi said:

    In any case, the developers can require a 5 minute minimum play time to qualify the game for the quest.
    They can also require 5 or even 6 Ranked PvP games to satisfy the quest that gives a booster.
    The developers can even restrict the quest to 2v2 PvP rank games (4 or 5 of them) with 10 minimum game time per each game (to win a booster). 

    That will not change the result. I would play PvP exactly as long as I need to finish the quest with minimal effort.

    18 hours ago, macabi said:

    I always enjoy playing challenging games but I don't like it when it is too challenging.
    For that reason I play Advance and Level 7 random.

    The fun part is to master the maps which you could not beat before

  2. 2 hours ago, macabi said:

    I don't understand what Ranked PvP got to do with trolling...

    Let me explain again: you can complete the PvP quest much easier and faster by trolling than playing. Just build some towers and wait 2:30 minutes.

    2 hours ago, macabi said:

    It's true that the vast majority of players who play Ranked PvP are expert players.

    I did not say that, but I did not see the many good PvP players online anymore. Eirias was recently often online tho.

    2 hours ago, macabi said:

    I played Battleforge from day one to the very last day (2009-2013) on a daily basis.
    IMO, PvP is where most of the fun is. 
    PvE is fun at first but then after a while it gets boring and tedious. 
    If we want players to stick with the game longer, then give them PvP quests with booster reward.

    That's your opinion, but my opinion is different

    2 hours ago, macabi said:

    I cannot beat "Expert" maps.

    Playing all day easy Maps is easy of course. Try harder maps and you could get more fun ;)

    57 minutes ago, Eirias said:

    Imagine how I feel trying to skip every rpve, campaign, and multiplayer pve quests...

    Feels terrible, I guess. Do PvP players sometimes use the testserver to play?

  3. Right now I am skipping that PvP quest every single time. If there are two quests, and I would get the second PvP quest after rerolling the first PvP quest I would be forced to troll around in PvP. I would just stay AFK or build towers.

    Would it really improve the situation if we get more trolls in PvP?

     

    4 hours ago, macabi said:

    I have been playing "Advanced" campaign and level 7 random PvE.

    You will need higher difficulties to reach higher ranks. Some Expert maps are really easy, you could start with them.

  4. NAME: Ghost lobby
    DESCRIPTION: I wanted to play a match yesterday and joined a lobby. The lobby leader was probably afk and after a while it became a ghost lobby. I could not leave that lobby anymore, it was very strange. After a while I automatically got removed, but I could join the lobby again and had to wait again until I automatically got removed from the group.
    REPRODUCIBILITY: Happens rarely, but every now and then
    SCREENSHOT: unknown.png
    LOG: Tell me a somewhere to send the log, please. I do not want to share it in public forum. 

  5. NAME: Bug of the autoremove: Player is still in match, but he is not
    DESCRIPTION: As described here. But if a player uses the provided workaround another bug occours. The lobby leader will be kicked, because the invited player "is still match", but that is not possible because in a match, he could not have accepted the invite request.
    REPRODUCIBILITY: Always happens. To make it happen, just proceed as described.
    ADDITIONAL INFORMATION: Workaround: create the lobby before you invite the other player.

     

  6. NAME: Bug of the autoremove: Player is already in match
    DESCRIPTION: When a player is still in match while the lobby-leader tries to create a new lobby, he will be removed with the message "Player is still in match, you will be removed from group". Afterwards the lobby leader can not invite the other player (and vise versa), because server thinks "Player is already in match".
    REPRODUCIBILITY: I think it always happens, starting from the second match, but now sure
    ADDITIONAL INFORMATION: Workaround: create a lobby and leave that lobby

  7. Suggestion: Do not automatically remove someone from the friends list, if you add someone to the ignore list. That is confusing and takes the option to mute a friend for a while. (You need to find and add the friend afterwards again). Also since the friends list has a refresh bug, it is difficult to use both list, so players have to use the friends list instead of the ignore list to keep track of unwanted players, but that leaves the option to block the communication.
     

     

  8. .

     

     

    9 hours ago, Ponni said:

    Nice video! Sadly I will after the reset not be able to contribute so much to the community. Reason, my playtime (90-120 minutes/day) does not guarantee me with a booster a day... : (

    In fact, I would only gain like 0.5-0.7 boosters per day (in BFP), so I hope everyone else will play those ~250 minuntes needed to generate enough BFP to buy a booster, to keep the economy of cards working.

    Actually, @Kubik I entertained myself with doing a bit of calculation given the numbers you provided in another thread. Calculations below are perhaps not 100% accurate when it comes to how the system actually will work but I think they are at least somewhat accurate to show the following: So, those 5000 players that will join after the reset and how much time needs to be played for 50 players to get Infect fully charged = 66 000 boosters needs to be opened, but with the initial 3 boosters everyone receives this is the total amount of boosters needed = 51 000. Total time then that needs to be played, 250 mins x 51 000 boosters = 12 750 000 minutes. Given 5000 players = 12 750 000 / 5000 = 2550 minutes or 42,5 hours per player. Good luck in having that done in 3 days...with my playtime mentioned (0.7 boosters per day) above you would need like ~13200 players to achieve this...

