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Treim

Alpha & Beta Tester
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Everything posted by Treim

  1. [quote='SunWu II.' pid='9189' dateline='1437681953'] Wasn't there a version of befallen's curse that did damage + prevented heals and shields ? That could help pure fire vs stonekin and pure frost. [/quote] i used befallen's curse in rpve for clearing t3 and i can tell you it takes ages to kill units with it, literally. especially for those nonsquad units that got just some hp. The red affinity only does that infected units can neither get buffed or healed. so i dont think it ignores shields if they are already on them. And dont forget that the curse can also be applied to your own units.
  2. -lost converter in pure shadow --> nether warp all the units into the range of the purple converter and get a 25 sec freeze :P -bandit sorceress and all those long range t4 pure towers, for ex: deepgorge.
  3. 259 2 5 9 14 20 27 35 44 54 65 77
  4. [quote='ndclu' pid='8671' dateline='1437509103'] [quote='Anonymos' pid='8669' dateline='1437508411'] i dont see a reason to give fire a miliz. [/quote] What is a miliz? [/quote] miliz is the german name for the card home soil
  5. Sticky this pls! Great job and keep this one updated. When i hear something that should be part of this i will let you know.
  6. as i suggested in shoutbox: i think a very in depth guide would be nice for most people, as we have mostly veterans here. But you could propably just add a section with Basics in before you start with the real guide.
  7. [quote='Silverdragon' pid='8609' dateline='1437500808'] [quote='Treim' pid='8600' dateline='1437500213'] Okay to make it understandable for you: i mean that enemy units within the range of gloabl warming get X% more damage from allied units( thats your own units). That would fit the aggressive playstyle of fire but also brings some kind of risk with it as the damage isnt guaranteed and is really dependent. if your own units gets cc'ed that would be doing pretty much nothing, but if you can fight a lot with those units youll get some nice extra damage. high risk high reward? got it now? [/quote] was it that hard to express urself, so everybody can understand what u mean? i sended ur message to 3 people (hirooo/cy/takeoshan) and nobody could understand that u would mean this by ur message. it also could have meant what i wrote. just learn to express yourself. ty [/quote] wrote that on phone and didnt had anymore time. well as i need to learn how to express myself you should try to learn to give constructive critics.
  8. [quote='Silverdragon' pid='8597' dateline='1437499926'] [quote='MarbSlonk' pid='8592' dateline='1437499429'] [quote='Silverdragon' pid='8586' dateline='1437499029'] and it seems like u can also not judge about pvp at all. you would destroy the complete balancing by letting fire units take more dmg. at least when u dont raise the HP of the units by the same amount and then they would just be better with live weaving. so ur suggestion is just bullshit. if u dont have an idea from pvp and balancing then u shouldnt try to suggest things for pvp and balancing. [/quote] I think he means that Global Warming makes ENEMIES take x% more damage. You could try to make a more constructive comment as well, you sound extremely offensive. [/quote] yeah, it seems like he means that but he didnt said it this way. and if he means, that global warming only should deal more dmg against fire units or that global warming should deal more dmg just because its fire and it should make more dmg because its fire then its also a bad idea. [/quote] Okay to make it understandable for you: i mean that enemy units within the range of gloabl warming get X% more damage from allied units( thats your own units). That would fit the aggressive playstyle of fire but also brings some kind of risk with it as the damage isnt guaranteed and is really dependent. if your own units gets cc'ed that would be doing pretty much nothing, but if you can fight a lot with those units youll get some nice extra damage. high risk high reward? got it now?
  9. [quote='ladadoos' pid='8522' dateline='1437486926'] 231 Something got deleted. [/quote] 232 i guess my super long post. wasnt me though
  10. 231 2+1=3 #bestmathskillsunivers
  11. I honestly think that theres definetly no need for a T5 as every map can be done with t4 easily. And i have honestly no clue how to balance those cards. Like its hard enough to create and balance a single card and in that case you already have references in its own tier. And you want to introduce multiple cards in its own tier. meh.. not the biggest fan of that one. If you add those i think it should be like @Chibiterasu said not be possible to have them multiple times on the map, no possibility to enlight them either. Probably if those get introduced they should be probably more like prestige cards only--> only winable at events/tournaments.(?)
  12. [quote='Chibiterasu' pid='8263' dateline='1437419236'] [quote='Treim' pid='8257' dateline='1437418484'] [quote='Chibiterasu' pid='8245' dateline='1437417541'] I wonder if it is possible to watch very old replays when battleforge gets rereleased. I remember there was a program where you can modify old replays so you could watch them even after a patch (BF-Antipatch). But it seems the link on bfcards.info doesn't work anymore... [/quote] you can only watch old replays in which no cards got any kind of change. So i doubt that you can watch those very old replays as its very likely that at least 1 card got changed over the years. [/quote] You could still watch it. As long as this change wasn't relevant in this replay it worked without any problems. And at the end of Battleforge there weren't much balancing patches anyway ^^ Ok but I guess a replay from like the first day of Battleforge wouldn't work xD [/quote] i ment exactly that. didnt knew how to say it properly though. :(
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