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chickennoodler

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Posts posted by chickennoodler

  1. Lets put it this way.

    Decomposer only makes  whats possible faster.

    It does not remove the orbs already there.

     

    Remove it, we get spammed "Guns of lyr farming"

    Kings of Giants rotate runs!

    Insert____ map   duo Gold farm

     

    It changes nothing because a new efficient spam method replaces it.

    In fact, I've already seen many already.

    Alishmass likes this
  2. If you ever needed to kill a lot of XL units or have fun.

     

    Slap a Ravenheart down

    Cast Unholy hero + Life weaving on it.

    Heal it you have it later.

     

    Shoot harpoon (Unholy boosts dmg) , then mine (Unholy boosted dmg).

    Kite them by moving away from them.

    ---------------------------

    I think this is how Ravenheart was supposed to be played out, but t4 pvp is not a thing

    so it still remains a meme.

     

  3. Yes....... The breath attack for Northland drakes hits the first enemy in it's path in a straight line like Fire Dragons and Bandit gunners.

    Aimed at the target, the enemy in front absorbs the projectile dmg just like when u fight treefiends and they only hit your front lines etc.

     

    It does not work like Skyfires or Swamp drakes where it directly smacks just the target.

     

    Edit:

    Apparently this topic has already shown up before and I answered it.

    I thought it was familiar.

     

     

  4. 14 hours ago, Metagross31 said:

    Hello everyone,

    recently I have seen more and more threads about reworking cards, that regarded greefing potential.
    For example, some people were complaining about decomposer being used to greef, while others wanted offering to work on your teams units, which would again allow for more greefing.

    You know what makes me laugh?

    These people are griefing on a private server that says " no making more than 1 account"

     

    You get banned once on 1 account, Skylords is structured to to ban you entirely.

    Yet that guy still trollololed a newbie.

     

    Battleforge unfortunately has a lot of ally dmg and team kill spells, but anyone who tries to troll this way always seems

    to forget how easily Skylord Perma ban people. In other words, they're actually that short sighted and dumb.

  5. 12 hours ago, xs0ulLess said:

    i like her how she is

    this isn't really meaningful as you're just drawing out a scenario where all concepts hit at once. This is expensive and would probably just happen if you let it happen

    If I have a slight advantage, I would force this situation and you've now lost 2 wells and an orb and I win the game instantly.

    That's what I mean about being careful with tools. It's a problem if the enemy has no chance to recover no matter how well they play

     

    7 hours ago, Gnougnou said:

    I think this wouldn't be enough. Maybe that would help in specific situation in PVP, but that would do fu*k all in RPVE, as Frost Mage spam will always prevail. The idea here is to give Frost another starter, like Fire can go for Nomads or Nature can go for Mana Wings. With shields, using Master Archer & other T1 units to save some money would be viable. As for Imperials, they each cost 70 + 20 for their active, which is really expensive.

    I mean look at nature, they have Dryad which gives a flat 25% resist to all surrounding friendly units, and can sleep any unit at pretty decent range, for 60 power + they have Shaman. I don't see how giving frost a not even as good unit can be broken. Not to forget that Nature also has Fountain of Rebirth that gives free global heal every 60 seconds...

    We can't give frost the same quality in t1 units as the rest.

     

    It sucks but Frost t1, is extremely unbalanced. It all stems from Frost mage and homesoil +50% dmg aoe

    Anything given to frost stacks with this combo.

  6. Personally, I think we should just buff Frost Sorc attack to suitable Medium size countering damage

    level and start from there, but let's examine your proposals.

     

    ---> initial proposal

    What? Like Wanderer? Warlock?They will waste so much time self buffing each other.

    Unlike Shamans and Timeshifters, they target each other at full health and are really mechanically really shitty

    as this wastes too much time.

     

    Try it ingame, 4 wanderers(keep out of melee for test) or 4 Warlocks and 4 archers, vs 4 squads. Now try 8 of the same Archer squads vs the same 4 squads.

    It's real frustrating watching them self buff while the archers are fighting right?

    ------------------------------------

    ----->Alt proposal 1

    This is the most likely to work. Not overpowered or mechanically broken.

     

    ------>Alt proposal 2

    T1 frost is the king of brute strength buffing. This proposal is too strong in combination with the cancer of frost

    Frost mage+ Barrier + Homesoil.