    We could also do a twist of this calculation, because 42.5 hours per player over 3 days is unrealistic (at least for 99.5% of all players...I know there are people beating all time records on campaign maps spending hours and hours in front of the game though ). Instead I will assume everyone plays ~250 minutes to get one booster per day, how many players is then needed over 3 days to reach the 66 000 booster needed threshold = I can only do this calculation by testing my way forward. As more players will have more initial boosters I had no formula...but 11 000 players will get 33 000 initial boosters and if these 11 000 players play 3 days to get a booster then the total booster sum will be = 66 000, so 11 000 players are needed...

    Halis mentioned there is a cap a day at somewhere around 1200 BFP, if someone plays 24/7, that will of course help speed up the number of boosters I calculated above, but this I dare to say is not likely to happen, or?

    So, as math seems to be important here on how to make the "economy" work better I hope people will see the example above and soon realize that putting limitations on earning BFPs (and earning gold for that matter too and conversion between both) will create massive numbers in what needs to be done in order for the wheels to turn.

    WARNING! Irony ahead:

    But, I know I am wrong, grinding like crazy forever and not being able to actually have all those cards you want is the way that this game should be played, right?

    // Ponni

     

     

    7 hours ago, Ponni said:

    Halis mentioned there is a cap a day at somewhere around 1200 BFP, if someone plays 24/7, that will of course help speed up the number of boosters I calculated above, but this I dare to say is not likely to happen, or?

    You do not need to play 24h for that, but close to that :p Or you can take advantage of the fixed rate and play one match of 225 minutes duration every 15 hour. (Effectively 360 minutes per day + 90 minutes for the daily boost). If the game does not allow that long matches, you can also play one match of 120 minutes duration every 8 hour. But as I said, MrXLink agreed to change that, because it would be not fair, if someone could play 450 minutes (=7.5h) per day to get the full 1200 BFP and other will not get it even after playing 18h of playtime.

    In the next video (part 2) I want to show how to solve that problem.


    @Ponni I removed the video, because of the feedback I got. I think smaller videos about smaller topics are better. The quality of the video was also not satisfying. There will be multiple shorter videos covering the same topics.


    Quote Ponni: "Halis mentioned there is a cap a day at somewhere around 1200 BFP, if someone plays 24/7, that will of course help speed up the number of boosters I calculated above, but this I dare to say is not likely to happen, or?"

    You do not need to play 24h for that, but close to that. Or you can take advantage of the fixed rate and play one match of 225 minutes duration every 15 hour. (Effectively 360 minutes per day + 90 minutes for the daily boost). If the game does not allow that long matches, you can also play one match of 120 minutes duration every 8 hour. But as I said, MrXLink agreed to change that, because it would be not fair, if someone could play 450 minutes (=7.5h) per day to get the full 1200 BFP and other will not get it even after playing 18h of playtime.

    MrXLink is aware of the problems. He is just very busy lately. So do not worry.

  9.  

    The Content of this post is outdated!
    MrXLink's System and some of its problems explained:

    https://www.youtube.com/watch?v=80O2Drgzrs8

    The video is explains also way there is no inflation in Skylords Reborn and why changing booster reward to BFP reward will not change much.

    Edit: By the way, as you maybe noticed while watching:

    • I forgot to add the quests worth 150 BFP to the 1050 BFP. You can get max from the new system 1200 BFP per day (800 BFP Refill + 250BFP Daily Boost + 150BFP Quests).
    • The mouse pointer did not get recorded while I was in the internet browser, if you wonder why I am saying "this here and this" and you can not see my mouse pointer.
    • I see, that LEBOVIN's graph was not for MrXlink's system, it was for his own proposal. So I draw it myself for someone, who played 30 minutes long matches, and someone, who played a very long match without ending the match. To avoid misunderstandings: the explanation in the video remains unchanged and correct (Longer matches giving you more BFP). Just the numbers are different:

    image.thumb.png.aeaaa3c60a1b2cbc8c6b9adf5c305723.png

    I will come back to that in the next video

  10. On 1/20/2020 at 8:21 PM, ktoeto said:

    That's not how it works at all lol. The prices will increase only on used cards for example: Mine, and other cards that are not used much will stay in the trash tier and cost 3 bfp. Thus it creates the same problem we have now, good cards that you need are insanely pricey and bad cards which you don't even need are 3 bfp. Yet again we come to the point where you are just spamming boosters and hope for a pricey card.
    So please explain how does your system in wonderland and glitter land will work and balance itself.

    If you know German or one of these languages, you can read the following Wikipedia Text: https://de.wikipedia.org/wiki/Marktgleichgewicht

    grafik.png.be0f84d3958b50aff70e59fd64330929.png
    Keep in mind, that production cost of cards is constant 450BFP. The point, at which you will get on average more than 450BFP worth of cards out of a booster, will let clever player buy boosters and sell the cards, to earn some extra BFP.

