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eragonas

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  1. eragonas liked a post in a topic by Majora in Community Update - April 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Click below to view our April Fools joke for 2024. 
        • Upcoming Patch - April

    While we continue working on our significant Summer patch (which will include our new campaign missions), we are nearly ready to release another patch to bridge the gap until you can get your hands on the Echoes of the Amii patch. In this smaller patch, planned for release in April, we will introduce two new cards, Map-of-the-Day, our new Rebirth booster, as well as some minor balance changes. Stay tuned for the full patch notes later this month.
    The two new cards included in this patch will be the long-awaited Stonekin turtle, Bedrock, and a new build-around tool for Lost Souls players in Gate of Akylos.

    As you can see, these cards will mark the introduction of the first new Ultra Rare cards to the game. If you're curious about the basis for our rarities, please check out our rarity design philosophy.
    While maintaining a consistent logic for rarities is important to us, we also want to ensure that players can actually experience our newly created content. These new cards will be obtainable in their respective boosters as usual, but introducing an Ultra Rare without additional measures would likely make them unattainable for the majority of the player base.
    We have received feedback from the community regarding the availability of the new cards in the Rebirth Edition in general, and set out to find a solution. Introducing: the Rebirth booster.

    This booster will differ from the other boosters currently in the game. It will not be available in the store and can only be obtained through special events and a new reoccurring achievement. This new achievement rewards you for interacting with our new Map-of-the-Day feature. Every day, a random multiplayer Campaign Map will be selected for the Map-of-the-Day. They will be easy to spot, with an effect around their icon on the world map similar to the PvP-happy hour. For every completed Map-of-the-Day on a different day, players will receive 50 BFP. Additionally, for every 10th map, they will receive a Rebirth booster.
    Each Rebirth booster contains 3 cards, all from the Rebirth Edition. Additionally, there will be an increased chance for cards of a higher rarity to drop.
    We hope that Map-of-the-Day will encourage players to play both fan-favorite and lesser-played campaign maps. This should also help in assisting new players who are seeking to complete the full campaign. We will be monitoring the prices of our new cards and the impact the Rebirth booster is having on the economy, and might adjust accordingly in the future. We are also planning to distribute some Rebirth boosters through various events.
     
    While we are unable to announce a specific release date yet, we feel quite comfortable announcing that this patch will go live in April. We hope you look forward to it!
     
    • New Card Reveal - Skydancer

    During our Anniversary Stream we announced there would be three new Amii units coming to Skylords Reborn in 2024. We will be revealing those cards in the upcoming Community Updates. Last month we revealed Amii Sentinel. Today we are ready to reveal Skydancer!
    Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. 


     
    Spirit Blade
    Every 1.6 seconds, unit casts a lance of elemental power that deals 222 damage to enemies in a 5m radius around its target, up to 333 in total.

     
    Spirit of Anguish - Mode Change, Cost: 50p
    Activate to call forth an ancient Shadow spirit draining the enemy’s will to fight. While an enemy unit is within 40m of Sky Dancer, it deals 20% less damage. After being affected for 10 seconds, the debuff increases, causing enemies to deal 50% less damage. Effect lasts for 10 seconds after an enemy leaves range. Lasts until deactivated. Reusable every 30 seconds.
     
    Spirit of Hope - Mode Change, Cost: 50p
    Activate to call forth an ancient Nature spirit that bolsters the life of allies. While an allied unit is within 30m of Sky Dancer, its maximum life points are increased by 20% and it regenerates 1% of its life points every second. Effect lasts for 10 seconds after units leave the area of effect. Lasts until deactivated. Reusable every 30 seconds.
     
    Elusive
    Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%.
     
