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LichterLoh

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  1. Dallarian liked a post in a topic by LichterLoh in Community Update - January 2024   
    Units for the Amii look epic!
     
    Thanks for your lovely work and time
  2. Metagross31 liked a post in a topic by LichterLoh in Community Update - January 2024   
    Units for the Amii look epic!
     
    Thanks for your lovely work and time
  3. Majora liked a post in a topic by LichterLoh in Community Update - January 2024   
    Units for the Amii look epic!
     
    Thanks for your lovely work and time
  4. LichterLoh liked a post in a topic by Kapo in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST   
    I will not down 1) on a upcoming question to a designer, today's talk will be not about cards 😃
    About 2), there was a official statement in a community update (don't know which one?) that this is halted due to problems with S-sized worms on walls.
    3) as Dutchy said 😃
    but I will take 4) into todays talk, that one is fitting
  5. Kapo liked a post in a topic by LichterLoh in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST   
    1) "Are New Amii cards in development ?
    2) Any thoughts about what the suggested S-squad of worms as a T2 card (for some factions)?
    Squad if worms was suggested by Hiridia and set in "motion" by Developer Cocofang:
    https://discord.com/channels/604212371828899851/1088167096686477413/1161056455613497396
    Worm squad just a temporary idea and lost by time or is ist actually still beeing debated?
    3) How often do you guys receive ticket request via support because of bans and other things = how well does the community comply with the rules.  Do you guys think the system works?
    4)And how would you compaire the community vibe of skylords to other games?
  6. Kapo liked a post in a topic by LichterLoh in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST   
    Makes sense. I should rewatch the missing parts. I usually skip some 😅
    Thanks for the hint Dutchy!
  7. Minashigo Hiko liked a post in a topic by LichterLoh in Official 1p rPvE Contest - Resurrection of the Lost Soul - Difficulty 8 - DONE   
    It doesn´t matter how fast we win the map right?
    It´s just a winnining condition.

    The actual time is based on finished construction of the T4 monument? right
  8. Metagross31 liked a post in a topic by LichterLoh in Master of the Forge #5 - [GM] Ult, Server Developer - 21.10.2023 19:30 CEST   
    Questions:

    1)Is there going to be a search function ingame to find or see the current amount of ingame players (afk/ forge/ in a gamemode)?

    2) So far you can visualise that you "are looking for a group"- Will there be another way besides typign in teh strategy chat, to highlight that you are interested in any PvP games?
    3) like a seperat PvP ingame channel to join? So far theres only sparrign and pvp areas, but those are seperated from one another. So you can´t see each other or play other games, while waitign for a random PvP partner.
     
    4) Important: The global channel is sometimes overwhelming. Especially when your group is trying to communicate. Is it possible to create a group+team+match only chat window?
  9. Kapo liked a post in a topic by LichterLoh in Master of the Forge #5 - [GM] Ult, Server Developer - 21.10.2023 19:30 CEST   
    Questions:

    1)Is there going to be a search function ingame to find or see the current amount of ingame players (afk/ forge/ in a gamemode)?

    2) So far you can visualise that you "are looking for a group"- Will there be another way besides typign in teh strategy chat, to highlight that you are interested in any PvP games?
    3) like a seperat PvP ingame channel to join? So far theres only sparrign and pvp areas, but those are seperated from one another. So you can´t see each other or play other games, while waitign for a random PvP partner.
     
    4) Important: The global channel is sometimes overwhelming. Especially when your group is trying to communicate. Is it possible to create a group+team+match only chat window?
  10. Metagross31 liked a post in a topic by LichterLoh in Community Update - October 2023   
    Nice thanks for the update ad giftcode!
    As well as sacrificign your own time for us the community!
  11. Kapo liked a post in a topic by LichterLoh in Community Update - October 2023   
    Nice thanks for the update ad giftcode!
    As well as sacrificign your own time for us the community!
  12. Majora liked a post in a topic by LichterLoh in Community Update - October 2023   
    Nice thanks for the update ad giftcode!
    As well as sacrificign your own time for us the community!
  13. RadicalX liked a post in a topic by LichterLoh in Spirit hunter (purple) + Envenom (red)   
    Envenom red is " normal "damage, Envenom purple circumvents shields.
    Same goes for spirit hutners (green) vs purple. Purple circumvents buffs.

    Test target_ war eagle +T2 area ice shields (in the forge):

    Spirit hunter purple + envenom purple damage stacks. (works as it should)
    BUT when i apply envenom red first and then spirit hutners purple attack them, then a bug occurs:
    1) there´s no damage circumventing the shield(from the spirit hunters purple poison attacks)
    2) im not even sure if the poison of the spirit hunter (purple) gets  applied at all.

    Without envenom applied: Spirit hutner purple circumvents the shields as usual. So the combination is causing an issue.


    Btw i havent tested yet if the same goes vice versa for spirit hunter (green) and envenom (purple). But i suspect the system can´t handle both kinds of applied damage calculations of "posion" damage ticks somehow, if they are not based on the same direct/circumvented damage category???
     
    Update:

    Envenom (purple) first applied and spirit hunters green (follow up attack) allow both damage ticks to occur:
    Envenoms damage attackign the hp bar directly and spirit hutners green damage the shields.
    So it´s defnitly possible for the system to apply both different kind of poison over time effects.

    The issue is envenom red
    (first applied) envenom red + spirit hunter purple= only normal damage, no circumvented occurs (Bug)
    spirit hutner purple first and then envenom red= only circumvented damage occurs (Bug)
    only spirit hutner purple first (no envenom red)= very similar if not the identical amount of circumvented damage (= same damage as combo of both)
    But:  envenom red(applied first)+ spirit hunter green= damage stacks (works ) ; same stackign resutls as purple+purple
  14. Kapo liked a post in a topic by LichterLoh in Spirit hunter (purple) + Envenom (red)   
    Envenom red is " normal "damage, Envenom purple circumvents shields.
    Same goes for spirit hutners (green) vs purple. Purple circumvents buffs.

    Test target_ war eagle +T2 area ice shields (in the forge):

    Spirit hunter purple + envenom purple damage stacks. (works as it should)
    BUT when i apply envenom red first and then spirit hutners purple attack them, then a bug occurs:
    1) there´s no damage circumventing the shield(from the spirit hunters purple poison attacks)
    2) im not even sure if the poison of the spirit hunter (purple) gets  applied at all.

    Without envenom applied: Spirit hutner purple circumvents the shields as usual. So the combination is causing an issue.


    Btw i havent tested yet if the same goes vice versa for spirit hunter (green) and envenom (purple). But i suspect the system can´t handle both kinds of applied damage calculations of "posion" damage ticks somehow, if they are not based on the same direct/circumvented damage category???
     
    Update:

    Envenom (purple) first applied and spirit hunters green (follow up attack) allow both damage ticks to occur:
    Envenoms damage attackign the hp bar directly and spirit hutners green damage the shields.
    So it´s defnitly possible for the system to apply both different kind of poison over time effects.

    The issue is envenom red
    (first applied) envenom red + spirit hunter purple= only normal damage, no circumvented occurs (Bug)
    spirit hutner purple first and then envenom red= only circumvented damage occurs (Bug)
    only spirit hutner purple first (no envenom red)= very similar if not the identical amount of circumvented damage (= same damage as combo of both)
    But:  envenom red(applied first)+ spirit hunter green= damage stacks (works ) ; same stackign resutls as purple+purple
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