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Hrdina_Imperia

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  1. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #8 - [GM] Maze, Web Developer - 02.12.2023 19:30 CET   
    Skylords and Skyladies;
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.
    In the eight episode, I will interview [GM] @Maze, Web Developer; who besides is working on this website is most famous for his awesome and gorgeous Website SMJ.
    Quick Overview:
    Guest                         [GM] Maze Date                           02. 12. 2023 Time                          19:30 CET Link                            www.twitch.tv/kapostream
    If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones).
    Kapo
     
    Previous Episodes:
    #1 [GM] Dutchy, Lead Moderator
    #2 [GM] Majora, Project Coordinator
    #3 [GM] Volin, Testing Coordinator
    #4 [GM] RadicalX, Faction Designer
    #5 [GM] Ult, Server Developer
    #6 [GM] Ultralord, Video Editor
    #7 [GM] Ladadoos & [GM] Zyna, Project Lead
  2. Hrdina_Imperia liked a post in a topic by Ultralord in Battle of Tactics #5: Show Me What You Got - PvP Tome Tournament on: 10.12.2023   
    Great greetings, people of the Sky
    Battle of Tactics is trying something new: Time for a Tactical-Tome-Tournament!

    Different to a normal Tome-Tournament?
    1. Public visible boosters
    The content of all Boosters of each player will be visible publicly
    2. Booster Types
    Players have multiple general booster but also Wild-Boosters.
    With these they can open all types of boosters, like a Pure-Fire-Booster to increase the chance of a key fire card for their planed deck.
    3. Boosters per Player
    The number of boosters is linked to their ELO. A higher experienced player has to work with a lower amount then a beginner:
    S-Tier 139k-999k ELO  -->  9 General Boosters + 1 Wild-Booster
    A-Tier 124k-139k ELO  -->10 General Boosters + 2 Wild-Booster
    B-Tier 112k-123k ELO  --> 11 General Boosters + 3 Wild-Booster
    C-Tier 100k-112k ELO  --> 12 General Boosters + 4 Wild-Booster
    D-Tier 000k-100k ELO  --> 13 General Boosters + 5 Wild-Booster

    Managed via Website
    To support this event and future Tome games ,I have made a new website:
    https://tome.t1421.de
    On this website, players can open their boosters and have a public view on all opened ones.
    There is also a filter code which can be added to your "custom_filter_extensions.json" for easier deckbuilding in game.
    I have made a video about the features of the page, as well on how to use it:
    https://www.youtube.com/watch?v=sMLBZydTQPE

    Rules
    The tournament will be on the testserver, so all players have all cards.
    To start the testserver, use the "LauncherTest.exe" in your BattleForge folder. The match format is Best Of 3 with no looser bracket. There is a group phase with a max of 8 players per group.
    Only the best of each group will go into the final rounds. Disconnection during a game results in a default loss. If both sides agree, it is possible to have a remake. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins. After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats.
    The brackets will be updated automatically. The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Haladur, after that its losers choose.
    Against the second opponent, you start with Simai. third Elyon, etc.
    (I will make notes in Challonge) First deck lock is done by a coin flip. (/roll 1) 
    After that, the winner has to lock in first.
    How to join and schedule
    The event starts on                            10.12.2023 12:00
    You can join till                                  10.12.2023 11:00
    I will stream the event starting at      10.12.2023 11:20 Here is my twitch.tv/ultralord_t1421
    Player can start opening boosters at 10.12.2023 11:30
    You can join the tournament by messaging me directly over
    Discord
    Forum  

    There is a maximum of 32 players for this tournament.
    If we end up with with fewer players, we might reduce the groups or the players per group.
    I will have a discord server of easier communication. You still need to have a Challonge account!
    https://challonge.com/de/xejiknwu

    Prizes
    There are prizes for everyone that joins and participates in the event. (if you don't show up - you won't get anything)
    Group Prizes:
    Group Place 4: If you lose your first set of matches (max 4 players per group) you will receive:
                          1 random rare or ultra rare card
    20.11.2023   + A split of 5.000BFP
    Group Place 3: If you lose your second match (max 2 players per group) you will receive:
                          1 general booster + 1 random rare or ultra rare card
    Group Place 2: If you lose the group final (max 1 players per group) you will receive:
                          2 general booster + Wheel of Gifts
    Group Place 1: If you win the group final (max 1 players per group) your go into the final and receive final Prizes
    Final Prizes:
    Final Place 3: If you lose your first finale round you will receive:
                          4 general boosters + Amii Monument
    Final Place 2: If you won the first match of the final, but lost in the final match you will receive: 
                          6 general boosters + Firedancer
    Final Place 1: If you win the tournament you will receive: 
                          8 general boosters + Promo Lyrish Knight
     