     
    Design notes: Last month, we revealed Amii Sentinel. The card itself was well received and its design led to a lively discussion in our card balancing discord about potential synergizes and the types of strategies people thought it would create. The design of Amii Sentinel, while interesting in itself, becomes more so when considered alongside its intended support unit, Skydancer. Skydancer is an L-sized flying unit with two powerful support abilities. The first is Spirit of Anguish, a kind of anti-rage effect which scales in strength as the enemy remains in range. The other is Spirit of Hope, which introduces a new mechanic allowing for players to increase the maximum life points of their own units. This second ability is the one intended to directly synergize with Amii Sentinel. Amii Sentinel can turn health into damage through its reflect mechanic, and by adding more total life points to its pool of health, the total damage available through reflection also increases. 
    Our goal for Skydancer goes beyond being a summon-once support for Amii Sentinel. In general, XL-sized melee units rule T4, particularly in random PvE, with there being a lot of structural reasons why this is true. While we love XL-units as much as everyone else, we as a team want to start diversifying the unit experience by bolstering other types of strategies. With a solid damage-to-power ratio, a large amount of survivability via both Spirit abilities, and a natural synergy with Transcendence, we hope to see flying armies of Skydancers become a viable strategy in T4, both with and without Amii Sentinel. 
    Skydancer is currently planned to release alongside our next major content patch in the summer, including brand-new campaign maps. We are not yet able to announce an exact release date. Please stay tuned for more information, and check in next month for another Amii card reveal!
     
    • Input requested: Elemental Mastery

    Skylords Reborn can be a daunting game, given the large variety of cards and mechanics. With so many options to explore, there is always more to learn. We want players to get a sense of which faction they play the most, what kind of interactions they have with the faction, and to complete tasks that give them a sense of having achieved mastery with said faction. To support both the learning and mastering process for each faction, we would like to introduce a new category of mini-achievements known as Elemental Masteries. These achievements will be tailored to each faction and divided into two categories:
    Individual - these will track specific card actions, such as the number of spawns erupted to death.
    General - these will will track player progress with the overall faction, such as how many maps a player has completed with Pure Fire.
    Each category will reward minor rewards along the way, mostly in the form of faction-specific cosmetics.
    The goal is for each faction to track 5 interactions per tier, as well as 5-10 general faction progress trackers. We are interested in the community's ideas for what types of card actions they would like to track, with focus on things which are commonly repeatable. Focus can be either PvP or PvE, though the final choices will be a mix of both.
     
    Examples of Trackable Actions
    Due to recent advancements in our understanding of the game, we can track most internal and external card interactions. Below are a list of some of these trackable events, all of which have been taken from Fire cards.  
    • Number of units charged by Enforcer
    • Enemy spawn buildings erupted to death
    • Buildings suppressed (Sunstriders + Suppression)
    • Enemies knocked back with Lava Field
    • Total time Batariel has spent in his stage 3 burning phase
    • Total damage dealt by Fire Dragons
    • Void returned with Shrine of War
     
    Join our brainstorm
    You can share your idea's in this thread on the Forum. Brainstorming is also taking place in our official discord dedicated to discussion of card balancing in Skylords Reborn. Please join us there if you would like to see more elemental mastery suggestions or if you would like to participate in discussions relating to proposed changes to the game before they happen.

     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • NEW - Returning Easter Event
    Complete any match during the Easter season to collect a free Promo Easter Egg. Additionally, you can collect a special Easter-themed border by completing the community map "The Easter Tree". 
     
     • SECOND PHASE STARTED - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Team changes

    We are happy to announce that both a new and a returning member have formally joined the Skylords Reborn team. ElementG is our new 3D artist, assisting the art team with model adjustments. His latest work, Skydancer, has turned out very nicely, so stay tuned for that. Additionally, Chibiterasu has re-joined the team as a Card Implementor. We are delighted to have him return, as his experience with the tools is a welcome addition to our work output.
    Minashigo Hiko has concluded his role as an Event Manager. We would like to thank him for his contributions over the years.
    As our team continues to grow, Dutchy has taken on the role of HR Coordinator alongside his Lead Moderator duties. Are you interested in helping out with the project but not sure how? Feel free to send him a message!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!

    We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: SKYL-ORDS-REBO-RNVR
    The code is valid until May 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update March 2024
     
  2. eragonas liked a post in a topic by Majora in Skylords Reborn VR   
    April Fools!