     

    It might even too powerful to give even 2 units ice shields at once at t1.

    We have to keep in mind who we're giving tools to, this is a faction

    with t1, +50%dmg, -40-50% dmg reduc spells.

     

    I would not want to fight 6 ice shielded homesoiled frost mages with Wintertide protection attacking my

    wells.

  7. That's not a bug. If Satanel didn't do that, no one would play it. It would

    be the next Necrowagon. The pop cap usage sealing on Satanels is Brutal.

    That's why they're so cheap, their strength of summoning over pop

    cap is also their greatest weakness as it's *required to get any value out of them.

     

    In pvp, AOE spam and knockback is so common, spamming t1 units does not help you much.

  8.  

    5 hours ago, WatcherOfSky said:

    Why would you say that?

    Your card has an orb requirement of 1 orb. The card grants 1 orb color requirement of any type for the same tier.

     

    At T1, 1 Orb

    Play this Orb 1 req OP card  u suggested
     

    You now have access to 2 types of color orb reqs. With 1 orb at the start. So Nature, Fire t1 instantly. Ewww, what is PVP then, play the Amii legendary auto win fastest to roflstomp the other player who can't play the legendary Amii now? And what is PVE then?

     

    Where would that not be OP? Even at t2-t3, this is beyond gamebreaking. 25 void power to change? 25 power lost permanently? Killing your orbs yourself kills 150 power to 300 permanently and you sink another 100 at minimum even if you use free starter orb.

     

    Not even close to balanced for 25 on this, and you still have access to +1 orbs requirement. Like, what deck would this card be bad, cheap 25 for t2-t3 orb requirement into resource boosters, infect, Enlightenment for everyone then! Which means, as suggested, makes this card you thought up even more powerful than enlightenment and current Amii Monu.

     

     

  9. If you warp a medium sized unit that gets hit by something causing knock back, they spin.

    Silver winds are particularly funny to watch.

     

    Apparently some guy in Global did this by accident, I replicated it in forge, trying moon 1st, then using NetherWarp.

     

    Have fun spinning guys.

  10. The current Emberstrike

     

    120 power

    Eruption 900 dmg per target- Cap of 2700 dmg on Summon. Has s/m knockback (This is Lavafield, Wildfire lvl dmg, except instantaneous.)

    Ability Cone hit air ground 1,300 dmg per target cap 3200dmg for 20 power, has s/m knockback (This is a T3 spell dmg lvl, for 20 power, yes.)

     

    Unit: Large, 3k attack, 2.6k hp..... no summoning Sickness. (With no additional cost)

     

    So basically a walking spell card. A t2 spell dmg spell instantly at summon, a walking 20 power t3 hit all spell

    in a no Summoning sickness monster that can use said 20 power t3 spell immediately.

    --------------------------------------------------

    Even if we buffed other units like Boom brothers Void maw etc, the dmg, dmg cap and ability costs need tuning, this is way too much value.

     

    Look at how much potenial S/M knockback there is, and the dmg, woof. To give perspective, fire sphere has a dmg cap of 8,000 for 150 power, no knockback. Emberstrike has 20* 3=60 power. For 9,600 dmg cap, with knockback.

     

    1 emberstrike has 2700 dmg spread cap, then 20 power ability with 3,200 dmg cap spread. That's 5,900 dmg spread instantly, and you just summoned a T4 large creature. It would not take much for this to cause issues as this is 120 (summon) 20 (ability) = 140 power only. Wiping t1 t2 units this way approaches Batariel levels in effectiveness.

     

    And no summoning sickness, so this can happen at Spell level speeds instantly. You can now kill 4 Overlords with 6 Emberstrikes with no dmg taken using the 20 power ability and I would now like to point out all this dmg applies to blasting buildings too.

     

  11. The thug change to unity ability is much much better than the building looter only ability

    from back then. Idk, why this popped up 1 year after I wrote it, but dang I was salty

    wasn't I?

     

    Edit blurb 7/3/ 22

    ------------------------------------------

     

    This is a balance change observation. I'm going to break down why I think the Thug Balance changes did not work.

     

    I am writing this down knowing nothing will revert, but as an exercise to explore why no one has been thrilled and

    it would have been better to do nothing in this case.

