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Volin

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Everything posted by Volin

  1. Very good 10 random groups just skip any LS with air-T2 immediately. This is so out of line in balancing, that you only play this as motm if you have a sane mind 😄 That's how I was taught it by the master, and that is how I see it myself these days🙂
  2. 1. Ofc it is doable with any color. But you should know it is a bit more complicated why fire is commonly asked for. 2. 10s are not casual content at all?
  3. Doing again a lot 10s lately. Yeah doing a lot of gate keeping - and sometimes you get some most pleasant groups, but it is crazy how many people I offend because I kick them. Still I hear often that they are driven by that boosters. And today I had a rank 20 who needed a longer explaination why wheels are a kinda super bad idea in 10s where everybody usually should play a better buff via spells. I know it probably is senseless to dig this out, but I need to share my feelings somewhere to keep my patience ingame. And ofc always even before the achievement there were a lot people comming that did not understand how big the step up from 9s to 10s is. But it is really crazy this days.
  4. Volin

    I cant loggin

    Perhaps just read the text there 😉
  5. I'll open the party at 18:00 CET on my channel with a bigger opening (+100) and we will raid to Ultralord at 19:00 CET then
  6. Volin

    I cant loggin

    Perhaps just read the text there 😉
  7. + while the layouts can be quite unfair in 1pl they time limit if very forgiving When I did my first 10s in open beta with Stonekin decks I often needed 30-40mins for that. This was a good challenge, enjoying and I learned a lot - but that was a complete different gameplay as my first 4player 10 I remember those, a group around Treim was looking for a Nature starter for their pos4 and he asked me to join for that. My job was just some heal support, not to touch T3 and waiting for Treim to bail me out. It was a blast when we finally hit T4, often with less then 5-6min left and all those guys started with their Batas and BHs. In the first matches I often thought "damn we can't win it anymore" but still won as their decks were fast enough to deal with it. 4pl and 1pl are so different that they are very hard to compare
  8. Just read on discord that pausing the forge ("K") may probably works as a workaround here to reduce lags
  9. Yeah sure, I get your point. Still you get mine also I guess. Btw don't get me wrong here, I'm a perfect example for overestimated ranks. I have rank19 and cry when I get most expert maps as quests ^^ My request if this should be tied to rank would be: Make it not visible before 15-17 then. Gold ranks are gotten pretty fast by just hanging around in the game.
  10. Said a few days ago on Discord: Seen more then one ember rank (what is that, 17?) that had not much clue about deckbuilding and spawn mechanichs while also played a few weeks ago with a sliver rank with perfect nomad micro, spawn trapping and other signs of deep understanding of game mechanics. My father always says: Not all older people are wise, some just get old. I had not much hope when creating this thread, even more as the lead designer had this topic on the table before this, and rejected. But the shoulder I cried out today told me to open up a discussion here
  11. As the title says. It just gets more and more nuts. No changes, just delete it. Please 🙏
  12. I tab out very often, and have therefore often issues. But at least for me it helps just to tab out and in again when I see my hotkeys don't work. May that helps you too
  13. I agree with the most people from the discord discussion: If you played it in a team on standard you would have had no problems at all. You decide to go solo and expert for your first try, no point in blaming the game design or even the people from that discord conversation. In the time you were now complaining about this map you could have played it on all 3 difficulties
  14. Not even that. 3x the exact same icon with the exact same wording are per definition a duplicate. But who even cares.🥱 As you say it is a redundant non-information and has nothing to do at all with knowing what the card does. If I have 1x, 2x, 3x or 4x the info to hover that a kill gives me 15% void return has no value on the information. I dare to say it is even the opposite, it is additional non-info that only may confuse. @WindHunter Can you clarify if this is really a intended design decision or has other reasons we may not see, as it seems to be no technical limitation?
  15. I personally have no issues, but I'm playing on quite a monster of PC currently. But I would say it is quite obvious there's something going on, too many reports of the same issue. I can even accept that it is currently not being fixed as the problem can't be identified yet. But I also read between the lines "problems must be from your end" and that is sad
  16. Not possible is just not possible, everybody can (or should) understand. As I said once to you, even "this is too much work" would be a good reason to reject a request. But saying 4 times the same icon (with the exact same information and text) is "not duplicate" is just ... 🤐
  17. They all show the same information, but are no duplicates... yeah sure ^^
  18. Just saying. This goes for all Shrines btw.