    Watch the trailer
  3. eragonas liked a post in a topic by Ktaius in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Catcher
    Tier & Orbs: T2, Fire/Shadow (maybe 2 neutral Orbs?)
    Type: Unit
    Power: 90
    Active Abilities: Net Harpoon >Immobilize a unit for 10 seconds (Ground&Air) or disable a Sturcture for 10 seconds. Long Range Weapon.
    Switch Abilities: Full Sails! >Disable Weapons, increase flight speed
    Passive Abilities: Life Stealer (Sorry, i forgot it first)
    Idea: I love Airships. We have some good heavy big Ships but we have no small Airship with. With a low Price Version of a Ship with some interesting Abilities, we have more usable Airships. More Airships, mor fun. With this, you can scout, you can immobilise, you can flee or you can just cruise fast around.
    (written with the help of google translator)

     
    Name: Swarm Drake
    Tier & Orbs: T2, Fire/Nature
    Type: Unit
    Power: 80
    Passive Abilities: Fear the Swarm! >When this Unit is surrounded by two or more Swarm Dragons, doubled the Damage. When this Unit is surrounded by for or more Swarm Dragons, tripled the Damage.
    Activatable Abilities: Transformation >normal Twillight Abilitie
    Idea: A flying Unit with melee Attack. Lack of Health.. Alone useless but if it comes in a swarm, it hurts. A real Swarm!! With the Melee Attack it will getting not to strong, because they get fast down.
    (written with the help of google translator)

  4. eragonas liked a post in a topic by fShark in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Every 3 seconds, unit throws out its corruptive spit dealing 120 damage to enemies in a 5m radius around its targed, up to 200 in total. Friendly units within a 25m radius regenerate 100 life points per second.
    IMHO, Lost Souls is the most perfect faction ever invented in all of gaming history.
    Lost Shade is my favorite card, this is the reason my 11 year old dog is named Shade. 
    What's more amazing is that both the game and my dog are still alive and incredibly healthy. 
    I'd like to suggest a Lost Drake, not sure what the best mechanic would be to fit the faction.
    But as a lover of Lost Souls and Lost Shade more specifically, I thought of something that would give them more sustainability. Taking concepts that already exist in Lost Spirit Ship and Lost Dragon (obviously a little nerfed).
    To be honest I haven't been playing as much as I'd like to, so the numbers and even the ideas might be off.
    Please, I accept suggestions to improve this card, my main goal is not the rewards, but to see Lost Drake in the game.

  5. eragonas liked a post in a topic by Deus102 in Official Card Design Contest - CLOSED - Winners Reveal inside   
    synopsis;
    from the depths of the forest there is a bird of the brown prairies within the river the Death Parrot emerges, who increases the probability of casting a cure or doing critical damage to allies or enemies, the cure also affects undead enemy units, their ability The lookout serves to reveal part of the map and increase the firing range of any ranged unit that is in its range of action, but that disables it from being able to attack and receive double damage. It has an invulnerability time of 5 seconds from when it is activate the ability

    Restriction:
    long-range units cannot increase fire range.

  6. eragonas liked a post in a topic by Adoaver in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hey everyone, I just recently started playing and wanted to put in my idea for a new frost support card.
    Name: Magus
    Tier & Orbs: T2, Frost
    Type: Unit
    Power: 120
    Hit points and Size: 620, M
    Attack value and Type: 360, ranged
     
    Passive Abilities:
    Ice Barrier - Every 7 seconds, unit bestows a barrier of ice on a friendly unit which absorbs up to 250 units of damage. The barrier will slowly decay 10 points per second.
    Snowball - Every 3,5 seconds unit casts a ball of snow that deals 65 to enemies in a 5m radius.
    Active Abilities:
    Freezing Winds - Activate to slow down enemy movement and attack speed for 10 seconds.
    This will use the shaman as a base model, textures to be changed to match the frost aesthetic.
    Explanation of idea behind the card:
    I've always been a big fan of frost cards, but activating the shield mechanic could be tedious at times. My inspiration for this came from using the Shaman. I used this comcept of a healing caster and transfered it to its frost variant, the Magus. The unit will provide all around support for its allies by bestowing an ice barrier to absorb incoming attacks while having an active ability to impair enemy movement and attacks. 
     