    So in total the prize pool is:
         24x Rare and Ultra Rare cards
           4x Wheel of Gifts
           2x Amii Monument
           1x Firedancer
           1x Promo Lyrish Knight
         38x General boosters

    Thankyou:
    @Maze                                                  For providing the SMJ-API and providing feedback on the webpage
    @RadicalX                                              For giving a lot of input to the rules like ELO-System and Wild-Boosters
    @Metagross31  &  @Minashigo Hiko For input, feedback and finalizing the event
    Anonymous                                               For sponsoring Firedancer, Amii Monuments, Wheel of Gifts and a lot of the Rare and Ultra Rare cards
    @triggz                                                  For helping as Co-Admin on the Tournament day
    SLR-Team                                                   For the 38x General boosters
    @Vysnia                                                 For 5.000 BFP
     

    Closing words:
    You want to host an event or tournament of your own as well? Contact our Event Organizers, they will be happy to support your event:
    @Metagross31 (metagross31), @Minashigo Hiko (minashigohiko)
    I hope you all will have fun playing or watching the new type of Battle of Tactics. See you in the Forge!
    Ultralord

    FAQ:
     
  3. Kapo liked a post in a topic by Hrdina_Imperia in [Guide] How to support Skylords Reborn   
    Absolute banger 🧐
  4. Hrdina_Imperia liked a post in a topic by Kapo in [Guide] How to support Skylords Reborn   
    Magma Hurler
    * Design Maps
    * Be awesome
    * Fire Fire Fire Fire
    * Throw fire
  5. Hrdina_Imperia liked a post in a topic by Kapo in [Guide] How to support Skylords Reborn   
    HOW TO SUPPORT


    Not so rarely new Skylords ask a simple question on Discord or the forums: How can I help? As we all wish for more players, there are things you can do to help to make Skylords Reborn succeed. Skylords Reborn can be supported through many actions, some of them are just two minutes for some clicks, others are a long-term commitment.
    Important Disclaimer: This guide does not rank people by importance - these are suggestions how to help the game succeed, ranked by their needed involvement level. Also, you don't have to “climb this ladder” to become part of the Skylords Reborn team.
    Hopefully some of these suggestions speak to you, and inspire you to take some action:

     
     SOLDIER
    Quick Tier - the most helpful clicks to settle in
    Help drive the most essential metric by subscribing to the official Skylords YouTube channel, and like the trailer. Join the Skylords Discord to stay on top of news, and help build an enjoyable community. Subscribe to the other official Skylords Reborn socials: Instagram, Facebook, Reddit, and TikTok.  CHAMPION
    Basic Tier - become a part of the community
    Subscribe to BattleForge content creators, and like their videos if you enjoy them. Participate in events - not just for prizes, but to support event hosts. Make sure beginners are welcomed properly: Answer questions, and play multiplayer maps with them. Read the monthly Community Update and help spread correct information about the state of the project. Interact with forum posts or Discord messages through likes, emoticons etc. - the creators will appreciate that. Make a proper bug report when you encounter a bug or crash. This rarely happens, but: report rule violations, either ingame or on the #contact-staff Discord channel. Suggest the game to people you know that will enjoy a RTS/TCG game, but make sure you coordinate with the Skylords team Outreach Coordinator when contacting high profile people or outlets.  HERO
    Dedicated Tier - invest some time to make the Skylords experience better
    Accompany some Twitch streamers, while the community is still small, one viewer more or less makes a huge difference. Participate in the votes or share your decks on the SMJ community deck section. Become an educator: Help others understand core concepts like void power or faction mechanics, and give advice on expert maps on the ingame strategy channel or on the deckbuilding channel on Discord. Write a beginner guide or a deck building/strategy guide on the forum, or a more general one like the one you are reading right now. Create something: make a painting, a graphic, a short clip, a song, a text, a meme, an animated GIF or just some cookies, and share it in the art, video or meme channel. Become a sponsor of a community contest/event to beef up its prize pool. Join the discussion and give quality feedback on the Balance Discord.
       SKYLORD
     Invested Tier - halfway down the rabbit hole
    Become a Contributor: There are several roles that don't require you to join the team, like Map Tester, Translator, Proofreader, Art Critique, or Internal Tester. Get involved into more detail-focussed Discords, like lore, descriptions, mapmaking, or rPvE. Help maintain the Skylords Reborn Wiki by either adding or updating articles. Create an enjoyable community map. Host an event for other Skylords to enjoy, be it PvE, PvP or something else. Contribute to Skylords Open Source projects. Become a content creator on YouTube, or start to stream the game on Twitch.  