    Edit: Found an English source: https://en.wikipedia.org/wiki/General_equilibrium_theory

    Kubik likes this
  11. On 1/14/2020 at 11:48 AM, LordMarc said:

    Hey there, "short" question

    The idea of changing from booster quest to bfp quests only is quite nice but the booster openings are a lot of fun (or can) but limiting the "free" boosters to the achievements only is a bit drastic. Because of all this the total opened boosters will be reduced highly so less cards will be on the market and cause of that the prices will rise for all of them. That´s indeed a nice thing but it may be to much for players who only play from time to time or starters. So would´t it be possible to create besides daily quests for bfp also one or two weekly quests for booster packs? most easy ones would be logging in 7 days in a row and finish 10 daily quests per week. Of course the time to time players would´t get the benefit directly from that but throughout that the total amount of opened boosters would be higher and more cards would be on the market and the prices would´t be as high as they could get with this limitation. With these mechanics also the time to time players would have some benefit due to lower prices?!

     

    Sorry if a topic like this was previous discussed but I did´t read everything tbh

    If the prices for cards increase, it will also be possible to sell the cards from a booster for higher prices. If the prices increase even more, it will be possible to earn BFP by buying booster and selling the cards. Sure it is a bit random, but overall it would give you profit+fun over time. That would pump cards into the market, which would then decrease the prices for cards again. It should balance itself by its own. So don't worry :)

  12. 18 hours ago, Pritstift said:

    According to your posts in this thread and your general posting behavior in the forum and discord i would expect

    There are no posts in this thread or in discord, that are suggesting anything like that I will take part in the competition. So what are you talking about?
     

    18 hours ago, Pritstift said:

    Maybe you did not have time or motivation or you were afraid not to be the fastest or you already regognized that you will be not fast enough

    I told you already my reasons. There is no reason to speculate.

     

    18 hours ago, Pritstift said:

    its just bad that you did not give it even a try

    As I wrote in my last post: if I would had knew, that it was possible to win with any replay, no matter if it is good or not, I would had provided at least a casual replay.

     

    18 hours ago, Pritstift said:

    seems like you have more motivation for already exisiting maps and not for new stuff with special rules and development of own tactics.

    And again: I gave you the 3 reasons already in my last post. But since it seems like you missed that I will quote it here again:

    19 hours ago, Halis said:

    So, in comparison: No goal, no need for the BFP, no fun.

     

    I dont know, if it is loss of reality or not, but you are reffering to posts that do not exist and missed the reasons from my last post, which you used as quote. So, if you will answer this post with the same approach, I would prefere to refrain from further communication.

  13. On 1/1/2020 at 10:14 AM, Pritstift said:

    Miss the time in rankings? You trolled around?

    The last thing he told me was, that it is no fun, if the participation is to low. I haven't seem him playing since weeks, so I guess, they just did not play.

     

    On 1/1/2020 at 10:14 AM, Pritstift said:

    Also no replay?:huh:

    I just asked a question, nothing more, nothing less:

    On 11/16/2019 at 3:33 PM, Halis said:

    @Karl Lavafeld Is it possible to win 3 challenges with one replay? (Most stylish 1 player run, which is fasterr than the 2 player run)

    To make the reasons clear:
    1.Karl Lagafeld declined my question.
    2.I also dont need the BFP since I have almost 40k BFP and more boosters than I can count.
    3.It also does not make much fun for me to play that long matches. And the

    So, in comparison: No goal, no need for the BFP, no fun. Then the question for you @Pritstift: For what reason should I have participated in the in the challange?

     

    P.S.: If I would have seen the messages here, that it was possible to win just by providing any replay, I (and also others, who just played the map casually) could have given one or two replays. But I guess nobody did expect that :)

  14. 12 hours ago, ImaginaryNumb3r said:

    ... no offense, but I don't think you understand the concept of balancing and the difference between viable and optimal builds. I can't continue, this is pointless.

    I wrote "higher difficulties". I meant high level gameplay. I am sorry, for causing that misunderstanding. I know that cards seam to be broken in lower level gameplay, but they are not as good as you think in high level gameplay. Especially the LSS is not that good. LSS got already nerfed the hell out of it in EA times. Of course LSS are spammable, but that means, that you had a lot of unused energy, which is a bad sign in high level gameplay, since that means you could have used the energy earlier.

     

    13 hours ago, ImaginaryNumb3r said:

    ... no offense, but I don't think you understand the concept of balancing and the difference between viable and optimal builds. I can't continue, this is pointless. 

    No offense and no swaggering, but I am record holder for many maps as you can see here https://forum.skylords.eu/index.php?/topic/6044-soloduotrio-all-time-fastest-speedrun-rankings/ and here https://forum.skylords.eu/index.php?/topic/965-all-time-fastest-speedrun-rankings/ and also in the game client under "Rankings". So I consider myself of being capable.

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