     

    PVE Broken--------------------------------------------------------

    1st off, pve Fire is dominated by Mine and Eruption already, Most of the time, hp matters less when the enemy is that weakened or disrupted, you don't tank in pve t1 fire, you kill or unit spam it dead. HP Regen, range and utilty tools like No summoning sickness, swift and L size are more important in pve t1 fire. Looting pve units was the thug's only previous niche. Remember this.

     

    2nd, in PVE, Thugs are in a tough spot compared to North guard, Spearmen, Insert shadow t1 melee, because Scavengers are almost the exact same 60 power unit Thugs are, except better. Giving thugs 720 s dmg, same as scavs does nothing in PVE. Because Scavs have chad slowing and swift, Thugs have +100 hp and loot +power from cpu buildings. That's a fat zero power gained because cpu pve buildings have no power costs, useless. Also, see above about why more hp in pve mostly useless. The result is obvious, now pve players mostly have converted to Scav, Nomad and Sunstriders when they have chance because the thug's new advantages are mostly useless in Fire t1 pve. Essentially, thugs losing unit looting means Scavs are now better in every way that matters.

    *edit: would also like to add and remind people, even if Scav equivalence issue is removed, Wreckers are 10 power cheaper (50) , have spearmen range behavior and are overall better even without factoring their game breaking ability, So it's actually even worse for thugs.

     

    You guys also broke a niche classic Lost Souls Era deck where you grab a bunch of thugs next to healing and then trigger chaos warrior ability to fight each other to gain power. The new thugs are next to worthless for this as they only get power from buildings. This was THE only way to get free power in the entire game since lost souls and u guys broke it cause pvp. Cool coool coool cool cool. Wow.

     

    See my frustration below.

     

    PVP more of the same--------------------------------
     

    Giving thugs with the attack statline of Scavs while looting buildings has pleased no one.

    They're still doing the exact same thing except now buffed to kill defenders instead of trading card charges evenly with them.

    And they still give free power. Like what changed? The niche thug strategy, if anything is stronger as they're now even more cost efficient backdooring

    as always.

     

    Overall worth.-----------------------------

    This is I believe an example of where old thugs should have been kept. Because the new thug balance is basically the same annoying ass in pvp except buffed in their intended pvp role so it feels even shittier to face when working properly, while completely broke useless for pve usage now.

     

    So we broke thugs for pve, and the same unpopular thug play in pvp is just as strong now in a different way. I would not call that a win, we're back to the beginning with a now completely PVE useless card.

    Buddelmuddel and Cryswar like this
  12. Why not just increase the dmg to frozen units to a very high % and give it a small chance to freeze?

     

    It's niche is killing frozen units, triple down on that design instead of making it meta.

     

     

    Volin and Dallarian like this
  13. Why not a protect an objective a certain amount of time, and u need to attack and clear your orb bases? If we spread the bases out ( walls,? No walls?) and set where attack spawns, then have a final big t4 base that faces giant waves that end at a set time, could be fun.

     

    Kinda like some of the more fun campaign maps.

  14. On 12/27/2020 at 5:44 PM, LEBOVIN said:

    the pure frost requirements have been lifted weeks ago...

    We refer to tentative test server iterations,  wait until the final patch notes are released in the Next few days 

    Thank you Lebovin. That is good news to me.

     

     

    On 12/27/2020 at 3:58 AM, Dallarian said:

    @chickennoodler
     

    Can you remind me please, what are current decks that make use of Battleship? For defending purposes Construct usually is better due to knockback to XL units, so seeing Battleship there is a bit rare. I did see Construct/Ravenheart/Battleship/Corsair based deck on Slave Master Expert and it did okay, except we lost a map because the army could not catch up with Mo. But yes, with Nether portal the deck was actually cool, and it will be significantly weaker. What other decks are going to be ruined?

     

     

    On defensive, having an XL sized dmg air camp option is still better than none. With dmg reduc like Shell, Ward of North, that blue orb t3 50% dmg reduc tower and healing, some maps it's useful because Ai will spam ground units through and die repeatedly. It's also 1 of only 2 air units that can siege range towers, inefficiently with ability but still a thing.

     

    Yes, it's a meme unit currently, but a meme is better than having no XL flying at 2 frost orb. I'm just saying the new battleship is also a meme if 4 frost orb.

