Th3S0uL 1 Posted January 8, 2019 Share Posted January 8, 2019 Hey community, I have some ideas of improving the way we get our cardupgrades. The fact we just get them by preying to rngesus and doing the same map time and time again, is quite exhausting. Don't get me wrong, I love playing the maps in different ways, but if a random teampartner getting the upgrade you need after playing the map for a bunch of time if annoying af. So my suggestion. Implant a "map currency" we know from mmorpgs. An example: You want to upgrade your lovely juggernaut. For that you need Titans on easy and Dwarven riddle on adv. and exp., right? So for each time you play the map you get a little amount of the related currency. Let's say 10 pieces. For upgrading the juggernaut you need 100 for the first tier, 200 for the second and 300 for the last. If you play the maps you may get it from a luckdrop, but you guaranteed get it after the 10/20/30 time you play the map. Another way of doing this, is to need a number of different map currencies. So you craft your upgrades by "farming" currencies of different maps. What do you think of this suggestion? Link to post Share on other sites
Treim 489 Posted January 8, 2019 Share Posted January 8, 2019 44 minutes ago, Th3S0uL said: Hey community, I have some ideas of improving the way we get our cardupgrades. The fact we just get them by preying to rngesus and doing the same map time and time again, is quite exhausting. Don't get me wrong, I love playing the maps in different ways, but if a random teampartner getting the upgrade you need after playing the map for a bunch of time if annoying af. So my suggestion. Implant a "map currency" we know from mmorpgs. An example: You want to upgrade your lovely juggernaut. For that you need Titans on easy and Dwarven riddle on adv. and exp., right? So for each time you play the map you get a little amount of the related currency. Let's say 10 pieces. For upgrading the juggernaut you need 100 for the first tier, 200 for the second and 300 for the last. If you play the maps you may get it from a luckdrop, but you guaranteed get it after the 10/20/30 time you play the map. Another way of doing this, is to need a number of different map currencies. So you craft your upgrades by "farming" currencies of different maps. What do you think of this suggestion? We essentially have that with gold. You can always buy your upgrades with gold ingame instead of grinding out the maps for upgrade drops. Link to post Share on other sites
Th3S0uL 1 Posted January 9, 2019 Author Share Posted January 9, 2019 (edited) Yeah sure, But isn't it boring just pay gold? Edited January 9, 2019 by Th3S0uL Link to post Share on other sites
Treim 489 Posted January 9, 2019 Share Posted January 9, 2019 (edited) What does it really matter what currency you use for it as long as the progression speed is similar. Sure its not a unique currency to PvE maps as you can also get it in rPvE and PvP it is however a solid and relatively easy to implement solution that also makes balancing rewards and progression easier than introducing a 3rd currency (as was the case with tokens). Edited January 9, 2019 by Treim RadicalX likes this Link to post Share on other sites
Kubik 309 Posted February 7, 2019 Share Posted February 7, 2019 Should we rename "gold" to "map silver" and change all the images to get one player more happy? TestX and Dallarian like this Link to post Share on other sites
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