    Maybe this rather long list inspired you to help in one way or another. 
    As a final suggestion: If you have free resources, you might be interested in joining the Skylords Reborn team and directly work on the game to make it better! Please be aware that almost everybody thinks “I'm not good enough” at first. Don't let that stop you! There are loads of different positions for nearly every skill set. 
     


    If you have any suggestion about something I missed, please write it in a comment down below, so I may add it!
    Kapo.
  6. Minashigo Hiko liked a post in a topic by Hrdina_Imperia in Official 1p rPvE Contest - Resurrection of the Lost Soul - Difficulty 8 - DONE   
    Map clear time may work as a tiebreaker. So if there are two same times for T4, then the fastest map clear wins, I believe. 
  7. Hrdina_Imperia liked a post in a topic by Majora in Community Update - November 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Halloween Patch

    Happy Halloween Skylords! Last weekend, we released a surprise Halloween patch. This patch contains various bugfixes and quality of life changes. Additionally, we have implemented some balance changes, including the previously announced Stronghold changes. 
    We have also added the Fire-themed Forge. Keep yourself warm this month with this special themed Forge (active as a featured Forge till the end of November), or complete the achievement ''Never Thought of Him'' to permanently unlock the Forge in addition to 100.000 gold. This reward is retroactive, meaning those who already completed the achievement in the past automatically have the Fire-forge. 
    Skylords might remember our Spooky Encounters Halloween Event from last year. We have now implemented a returning achievement, where you can earn a Lost Souls booster and a special Pumpkin-avatar for beating the map during the Halloween season. 
    For those looking for a more classic event, we also have a Halloween event that went live earlier today. 
    We hope you enjoy this special Halloween patch. You can find the full patch notes here. 
     
    • New Card Reveal - Soulstone

    This patch also contained the surprise reveal and release of Soulstone!
    Today we would like to dive a bit deeper into its design, and how the release is both sudden and overdue.  
     

     
    Soulstone is the very first building card we have introduced in the Rebirth Edition (if you don't count our Promo Worldbreaker Gun). It is a Frost card requiring only a single Frost orb, but with a unique twist: Skylords are able to upgrade the card to tier 2 once they have a second orb available. This allows the card to transition throughout the game, powering up alongside the other tools at your disposal. 
    Upgrading the card reduces the cost for its memorial ability, and increase its lifepoints. Soulstone is a rare card and can drop from boosters or be reforged into. We also have a special Halloween event where you have a chance to earn it, more about that later in this Community Update.
     
     
     

    Let's break down the card: 

    Frozen Ward
    Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 120 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.  
     
    Memorial (mode change)
    Activate to regenerate the full power of the Soulstone. After 2 seconds, the building gains Soul Armor and loses Frozen Ward. Requires 2 orbs to activate. Has a 60 seconds cool-down after the building was build. 
     

    Soul Armor
    Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 180 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Reusable every 60 seconds.
     
    Soulstone has been in the making for quite a while now, and we would like to share some behind the scenes' information about its road to release. To do so, Lead Designer Windhunter will take you all the way back to 2021.
     
