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      Open Beta Information!   12/29/17

      Open Beta will soon be upon us! Check out all you need to know here: https://goo.gl/nNr1qU


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  1. unit (warpriest)

    how about that this creatures that you spawn lose health over time but you can expand the time through healing
  2. hi ThomasMann 

    i answerd your questions about the warpriest and how do you like the answers that i gave you

    i still had to worry about how good the abilitys and the damage is 

    thank you for asking me These questions. this allowed me to edit remaining Status values

    from Puppetmaster

    for the community 


    1. anonyme0273


      I think a PM would have sufficed :P 

    2. Ultrakool


      this is awesome actually

      a pm wouldnt have sufficed ;) 

  3. unit (warpriest)

    1.the are damage makes 500 damage and makes a push away effect wich small Units like bandits push away so small Units have no Chance on it but the area damage does not hit flying Units and the area damage is as large as the Card Eruption 2. the propthecy ability summons at least two orbs Cards,of which at least one must be shadow,which means that you can also create 4 orbs Cards, such as overlord,lost grigon or soulhunter(Bandit Version) 3. is a Xl unit and is very strong against small,middle ( and not very strong but only strong against L Units) against XL Units it is good(ok) but with Support is it very strong (Support like Dragons) extra : the abilitys cost ability 1 = 100 energy cost ability 2 = 200 energy cost ability 3 = 150 energy cost that are the official stats thank you for reminding me
  4. unit (warpriest)

    health : 3500 damage : 2500 weapon : axe (with area damage) movement Speed : normal attack Speed : 3 seconde per beat rarity : rare typ : shadow ( four shadow orbs are needed) energy cost : 300 ability 1 : berserk : gives the warpriest a 50% attack and attack Speed boost but reduces the health by 20 % until the Phase Ends (Phase Duration 15 seconds) (ability Duration 100 seconds) ability 2 : the devil Revival : revies ALL creatures within a certain radius but may lose health every seconds but when the creatures kill an Opponent they get 10% of their lhealth back which means they can extend their lifespan.(ability Duration 330 seconds) (Phase Duration 60 seconds but you can expand the Duration) ability 3 : the prophecy : create a random shadow creature (ability Duration 180 seconds ) do you like this concept idea. is it good or bad From Puppetmaster for the community
  5. new card (the damnation)

    i have an idea , how about a Skeleton tank passive ability : self-destruct (when the tank is destroyed it creates an Explosion that emits toxic gas into this area) ability 1 : the Skeleton tank Crew (deploys the skleton tank Crew(which Spezial Skeletons are) but if you deploy them the tank cant use the 3th ability(unless you send the Skeletons back to the tank) ability 2 : fatal shot (as a result, the tank shoots a 4 times as strong shot which also has a poison effect(poison effect: damage over time) + ability reload time 90 seconds ability 3 : artillerie-mode (as a result, the tank can shoot further than before and this Explosion will create gas mines that explode over time and halve the movement Speed of the enemy) type=shadow(three shadow orbs are needed) rarity= Rare health:3250 damage: 2500 Speed:slow attack Speed: 3,50 seconds per shot the tank Crew health:1000 attack 250 Speed: normal weapon: bows and how do you like the idea tell me your Chance to the unit or if you find it cool or bad from Puppetmaster