     
  7. eragonas liked a post in a topic by Lendam in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Hello, here are my 2 cards :

    Rotten Wolf :
    - Unholy Cloud : The wolf scratches, causing the bloody boils to explode on him and create a poisonous cloud filled with disease. Inflicts 400 damage per second divided among all enemies in the area
    - Unholy Bite : Inflicts a bite on the target whichpoisons it, the unit loses 15 health every 1 second.
    - Stench : Enemies can smell the wolf's corpse, causing them to not fight properly and reducing their damage by 25%.
    - Hungry as a Wolf : Enemies can smell the wolf's corpse, causing them to not fight properly and reducing their damage by 25%.

    Furious Gobelin :
    - Throw dynamite : Every 3 seconds, the goblin throws a stick of dynamite that deals 120 damage to enemies within 5 meters of the target.                                 
     - Back Ashe: Activate: Put all the dynamite available in the barrel attached to his back, this attack will be the last. The goblin will explode on death or 10 seconds after activation.                 
    - Powder smell : The unit deals 150% more damage to buildings.

    I'm sorry in advance if there are any mistakes, I use a translator because I don't speak English. Thank you !


  8. eragonas liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Card idea #2 which is on the serious note. Though I am still very on the fence, whether or not go for something else. Ahh, those decisions, decisions... 😄
    Name: Worldship
    Tier & Orbs: T2, Nature and Shadow
    Type: Unit
    Power: 280
    Hit points and Size: 2700 & XL
    Attack value and Type: 2400 & ranged (M counter)
    Passive Abilities: 
    Ash Cannons - Every 2 seconds, 4 ashen turrets deal 60 damage each to enemies in 6m radius, up to 100 total.
    Sail Catalyst - Unless this unit is surrounded by at least 4 friendy Nature, Shadow or Amii units within 25m radius, it will gain the Slow debuff.
    Elusive - The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%.
    Active Abilities: 
    Blessed Temporal Field - 70 power
    Activate to create a temporal field centered on the unit with a diameter of 25 m. Allied small and medium units within this field are immune to knockback effects, while also taking 30% less damage. Lasts for 20 seconds. The heavy load of the temporal generator means, that Worldship is unable to be healed during the effect. Reusable every 40 seconds.
    Infused Temporal Field - 70 power
    Activate to create a temporal field centered on the unit with a diameter of 25 m. Allied small and medium units within this field gain 70% siege damage, while also taking 15% less damage. Lasts for 20 seconds. The heavy load of the temporal generator means, that Worldship is unable to be healed during the effect. Reusable every 40 seconds.
    Uses Battleship as a base model.
    Explanation of idea behind the card:
    Amii as a faction is still quite the blank slate, so it's hard to come up with actually researched propositions. But I will still try to make a case for Worldship, new Amii heavy support vessel. First thing first, it's the second XL T2 unit after Harvester, but it will not take over his sweet spot, as Worldship flies - thus losing some of the advantages of this type, while having the ability to navigate some obstacles. As it's main role is to support small and medium ground troops, it also gains a Slow unless it is near such units. 
    The idea is that Worldship will be spearheading attacks on enemy camps, shielding units from damage and knockbacks, or buffing them to deal faster with enemy buildings, especially spawners. Hefty bound price and extra power needed for the ability means the unit will be expensive, but worthwhile tool for Amii decks, while also synergizing with pure Nature and Shadow cards (small and medium units only). It shouldn't be an answer to every scenario, but might be most useful against heavily defended points. 
    Another balance factor is that it is unable to be healed (self, globally, shamans etc.) while the Temporal field effect is activated. Means you cannot just attack-move in the middle of the camp and sit back. Numbers probably need to be tweaked (no wonder), but I think the basic idea behind it could serve as an interesting addition to Nature/Shadow decks. 
    Also playing with the idea, that the Temporal Field could be a toggle (while also disabling attack of the unit, for balance). 
     