    • Soulstone Design Notes

    The release of Soulstone is a testament to how far the Skylords Reborn team has come in its development capacities. The original design concept for Soulstone dates back to June 2021, where it was one of the first cards ever designed by the faction design department. Soulstone's initial design pattern was very closely on the Soulstone players encounter in Defense of Hope, similar to how Banzai Lord is patterned closely on its eponymous mini-boss in Mo. The idea was that the player Soulstone would achieve its full its strength upon reaching T2 just as the Soulstone in Defense of Hope regenerates its strength partway through the mission, summoning Skyelfs to defend itself. We did not think that Frost needed a Skyelf spawner, but we did believe that Frost needed early game sustain and that providing shields would fit well with Soulstone's existing identity. In terms of initial vision and final design, the Soulstone we released a few days ago and the Soulstone we originally designed 28 months ago are highly similar. So why did it take so long?
    The challenge of creating a card like Soulstone that could transform into a stronger version of itself upon reaching a higher tier was riddled with technical hurdles. Despite how much we have achieved, it is important to remember that we do not have the source code for BattleForge. Much of what we do is a slow process of reverse engineering and subsequent tool development to allow ourselves to make use of that reverse engineering. Many of our new cards and major redesigns to existing cards have required at least one new mechanic to be successfully reverse engineered before they could proceed. It is a frequent occurrence for our team's faction designers to put forward an idea, have it be accepted as worthwhile to pursue, only for development to hit a wall while we wait for our developers to play Marco Polo with the game engine until they can isolate the correct variable that then allows our card implementers to make the card a reality.
    For Soulstone, the primary challenge was the description length. Embedding the functionalities of two cards would result in an exceedingly lengthy description, unprecedented in the game. When we run into major issues like this, we ask ourselves, can we design around it? The best idea we had was to make the Memorial ability self-destruct the existing Soulstone and summon a new, better Soulstone in its place. Altar of Chaos and Portal Nexus both summon new buildings, so this was clearly possible. A little janky, but a promising workaround nonetheless, except that both Altar of Chaos and Portal Nexus' summon abilities are hardcoded, meaning that if we add the ability to a different building, it will always and only summon the building from the original ability. Additionally, even the ability icons were hardcoded, so even if we got it to work, Soulstone would have had an Altar of Chaos icon on it. For regular followers of our Community Updates, you may have pieced together that this same issue would seem to be true for our upcoming card Bedrock, which summons its own Stone Launcher, and if so, you would now have a better understanding of one reason for why said card is not yet released. Anyway, the workaround also proved impossible, so we decided to adjust the design so both the T1 and T2 version could reasonably fit into a single card.
    While lacking its originally intended evolution mechanic, Soulstone would have still made a good addition to the game. We implemented the global shields and found that it worked fine. Then we started designing a slightly frostier texture for the building, the original is quite gray, only to find that when we tried to construct the Soulstone in-game that the building got stuck under the ground. It was there, but completely buried. With no knowledge of how to fix this issue, we had to abandon the possibility of using the Soulstone building itself. What we knew we could do was retexture existing buildings with functioning build animations, so we decided to change the name and use a different building instead. Our most promising attempt was trying to retexture Fountain of Rebirth, turning its roots into icicles in the process.
    After a half dozen aborted tries leading to more and more frustration from the art team, and in light of the ongoing implementation struggles, we made the decision to shelve the development of Soulstone for the time being. This, while the right decision, became very awkward for us as a team because we justified several changes to Frost T1 cards with the reasoning that a new "Frost T1 sustain option" would be releasing next patch. Obviously, this was no longer true, so we scrambled to make changes to Northern Keep as compensation. Instances like this one are one reason we are careful not to announce things until we are sure they are possible.
    For nearly two years, Soulstone sat untouched and largely forgotten until early this summer one of the team members pointed out that the original Soulstone design was now fully possible. We did a few preliminary tests and discovered that the team member was correct. In the course of two years, we had advanced our understanding of the game to the point that what was previously impossible was now relatively simple. Once the various card and ability artworks were finished, the building retextured, and the 3D FX crafted, the card implementation took a little under a week. At long last, on Oct. 28th 2023, Soulstone made its way into the Forge.
     
    • Events

    If you want to get your hands on the brand-new Soulstone card, be sure to participate in our official Halloween event! We will distribute the card among 50% of the participants, and there are also Lost Souls boosters to be won! 
     
    • NEW - Official 1p rPvE Contest - Resurrection of the Lost Soul
    The Bandits have disturbed our rest for too long! It is time for the Souls to hunt the Soulhunters, show the Power of Lost Souls in this rPvE 1p Contest. The more participate, the more Soulstones we will Raffle! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • FINISHED - PvP Rookie Tournament
    Last weekend, Triggz hosted a special Rookie 1vs1 Tournament. 22 inexperienced players entered the ring and battled it out. The tournament was streamed live, and can be rewatched on the YouTube-channel of Eirias. More information. 
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 5 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.

    • New: Episode 4: RadicalX, Faction Designer
    In this episode, Kapo and RadicalX talk about Radicals fame as one of the best players in speedrunning and PvP, but also about design (decisions) and loads of topics submitted by user questions. Watch now.

    • New: Episode 5: Ult, Server Developer
    In this episode, Kapo and Ult talk about the server side of the game, especially about systems like the achievements or cosmetics, as well as future projects like map modifiers. Watch now.
    Episode 6 will be hosted live on the 4th of November and feature Ultralord, Video Editor. Tune in live on Twitch, or watch back on YouTube the day after.  
     
