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Kubik

Developer
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Everything posted by Kubik

  1. I can say it that way, that we do not play to shut down, so you do not need to worry about it, and as long as there will be people interested we will probably be able to keep it running.
  2. Kubik

    Maps

    which Gorgash? right now you can play almost all maps (except Path to Darkness, and Ascension)
  3. Wine will not work Not yet supported on mac
  4. I do not know what you have problem with I have 4k screen and 40" screen and even full screen with 4k it look fine.
  5. @nofearek9 I think you mixing latency an ping even with pig under 3 ms you get command latency 200 ms. There are plans to run multiple game servers later, so forge will be one, but match will be able to run on server closer to you. We have confirmed that even with artificially increased ping over 1000 ms the forge run almost fine.
  6. We do not have source code for the game. So even if I would want to, I just can not give them to you Game source codes would make fixing some bugs much much easier.
  7. I already did all changes to Launcher that was needed to build also for 32 bit, now Aviator working on downloading the correct launcher version for your system in the updater, so (probably) soon.
  8. "no payment required" we can not give you payment even if we would want "I'll just need to see code" what? why? To be honest only "compatibility" issues we have are with antiviruses, and nothing can help there
  9. how far did you move? still 56 Cards missing?
  10. "I see no point making any progress if there's gonna be a reset." it was response to this mainly that there is a point. If no one will play we will not find bugs, if we not find bugs we can not fix them, if we can not fix them we will not go to next stage I am not sure about exact description of "QA tester" so I can not say for sure. But the company I work for have "weird" philosophy that software needs to have bugs for users to discover so they can fix them, without bugs they lose money for fixing them. I disagree with this but I can not change the decision of my boss
  11. For true (not guess, nor whenever you want) estimation you need metric and data, I provided you with multiple metrics and responses based on the data I have. Right now from my point of view factor that slow us down most is "most of players do not report them, even if they get 3 big messages on screen asking them to report a bug.". When we was in closed beta we have maybe third of testers reporting bugs, but we have problems to get 10 players online to test things related to server load, and many things break with increased server load
  12. When we was in closed beta people complain that only few can "play". I say "play" not play because as many of you seen when we start Open Stress Test. If you check discord you will see that many players have problems with disconnects, so they still can not play. Server still crashing from time to time. And maybe you forgot, but we do all of this in our spare time. So based on what we should do an estimations? Based on percentage of players reporting bugs? That would be very bad, because most of them do not report them, even if they get 3 big messages on screen asking them to report a bug. And probably never? Based purely on statistic that first 90% of software work take about 10% of time? I am not sure from where this common statistic come, but if it is based on big companies (like the one I work for) then it would make sense. And based on that after 5 years we already reached that 90% line probably, but the activity was highly varying. Based on the fact that there are still problems we have no idea what cause them? Then never? Based on my pessimistic approach to estimations? NEVER! Based on optimistic approach? I have no idea But if you ask my boss (in real life job) if something will be done next month, he promise it. But if you ask if it can be done already next week, he will say of course. If you ask him if it can be presented next day, because customer want to see it, he will promise that too, no mater how complicated the request is. But I am not optimistic person So what exactly you want us to say?
  13. There is one problem. PvP players do not get upgrades for matches, so they want to buy them with gold.
  14. I can list few more from other topics, so it is public info that they fighting each other. I will not tell you their strategies (because I do not know them) but you are incorrect I even think these two teams have different strategies.
  15. Did you see the Guns of Lyr, we have multiple world record this year by significant margin of about 30% faster. And I think they change more than few cards
  16. "community-friendly"? so if someone figure out better strategy, the reward will be first page for few hours max, and then group of 4-8 people move him down by creating multiple teams and being just second faster. so no one will know who came with that new strategy. "by not looking" you think most players is capable of that? "like ... Dark Souls" really not all Dark Souls speedruns have any public data except the picture containing helmet and time. "correct deck" ? do not think new players can just do that even with replay, because they will not have all the cards anyway. Not even asking how you came to term "correct".
  17. oh forgot to react to "ping" in the title. so "ping" is not "latency" even with ping 1-3 ms you will have command latency 100/200ms because of game implementation and these latencies are not even correctly displayed in game
  18. "oceanic" server as in? Australia?
  19. And what did you expect? Server is located in France, and for now we have only one Game server.
  20. server is online 24/7 except restarts that take mostly under a minute each and occasional crashes that cause restart. So I think indicator if restart is in progress is not worth the effort.
  21. and did you consider the size of the game modification? and there was request to replace them weekly, or offer the list of them. I can not image it working I imagine it as 4 players start 4 different strategies and start screaming on each other that they doing it wrong.
  22. I still think integrating it to game is not best idea, because everyone would need to download all replays, so I think picking one of community portals to share replays would be better place, because you would have option to pick from possibly multiple strategies uploaded by multiple people. Integrating to game would need to keep concerns about size, because some people have problems with it, would need to also pick only single replay per map, or increase size again, while most people would not use them anyway.
  23. please add _launcher.log it should be in same folder as the updater.
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