  19. Feel you. 2 or 4 yellow Inc Mo buffs but you can't see an Enlightenment or Shrine. Or one of the 3 Wheel buffs shown multiple times... Makes no sense to me either. If there is technical limitations, k then we have to deal with that, but if temporary buffs like Shrines and global buffs from spells would have priority, or could at least be shown next to one Wheel or Inc Mo buff that would be great QoL
  20. He has no influence what he gets sponsored, and donating a card is still better as donating nothing. See this just as the cherry on top, sponsored by fellow players. But team just announced to give some more Boosters into the pool so you dreams may come true
  21. Hey WindHunter, then I'll make the start on this one again. But let me say first, for many things this not even 2 weeks are not enough for me to share more then a first impression. Even more as I have limited time and internet currently and I did not personally test everything as deep as I wanted. Only T1 card I checked myself so far is Strikers. I still don't see any really use case beside to have a fun opener in the Thugs and Striker changes. Nothing that hurts, but nothing that gave me excitement. In T3 I liked most the changes to Rageflame, did not test it yet, but I'm excited to do so. The Unity nerf is reasonable, though it hurts my currently most beloved deck. In one match against Fire I really struggled to keep my army alive, but to early to say that it came from this quite small change, perhaps just executed poorly by me. Fire Sphere nerf really hurts, but tbh - it feels more balanced now. Sad, Fire was lately just behind bandits decks in terms of meta speedy decks and fell now a slight bit behind. But still fire is in the best state ever. Batariel buff makes up for the Sphere buff from my feeling, as you get a higher stage more consistently. The buff for the purple one was not needed, but feels good! Forest Elder finally feels almost worth the 4th Nature Orb, great job! Mind Control got a ton better, every addressed issue was perfectly hit imo. Good inventory, good solution! Other T4 changes I really liked to read, but I did not test myself yet are Shadow Worm and Gemeye. But seen a Stonekin deck today where I was a bit disappointed. But we did learn with this patch, "Its the player, not the cards" - need to test this myself soon. Raven Walker seems weaker as expected on the first glance, but only made 2 games with it so far. I feel also that I did not find the perfect deck for it so far. It feels a bit clunky to use it to perfect conditions, but that is a thing I want and need to explore further. My first fears that it sounds/looks a bit OP have not come true. If it is really viable in the current state, it seems that you need quite some micro and a good deck composition to make it working really good. Sanctuary green feels way better then expected after the final changes and the 75% CC reduction are more viable as I would have guessed. Finally a good tool against Zappers and worthy enough to me to have some more use of the 4th nature orb. The reduction is enough to bring even a smaller army in position and deal clean with Twilight camps, works even in a 3-Zapper camp though it needs quite some micro. I like it! Sanctuary blue feels a bit pointless to me. Where do I use that and why? Perhaps a cpve thingy I could imagine, but rpve just wants the green one. Yes! All! None! Jokes aside, I mean its achievements. Something you can do, nothing you must do. I mean I can complain fast, but see nothing to complain here. If someone thinks: Oh this is to tedious to me - just leave it aside. Or take it as extra motivation after all other things are done. If someone thinks that one is maybe too hard - leave it out for now. I guess for any of the new achievements you will find at least a handful of people who are grateful for that. Really good job on this one. What brings us to Hell yes! I feel a good mix of rewards as we have it currently should be a good way to make the majority of people happy. There is stuff for everyone, some achievements grant a ton of boosters (or can be converted to hard BFP), some give a promo (that are behind a challenge, but not too harsh so that everybody can get those with some investment of time and effort) and others just reward you with nice fluff. This patch was a milestone for SR for sure, alongside the buffs/changes to the pure factions and reforging tool. Fanboy over and out. 🙂 PS: Nah - one last thing. Big love for taking all the community feedback (where I was quite loud for sure) on the buffed Batariel issue. I had not played it for quite some time and this was really one of the first things I tested. I would not have expected from the numbers, but he is back! ❤️ I love that the deck is finally playable again, even if not in that old state, but good enough to carry a 10 like it should or to use at least 1-2 Batas in a speedrun again. Not as OP as it was, but really enjoyable if executed well. I really hope that we (the community) and you (the balancing team) can agree on the current state as a compromise. Tho I will still miss a beautiful 2-3 sec last row clear like seen sometimes if everything was executed really perfectly 🥺 EDIT PPS: Who is the genius behind the WBG promo. Damn I did not use WBG for quite a while, but this looks so awesome that I will play it once again in near future. What. A. Beauty.
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