    • Team changes

    During the past month, WaterMelonLord, Nukie and Dallarian have moved on from the team for various reasons. All three of them helped us out with moderation. Additionally, Nukie managed the Event Department, where Dallarian helped the Map Department set the first step into new campaign maps. We appreciate their contributions and wish them well in their future endeavors!
    Meanwhile, Noah.K has joined the team as our second Audio Editor. He is helping us out with adding new voicelines into the game by providing editing and advice regarding the recorded takes we have received from our voice-actors. In the moderator department, Linkz has been promoted to Global Moderator. 
     
    • Contribute

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.
    • Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 
    Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 
    More information. 
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Lost Souls booster: SOUL-STON-ENOW-LIVE
    The code is valid until December 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update October 2023
  8. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update - November 2023   
    Happy for all the content and hard work 😇
  9. Majora liked a post in a topic by Hrdina_Imperia in Community Update - November 2023   
    Happy for all the content and hard work 😇
  10. Minashigo Hiko liked a post in a topic by Hrdina_Imperia in Official 1p rPvE Contest - Resurrection of the Lost Soul - Difficulty 8 - DONE   
    Sounds good! Last place beware, here I come! 
  11. Kapo liked a post in a topic by Hrdina_Imperia in Official 1p rPvE Contest - Resurrection of the Lost Soul - Difficulty 8 - DONE   
    Sounds good! Last place beware, here I come! 
  12. Hrdina_Imperia liked a post in a topic by Minashigo Hiko in Official 1p rPvE Contest - Resurrection of the Lost Soul - Difficulty 8 - DONE   
    Hello Skyladies, Skylords and other Skybeings,
    Welcome to a Halloween-Season PvE event!


    I remember, long was it ago,  
    When I vanished, beneath earth's solemn throw.  
    An Event Manager once, lively and grand,  
    Whose absence turned into legend, across the land.
    But now the Spooky Season calls my name,  
    Awakening my spirit, rekindling my flame.  
    A Lost Soul, rising from the earthly bed,  
    With haunting ideas that fill the night with dread.
    No longer gone, I’ve returned to my post,  
    To host a Skylord Reborn's event, let's raise a ghostly toast.  
    For this Halloween, let eerie magic unspool,  
    A resurrection, from the land of the ghoul.
    So come forth, brave warriors, if you dare,  
    For this event promises a spine-chilling scare.  
    I’m back to bring you ghoulish delight,  
    Happy Haunting to all, and to all a frightful night!
     
    Quick Overview:
    Map                          - 1p rPvE Difficulty                   - 8 (Map of the Month) Date                          - 01.11 until 15.11  (23:59 UTC+2) Prizes                        - Boosters and the new card "Soulstone" Winner reveal           - On the 18th of November in this topic  
    Goals and Restrictions:
    You need to play the 1p rPvE map of the month on Difficulty 8 and achieve following three goals under two restrictions:
    • Restriction 1: Your first and second orb are restricted to Frost and Shadows orbs only (this means also no double frost or double shadow start)
    • Restriction 2: Once you are T2 (have your second orb available), you are only allowed to spawn Lost Soul units. This also means you are no longer allowed to play tier 1 units. This restriction does not apply to spells or buildings.
    • Goal 1: Win the Map
    • Goal 2: Open all Gold Chests
    • Goal 3: Reach T4 without Amii Monument (The faster, the better)

     
    FAQ:
    I will update the FAQ below as questions are asked throughout the event. 

    How can I participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.
    You just have to send in your best replay, including the player names and the time of map finish, to mHiko on Discord (minashigohiko) or the forum
    (@Minashigo Hiko).
    Replay name format - "mHiko_00h20m30s_.pmv"

    You can send in your replays until 15.11 23:59 UTC+2.
    You can find your replays here: Documents=>Battleforge=>replays


    What's the Prize Pool?
    The following prize pool will be adjusted according to the amount of participants.
    All bfp prizes have been sponsored by @Vysnia
    You can join the event multiple times, but only your fastest T4 time will be rewarded, and you can only enter the raffle once:
    1st Place: 7 Lost Souls Boosters
    2nd Place: 6 Lost Souls Boosters 
    3rd Place: 6 Lost Souls Boosters 
    4th Place: 3 Lost Souls Boosters + 1k BFP
    5th Place: 3 Lost Souls Boosters + 1k BFP
    6th Place: 3 Lost Souls Boosters + 1k BFP
    7th Place: 3 Lost Souls Boosters + 1k BFP
    8th Place: 3 Lost Souls Boosters + 1k BFP
    9th-50% Place: 3 Lost Souls Boosters
    Raffle
    There are two Raffles:
    • Raffle 1: we will raffle 10x General Boosters among players who did not win a prize or raffle yet (might scale with increasing participation)
    • Raffle 2: The new card "Soulstone" will be raffled to half of the participating players (your placement doesn't matter for this)
     
    When will the winners be announced?

