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Dallarian liked a post in a topic by LichterLoh in Community Update - January 2024
Units for the Amii look epic!
Thanks for your lovely work and time
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Metagross31 liked a post in a topic by LichterLoh in Community Update - January 2024
Units for the Amii look epic!
Thanks for your lovely work and time
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Majora liked a post in a topic by LichterLoh in Community Update - January 2024
Units for the Amii look epic!
Thanks for your lovely work and time
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LichterLoh liked a post in a topic by Kapo in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST
I will not down 1) on a upcoming question to a designer, today's talk will be not about cards 😃
About 2), there was a official statement in a community update (don't know which one?) that this is halted due to problems with S-sized worms on walls.
3) as Dutchy said 😃
but I will take 4) into todays talk, that one is fitting
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Kapo liked a post in a topic by LichterLoh in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST
1) "Are New Amii cards in development ?
2) Any thoughts about what the suggested S-squad of worms as a T2 card (for some factions)?
Squad if worms was suggested by Hiridia and set in "motion" by Developer Cocofang:
https://discord.com/channels/604212371828899851/1088167096686477413/1161056455613497396
Worm squad just a temporary idea and lost by time or is ist actually still beeing debated?
3) How often do you guys receive ticket request via support because of bans and other things = how well does the community comply with the rules. Do you guys think the system works?
4)And how would you compaire the community vibe of skylords to other games?
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Kapo liked a post in a topic by LichterLoh in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST
Makes sense. I should rewatch the missing parts. I usually skip some 😅
Thanks for the hint Dutchy!
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Minashigo Hiko liked a post in a topic by LichterLoh in Official 1p rPvE Contest - Resurrection of the Lost Soul - Difficulty 8 - DONE
It doesn´t matter how fast we win the map right?
It´s just a winnining condition.
The actual time is based on finished construction of the T4 monument? right
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Metagross31 liked a post in a topic by LichterLoh in Master of the Forge #5 - [GM] Ult, Server Developer - 21.10.2023 19:30 CEST
Questions:
1)Is there going to be a search function ingame to find or see the current amount of ingame players (afk/ forge/ in a gamemode)?
2) So far you can visualise that you "are looking for a group"- Will there be another way besides typign in teh strategy chat, to highlight that you are interested in any PvP games?
3) like a seperat PvP ingame channel to join? So far theres only sparrign and pvp areas, but those are seperated from one another. So you can´t see each other or play other games, while waitign for a random PvP partner.
4) Important: The global channel is sometimes overwhelming. Especially when your group is trying to communicate. Is it possible to create a group+team+match only chat window?
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Kapo liked a post in a topic by LichterLoh in Master of the Forge #5 - [GM] Ult, Server Developer - 21.10.2023 19:30 CEST
Questions:
1)Is there going to be a search function ingame to find or see the current amount of ingame players (afk/ forge/ in a gamemode)?
2) So far you can visualise that you "are looking for a group"- Will there be another way besides typign in teh strategy chat, to highlight that you are interested in any PvP games?
3) like a seperat PvP ingame channel to join? So far theres only sparrign and pvp areas, but those are seperated from one another. So you can´t see each other or play other games, while waitign for a random PvP partner.
4) Important: The global channel is sometimes overwhelming. Especially when your group is trying to communicate. Is it possible to create a group+team+match only chat window?
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Metagross31 liked a post in a topic by LichterLoh in Community Update - October 2023
Nice thanks for the update ad giftcode!
As well as sacrificign your own time for us the community!
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Kapo liked a post in a topic by LichterLoh in Community Update - October 2023
Nice thanks for the update ad giftcode!
As well as sacrificign your own time for us the community!
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Majora liked a post in a topic by LichterLoh in Community Update - October 2023
Nice thanks for the update ad giftcode!
As well as sacrificign your own time for us the community!
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RadicalX liked a post in a topic by LichterLoh in Spirit hunter (purple) + Envenom (red)
Envenom red is " normal "damage, Envenom purple circumvents shields.
Same goes for spirit hutners (green) vs purple. Purple circumvents buffs.
Test target_ war eagle +T2 area ice shields (in the forge):
Spirit hunter purple + envenom purple damage stacks. (works as it should)
BUT when i apply envenom red first and then spirit hutners purple attack them, then a bug occurs:
1) there´s no damage circumventing the shield(from the spirit hunters purple poison attacks)
2) im not even sure if the poison of the spirit hunter (purple) gets applied at all.
Without envenom applied: Spirit hutner purple circumvents the shields as usual. So the combination is causing an issue.
Btw i havent tested yet if the same goes vice versa for spirit hunter (green) and envenom (purple). But i suspect the system can´t handle both kinds of applied damage calculations of "posion" damage ticks somehow, if they are not based on the same direct/circumvented damage category???
Update:
Envenom (purple) first applied and spirit hunters green (follow up attack) allow both damage ticks to occur:
Envenoms damage attackign the hp bar directly and spirit hutners green damage the shields.
So it´s defnitly possible for the system to apply both different kind of poison over time effects.
The issue is envenom red
(first applied) envenom red + spirit hunter purple= only normal damage, no circumvented occurs (Bug)
spirit hutner purple first and then envenom red= only circumvented damage occurs (Bug)
only spirit hutner purple first (no envenom red)= very similar if not the identical amount of circumvented damage (= same damage as combo of both)
But: envenom red(applied first)+ spirit hunter green= damage stacks (works ) ; same stackign resutls as purple+purple
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Kapo liked a post in a topic by LichterLoh in Spirit hunter (purple) + Envenom (red)
Envenom red is " normal "damage, Envenom purple circumvents shields.
Same goes for spirit hutners (green) vs purple. Purple circumvents buffs.
Test target_ war eagle +T2 area ice shields (in the forge):
Spirit hunter purple + envenom purple damage stacks. (works as it should)
BUT when i apply envenom red first and then spirit hutners purple attack them, then a bug occurs:
1) there´s no damage circumventing the shield(from the spirit hunters purple poison attacks)
2) im not even sure if the poison of the spirit hunter (purple) gets applied at all.
Without envenom applied: Spirit hutner purple circumvents the shields as usual. So the combination is causing an issue.
Btw i havent tested yet if the same goes vice versa for spirit hunter (green) and envenom (purple). But i suspect the system can´t handle both kinds of applied damage calculations of "posion" damage ticks somehow, if they are not based on the same direct/circumvented damage category???
Update:
Envenom (purple) first applied and spirit hunters green (follow up attack) allow both damage ticks to occur:
Envenoms damage attackign the hp bar directly and spirit hutners green damage the shields.
So it´s defnitly possible for the system to apply both different kind of poison over time effects.
The issue is envenom red
(first applied) envenom red + spirit hunter purple= only normal damage, no circumvented occurs (Bug)
spirit hutner purple first and then envenom red= only circumvented damage occurs (Bug)
only spirit hutner purple first (no envenom red)= very similar if not the identical amount of circumvented damage (= same damage as combo of both)
But: envenom red(applied first)+ spirit hunter green= damage stacks (works ) ; same stackign resutls as purple+purple