     

    Lebovin mentioned 4 blue orb requirement removed though so what I thought before is outdated because as long as it's not pure frost req, any battleship changes are good. At 2 blue orb count, new battleship might stand a chance.

  15. 17 hours ago, Dallarian said:

    Winter Witch has been redesigned as well, making it a very powerful support unit - and not as expensive as before. Combine those two and you'll have a great combo.

    As far as I remember, with Age of Ice you can have total length of shield around 60-90 seconds, pretty decent and you can easily recast it with Winter Witch. I was using Battleship on Dwarven Riddle on Adv already to carry others (in slow mode), and Area Ice Shield is almost always in my deck, so it is a great improvement to me.

     

     

    I have really strong doubts new Battleship will be a smash hit card with these changes. In case anyone missed it, here are my thoughts.

    ---------------------------------

    Battleship orb change is now in restrictive 4 blue orbs. Without enlightenment, this essentially means Frost has a dead XL flying cardslot now only useable in pure frost. Like Dreadnaught, new battleship will likely see almost no usage except with Enlightenment.

    Frost as a whole just lost it's only XL flying creature card. And, there's more.

    ------------------------------------

    The card slot efficiency to maximize the new Battleship abilities.... is terrible. Much like the Frost Crystal tower, It takes additional slots just to get a slow unit at Flyer fast speeds on equal footing to pretty much anything else. A handicap.

     

    2-5 slots required Minimum to make Battleship fast shield strat feasible.

    +1 to 3 Ice shield creating card slots

    +1 Ice age (Probably needed to use well, most people will still likely cut this anyways.)

    +1 The Zoom zoom zoom battleship itself.

    -------------------------------------------------

    If i need 4 blue orbs to run a Battleship, 2-5 card slots for Battleship speed ability usage and I still need to power income dump for shields repeatedly per individual Battleship just to be on par with the other Flying t3, t4 units that I remind you I don't need to micro. Why would I do it? I would go Wyrm, Spirit ship, Skyelf Commander, Fallen Skyelf, Bahir, Swamp Drake or stick to ground for Pure Frost like Iron clads and Dreadnaughts on .

    -----------------------------------------------------------

    Then there's barrage. I am completely convinced Barrage spamming Battleships like inferior worldbreaker guns will be what most people will actually try using the New Battleships versions for because that's cool. The problem being these card niches are infamously held by Worldbreaker guns and Constructs, which Frost has much better synergies and better orb requires with hands down.

    Loriens likes this
  16. Oh god, oh man, Oh god, oh man, Oh god, oh man! Oh god, oh man!!

    Oh god, oh man!!!! Oh god, oh man Oh god, oh man Oh god, oh man Oh

    god, oh man Oh god, oh man Oh god, oh man.

     

    Only frost flying XL unit, and balance changes proposed is make it barely better but 4 blue orb so

    no one uses except enlightenment.

     

    Plz nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!

     

    Sponsored by, we <3 battleships, make them less slow or something with same orb requirements.

    Backed by 5 people who want to say "You sunk my Battleship"

     

    In game Testimony:

    Rogan Kayle : What's so hard? I got my battleship the Midwinter at speed of Seonic fast, why not the others.

    Viridiya: Treeee slaaaaayer!!! *Makes forest colored battleship.

    Moon: Put skulls on it, give it to me. We'll call it Church of GUN

    Brannoc: Make it breathe fire.

    Rogan Kayle: Stop it, stop it, stop it. It's mine. Go play with ur own cards. I always get nothing.

    Mo: I died for this. . . .

    Blight: When I get a new one eh?

    Mo: You're dead too : )

    Blight:    > : (

    Jorne: Put giants on it. Then shoot giants out of it. Everything with Giants is better.

    Viridiya: TREEEESSSLLLAAAYYYEERRR

    Viridiya: TREEEESSSLLLAAAYYYEERRR

    Viridiya: TREEEESSSLLLAAAYYYEERRR

    Viridiya: TREEEESSSLLLAAAYYYEERRR

    Viridiya: TREEEESSSLLLAAAYYYEERRR

    Viridiya: TREEEESSSLLLAAAYYYEERRR

    Jorne: What is wroong with you,,, OMG stop it, stop it.

    **game crashes

     

    Metagross31 likes this
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