    The winners under top 5 will be announced via a comment in this topic on the 18th of November. Ultralord will also host a Twitch stream, where he will show the remaining 5 runs, a quiz and some interesting data from the event.
    Stream: 24th of November at 19:00 (UTC+1)
  13. Hrdina_Imperia liked a post in a topic by Kapo in Never Thought of Him - 100k Gold + Fire Forge   
    Hello Skylords,
    I was doing the videos for this already, and this patch the achievement got an upgrade - not only 100k, but also the Fire Forge theme gets rewarded for doing this. The challenge I set out to do is doing all six needed maps with one deck, and this is what I came up with:

    Deck code: MEUaFhK_K7FKMlKEGGNCPcTMUCNiFAaWLZXFMpLNS

    So, to get to the playlist of all playthroughs click the link:
    CLICK HERE FOR THE PLAYLIST
    Of course, to have an easier time, you may switch out some cards to have an easier time on each map.
    See you in the Forge, fellow Skylords!
  14. Hrdina_Imperia liked a post in a topic by Zyna in Patch #400044 - 28 October 2023   
    Patch #400044 - 28 October 2023
    🎃👻 Welcome to the Spoooooky Halloween Patch! 🦇🕷️
    Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two.
    Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme.
    Happy Halloween in the Forge, Skylords!

    Achievement Updates
    [New] Happy Halloween! Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster
    Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th)
    [Updated] Never Thought of Him
    Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive.
    Corporate Downsizing
    Added 2 additional levels to the achievement with 2 additional progressive avatars.
    General Changes
    The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks. Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks. High-res textures are now used for "Flightblocking" objects. Completed goals in maps will now be stored in replay files. The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023. The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary. Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements.
    General Fixes
    The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button. The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed. Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown. Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change. Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed. Achievement Fixes
    The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps). Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section. Resolved issues with the type filter not functioning properly in the profile comparison section. Chat commands in the chat menu will remain visible when switching chat regions. Community Map Fixes
    Removed misleading error messages that appeared after downloading a community map when joining an open game. Resolved issues related to rapidly switching between community map entries which affected the minimap load. Private maps will now be deleted after 3 hours as intended. Downloaded maps will now properly replace older map versions on the filesystem. The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server. Fixed the issue of daily quests not progressing when playing featured community maps. Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement. Resolved inaccuracies in the text for hardcoded local community maps.  

    New Cards
    Soulstone  - 70p T1 Frost ()
    You will find the upgrades for this card on the map Defending Hope.
    A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it.  

    Card & NPC Balance Changes

    Global Changes
    Standardize Basic Class Types:
    Added missing faction & affinity class tags to all player buildings. Fixed wrong affinity class type on dozens of units. Added missing class type to dozens of units and buildings.  While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function.