     

  9. eragonas liked a post in a topic by Mynoduesp in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Mock-up #1:


    Blessed Dispel Magic
    Ignite the soul of target friendly unit immediatly removing all effects from it and become immune to all major debuff effects, but the unit will die as soon as the effect runs out. Additionaly, the target taunts hostile units within a 25m radius for 5 | 6 | 7 | 7 seconds. Lasts for 20 seconds. Reusable every 15 seconds.
    Gifted Dispel Magic
    Ignite the soul of target friendly unit immediatly removing all effects from it and become immune to all major debuff effects, but the unit will die as soon as the effect runs out. Additionaly, units within a 25m radius will be immune to all major debuffs for 5 | 6 | 7 | 7 seconds. Lasts for 20 seconds. Reusable every 15 seconds.
    Elaboration:
    Back in the days I was playing pure fire in PvP. I was by no metric good at any point, but it still performed better than in PvE. Nowadays, pure fire is not only viable, its actually good, thanks to SRs additions and balance patches. But I always felt like someone's left out... Moloch.
    The fat turtle has a special place in my heart, he's like your 5 years old cousin playing with the unpluged controller when the older kids playing mario party. He's trying, but will never win.
    This is how I came up with the concept. Even if chaining Cleansing Ritual will keep a tank form dying, the turtle will get left behind after one uses its soul for ones purifying lust.
    The card is meant to give heavy fire decks the ability to let the turtle shine in glorious battle, but also give the player a deal with the devil - an unethical trade for the life of one for the greater good.
    After a few reconsideration  or even  in addition to other numeric adjustments would make the card flexible enough to see it in other decks as well. A.e. moving Root Network decks.
    Addition:
    Yes, this would make Tempest fun to play.
     
    Mock-up #2:

     
    Workaholic [15p]
    Switch into this mode to work restless until the bitter end. The next building played within a 25m radius will be construced nearly instantly consuming the unit in the process. The unit will die as soon as the effect runs out. Lasts for 20 seconds. Cannot be switched back.
    Senior Engineer [15p]
    Switch into this mode to become a more efficiant worker. Playing friendly buildings within a 25m radius refund 40% of their power cost. Cannot be switched back.
    Field Specialist [15p]
    Switch into this mode to gain advanced knowledge in material science. Friendly structures within a 25m radius take 40% reduced damage. Cannot be switched back.
    Elaboration:
    Buildings are cool, just a shame they suck have a limited viability. These lyrish workers want to change that and put some real effort into their art of construction giving you the option to build them aggressivly and keep them from demolition through hostile forces.
    Many support cards for this archtype already exist, but are either too restricting or lack a binding element - which Lyrish Workforce tries to be. Being able to instantly construct any building for an upfront cost may be able to push agressive buildings into a fun-to-play spot.
    Upgrades undetermined, I don't want to mess up all those sweet rations. You're already a nerd if you're looking for them. :^)
    Addition:
    Make Kobold Inc.  please.
     
    Affinities don't count as multiple entries, riiiiight? 😄
  10. eragonas liked a post in a topic by UltDragon in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Pure Shadow card, was thinking if it would also drain friendly units, but then wouldn't be that viable.
    Main weakness is ranged entities.

    Penumbra Shroud: [Power: 60] Activate to engulf own entities within 20m radius in a deep shadow. Those entities will be hidden from hostile players and cannot receive commands except move. This unit deals 50% more damage as long the ability lasts. Lasts for 15 seconds. Reusable every 60 seconds.
    Essence Drain: Unit is surrounded by the anti-life aura that deals 120 damage to every hostile unit within 20m radius every 2 seconds.
    Life Stealer: 100% of the damage dealt by the unit will be added to its life points.
  11. eragonas liked a post in a topic by Hrdina_Imperia in Official Card Design Contest - CLOSED - Winners Reveal inside   
    This is just a fun side card, but I have this dream of a squad consisting from 6 small Juggernauts 😄

  12. eragonas liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  13. eragonas liked a post in a topic by Majora in 2nd Anniversary Stream   
    Hey everyone,
    Today is the second anniversary for Skylords Reborn! Join us tonight 20:00 CET (about 5 hours from this post) at https://www.twitch.tv/skylordsreborn for a celebration stream, where we look back on 2 years of this revival project, share info about the upcoming patch, host a Q&A, and more.
    To manage expectations, please note; while we are hard at work on our upcoming patch, it will not be released on the 18th.
    We hope to see you there!
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