    Description Fixes:
      Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language.     Introduced a new standard description for rage on all cards with the ability. Bug Fixes:
    Shrine of Martyrs: Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed. Sun Reaver: Fixed various faulty interactions with linked fire.
    PvE Balance Changes
     Earthen Gift:
    1. Charges: 8 ➜ 12
     Frontier Keep:
    1. Power cost: 250p ➜ 125p
    In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. 
     Grinder(r):
    1. Infused Provoke (r): The damage buff is now stackable with external effects. 
    Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. 
     Mindweaver:
    1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died.
    2. Edict of Command range: 30m ➜ 40m
    3. Added a 40m radius indicator for Edict of Command on card play-out.
     Parasite Swarm:
    1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. 
    Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. 
     Sleet Storm:
    1. Radius: 15m ➜ 20m
    2. Spell delay: 5 seconds ➜ 4 seconds
    Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. 
     Stone Launcher:
    1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid
    2. Power cost: 70p ➜ 100p
    3. Life points: 1700 ➜ 2200
    4. Rock shot
       A. Splash radius: 5m ➜ 8m
       B. Now damages both air and ground units
    5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p
    Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport.
     Stronghold:
    1. Power cost: 150p ➜ 200p
    2. Displayed attack value: 2850 dp20 ➜ 4950 dp20
    3. Life points: 3600 ➜ 4500
    4. Cannon Turrets: 
       A. Splash radius: 5m ➜ 10m
       B. Turret firing arc: Allow up to 3 turrets to attack a target at a time.
       C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total
    5. Bombardment:
       A. Now an active ability
       B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds.
    6. New passive, "To the Last!" 
       A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage.
    7. New passive, "Slowed Construction:" Construction time is increased by 50%.
    Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. 
    NPC Balance Changes
    [ Existing NPC Changes ]
    The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE.
     Flame Crystal:
    1. Can now be frozen and disintegrated.
     Howling Shrine (rPvE variant):
    1. Root Network connection radius: 25m ➜ 40m
     Mindweaver (rPvE variant):
    1. Added small and medium knockback.
    2. Splash radius: 5m ➜ 8m
     Nature Random PvE Boss Units:
    1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal)
    2. Boss Tier: T5 ➜ T4
     Primal Defender (rPvE variant):
    1. Orb cost: 3 Nature ➜ 2 Nature
    2. Power cost: 150p ➜ 100p 
    Now able to be overtaken by both affinities of Matter Mastery.
     Root Network Units (Nature rPvE Variants):
    1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units.
    2. Increased ranged at which these units root to attack enemies from 20m to 28m.  
     Root Nexus:
    1. No longer provides 2 support. 
    2. Removed from Nature rPvE and replaced by the new Earth Crystal.
     Stranglehold:
    1. Tower range: 30m ➜ 40m
    [ New NPCs ]
    These new NPCs are available to map makers to use for community maps. 
    New NPC Units:
       1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. 
       2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. 
       3. Fortress of Nature: Boss variant of Howling Shrine with 50m range.
       4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. 
       5. Amii Phantom: Ranged-only with swift. 
     
  15. Hrdina_Imperia liked a post in a topic by yanov10 in Dear Skylords Reborn Developers   
    Dear Skylords Reborn Developers,
    I am writing to you today to express my sincere gratitude for your hard work and dedication in developing Skylords Reborn. I am a huge fan of the Battleforge game, and I am so excited to see it brought back to life in such a beautiful and faithful way.
    I know that developing a game is no easy task, and I am truly amazed at the progress you have made in such a short amount of time. The game looks and plays great, and I am having a blast playing it.
    I am also very impressed with your commitment to the community. You are constantly interacting with players and listening to their feedback. This shows that you are truly passionate about the game and that you want to make it the best it can be.
    I am writing to you today to ask for your support in developing Skylords Reborn. I know that you are a small team, and I want to do whatever I can to help you succeed. 
    I want to make a donation to the site, How can i do so?
  16. Hrdina_Imperia liked a post in a topic by Metagross31 in Skylords Reborn PvP Rookie Tournament Fall 2023   
    Hello fellow Skyladies and Skylords!
    We are back with a new Rookie PvP tournament!


    Tournament Date
    On Sunday 29.10.23 starting at 15:00 h CET.
     
    Participating
    Since this is a Rookie Tournament, only players with a maximum PvP rank of Fury () or below may participate.
    If you are not sure, if you qualify as a rookie, feel free to sign up anyway. If we think you are too good to be a rookie, we will revoke your registration.

    Format
    Depending on the number of participants, the tournament will be either held in a Round Robin format (everyone plays against everyone else once) or Swiss System (A set number of rounds, a new opponent each round). In either case, the person with the most won games wins the tournament.
    This means, that you do not get kicked out after loosing one or two games, but you can play the tournament until the very end!

    Prize Pool
    Participation Reward
    Playing in the tournament will earn you 1 General Booster, even if you lose all your games!
    But, if you quit the tournament before the final round, you will not get a participation reward.
    Ranking Rewards
    • 1st place                          6 General Booster packs + 1800 BFP
    • 2nd place                         5 General Booster packs + 1000 BFP
    • 3rd place                          4 General Booster packs + 800 BFP
    • 4th place                          3 General Booster packs + 500 BFP
    • 5th place                          2 General Booster packs + 400 BFP
    • 6th place                          1 General Booster packs + 300 BFP
    • 7th-8th place                   1 General Booster packs + 250 BFP
    Additionally, the first 16 ranks will get a Promo Manawing!
    Winning Rewards
    For each game you win, you will get 1 additional General Booster (limited to up to 3 per person).
    Random rewards    
    Additionally, there will be a pool consisting of all PvP cards from the Rebirth edition, which will be randomly distributed between all participants!

     

    Organization and sign-up
    The tournament brackets will be managed by @triggz. Wwe ask you to register using the form linked below beforehand, so we can prepare the bracket accordingly:

    Please use your in game account name to make communication and finding your enemy easier.
    In case of problems, contact @triggz or one of the mods via Discord or ingame.


    Stream
    A live stream covering the tournament will take place on Eirias' channel on YouTube. Streaming will start around 14:45 h CEST (Berlin time). We will use the stream to communicate with the players, so be sure to join the stream to be notified of last minute updates. Everyone is welcome to hang out and watch the action as well!


    Rules (read this!)
    • Disconnection during a game results in a default loss. If both sides agree, it is possible to have a remake.
    • Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    • After your match, please report the result to @triggz.
    • The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia (same pool as in ranked duel).
    • The brackets for the tournament will be shuffled before the tournament starts!
    Special Thanks
    Special thanks @triggz who will be in charge of organizing the tournament on the event day and hyping this tournament already in advance.
    Also, big thanks to @Eirias for agreeing to stream the tournament.
    Thanks also to everyone, who sponsored something to the prize pool:
    @LittleBird: 5000 BFP @triggz: 300 BFP and 7 General Boosters @Metagross31: Set of Rebirth Edition PvP cards @Carofex: 16x Promo Manawing The Skylords Reborn Team: The remaining General Boosters
    Questions
    Reply in this thread if you have questions, we will answer them as soon as possible.
    Best regards,
    The Skylords Reborn Team and Triggz
  17. Hrdina_Imperia liked a post in a topic by Kapo in Master of the Forge #5 - [GM] Ult, Server Developer - 21.10.2023 19:30 CEST   
    Skylords and Skyladies;
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official event or dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.
    As my fifth guest, I invited [GM] @UltDragon, Server Developer; who is (together with the other developers) tasked to implement cool features like the cosmetics, comparing profiles, and many more stuff we will talk about. 
     
    Quick Overview:
    Guest                         [GM] Ult, Server Developer Date                           21. 10. 2023 Time                          19:30 CEST Link                            www.twitch.tv/kapostream
    If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones).
    Kapo
     
    Previous Episodes:
    #1 [GM] Dutchy, Lead Moderator
    #2 [GM] Majora, Project Coordinator
    #3 [GM] Volin, Testing Coordinator
    #4 [GM] RadicalX, Faction Designer
  18. Hrdina_Imperia liked a post in a topic by Kapo in Urban Planner Budget Guide   
    Hello Skylords,
    After doing the Pure Nature Guide for the Promo Manawing, I also set my mind on the challenge to do the Urban Planner with a severe deck limitation: Only one deck for all maps, and as cheap as possible. I came up with the following deck:

     
    Deck Code: MTPKPZFsPENtYMLrYULtLsXwVJKdUKKrIsIUMwYNL
    Here is a playlist with the playthroughs:
    CLICK HERE
    Thanks also to @Majora for playing Sunbridge with me. 
    Good luck to all beginners using this strategy, and see you in the Forge!
  19. Hrdina_Imperia liked a post in a topic by Jodekoek in Non-trade collecting mode   
    Hi guys,
    So I was wondering if the community is interested in a non-trade mode to play the game. 
    I have a 'finished' account (Dwightschrude) where I have all the cards and gold that I want and more, much more. I don't want to throw away my account
    At the same time, the biggest joy by far, for me at least, is to play the game from scratch and collect cards and build decks to do the achievements. For example, doing Sunbridge on expert is so much more fun when you have to make due with a few shitty cards you opened from your first bunch of boosters and build a creative deck with it, because it is all you have. For me, at least. 
    So I was thinking, there is this game called Runescape, where there is an Ironman mode. This mode makes the player not being able to trade and so they have to collect everything on their own. Its an extra challenging mode and it makes the player feel he has to rely more on his own resources and creativity.
    What I also like about this mode is that we can have a cake and eat it too, because then a player could keep his or her main account and have a second non-trade account to experience a new challenge and enjoy the best part of the game again. Since the second account cannot trade, it should not become something people would 'exploit', I think?
    So yeah, idk, it was just an idea, I don't know the first thing about coding or whether people would be interested
    Cheers!
     
     
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