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Dutchy

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Everything posted by Dutchy

  1. You know, there is a little trick you can do. If you bring Decomposer, you can decompose Rogan whenever he is about to do something stupid. Solves all your problems (and headaches).
  2. The command !root has been created in the discord. Feel free to use it whenever you or anyone is in doubt of the functionality of the mechanic.
  3. We could make a !root command in the Discord with this imagine included if the creator agrees.
  4. That Nyxia map looks very interesting, I'll put that as my first target πŸ˜„
  5. A deck I got for RPvE. Besides Cluster Explosion it is kinda cheap(ish). This deck is by no means the best, but I like playing one Abomination and keeping it alive with spells while killing the enemy.
  6. I would like to point out that you should send the entries to @Kapo and NOT post them in this tread.
  7. Hey Xanthe, Awesome deck for just playing a few days! As you only started playing a few days, I will split my tips in two parts, the first part will be focused on Campaign maps (CPvE), and the second part on Random PvE (RPvE). This deck is pretty solid for most standard and advanced maps. I would recommend to add a Mine to make the Tier 1 easier. Tier 2 seems overloaded in units (4 is a lot). maybe you could consider replacing one of them with either a building like Rioter's Retreat or a spell like Bandit Minefield. In Tier 3, two Soulhunters seems like overkill. Often an army of Magma hurlers + Unity + Blood Healing should clear every reasonable obstacle. You could think about adding a tower like Necroblaster or spells like Frenetic Assault. The units you have in Tier 4 are of great variety. I would recommend to some spells like Bloodthirst, Earthshaker, or Cluster Explosion. You are lacking some form of void return. In CPvE this is not mandatory, but it will speed up how fast you can replay your units and spells. For this deck there are two options. The first is Shrine of War that returns void whenever you kill enemy units and the second option is Furnace of Flesh + Cultist Masters which returns void when your crawlers die. For RPvE, it is basically the same advice but without the towers. a few units and a lot of spells + sustain + void return. Below I will put a few of my bandit RPvE decks for inspiration.
  8. Let's all create some great events together!
  9. Keep in mind that, due to patches, most replays will most likely not work anymore.
  10. For those that want to join the balance discord: https://discord.gg/gxBKQnMMwV
  11. You can apply and learn as you go along. I never did any moderation either πŸ˜›
  12. Thank you for your constructive feedback. I am unsure if you are aware, but the whole team only consists of volunteers that instead of playing the game spend their free time working on the game so the others can play it. As for the "no new content", we are a small team and we are consistently pushing out new content. The speed of this is highly depended on how many people are willing to help us out. See our open applications. A sneak peak behind the scenes, but this month we got more new members on the forum than any month in the past 6 months. So I would not say we are on a slow decay, but more on a steady forward πŸ˜„ I am curious what game plan you are referring to. Well, none is forcing you to play. Its up to you how you spend your time. But we spend our time on something we love, which is this game.
  13. @Prajoss great video! Was a pleasure watching the runs and you were well prepared. Very good πŸ˜„
  14. Awesome event, can't wait to watch the stream later today!
  15. Can't wait to see what the top time is and what their strategy was to get there! Will be a great learning moment for sure!
  16. First off, play whatever is fun for you. If you only want a replacement for WoG, I would recommend Thunderstorm. Since the deck is already very unit heavy, Thunderstorm might be a nice addition. -------------------------------------------------- If you want advice for the whole deck, please continue reading. If you don't want further advice, ignore the part below πŸ™‚ So a disclaimer, this is my opinion and based on what is fun for me and on what I saw other people play. This does not necessarily mean the best options. Tier 1: - Shaman bounds power and he isn't really the brightest in the room, so opting to leave him out of your deck could be a great idea. Whenever you need a heal, Surge of Light is always there when you need it, and also scales excellently into the higher tiers, which Shaman does not. Since you already have Surge of Light, a direct replacement could be Dryad B. - Can't go wrong with Windweavers. - Can't go wrong with Surge of Light. - Ensnaring Roots could be replaced with Hurricane in some maps, but that is mainly up to your own preference. Tier 2: - Fire Stalker, amazing card. I have used this card A LOT and still do. Very reliable and can be very helpful in almost every campaign map. Less efficient in rpve though and would not recommend him there. - Vileblood can be your "tank" when engaging a camp in rpve or in a campaign map. Very good option, especially if you can keep it alive long enough to use its transformation ability in Tier 4. - Rogan Kayle seems a bit odd to me in this deck. I do get the idea that Rogan can stay with your Fire Stalkers to allow them to do more damage. He can use his ability henever units get too close. However, I would prefer a Lava Field over a Rogan any day of the week since a Lava field does not bound power, and can knock back enemies and heavily damage them, if not kill them. - Curse of Oink, one of, if not THE best card in the game. - Breeding grounds is Breeding Grounds, I would leave home without it if I run a Nature orb in Tier 1 or Tier 2. Just a very efficient card. Just don't forget to destroy it after you summon your army to gain some void back. Its no shame to rebuild it if for whatever reason you lose your army, or want Tier 3/4 units later on. Tier 3: - Wheel of Gifts, see commend above, I would replace it with Thunderstorm. - Twilight Bombard. I have personally never used this card. However, its main function is to defend from a long range, which does not have many application in most campaign maps, and has really no place in rpve. Since I will be cutting your only t4 ground unit, I will replace Twilight Bombard with Abomination. Its stats are just insane and it over-performs every time I play it in a deck. - Amii Monument. A game breaking card. Its up to you if you want to run this card. No shame if you do of course, but if you have such a good Tier 3, see explanation at Deepcoil Worm, it would be sad to just skip all that awesomeness. If you wish to replace Amii Monument, I would consider Twilight Pestilence. 50% less damage on your Twilight units + damaging your opponents (and Giant Wyrm), great deal πŸ˜„ - Thornbark. This card seems very out of place for me, especially after the changes it got 2 patches ago to function more as a battery unit. Since you do not need 2 Nature orbs anymore as you replaced the WoG, I would recommend to replace Thornbark with Unity B. You do not need the green one as your deck already has enough heals. - Deepcoil Worm. I love worms, I would keep it in for the fun factor. However, an army of stone hurlers + Unity + Thunderstorm, nothing can stop that. Deepcoil Worm will collect dust in this deck. You could think about replacing it with Shrine or War since you run way more spells now. - Equilibrium G, good option, no comment on this. Tier 4: - Primeval Watcher, I have a special place in my heart for this card. He is just so cool. Recommend 100% to play him for the fun factor. However, just like Deepcoil Worm I would replace it in a serious deck. You lack a "clean up " spell on Tier 4. I hate it to wait for my units to kill every S and M unit in every camp, that is why I recommend Cluster Explosion R. It does everything you would want from a fire Tier 4 card. - Skycatcher is a great card and often overshadowed by Giant Wyrm. Good card and fits the theme of the deck, keep it in. _ Giant Wyrm, great card. - Regrowth, best aoe heal spell, no further comment. Hopefully this was helpful. If not, it was fun to take your deck apart one card at the time πŸ˜›
  17. This feature was added about 3 patches ago. I don't think it was possible in open beta?
  18. I never played in EA days myself, neither in open beta of Skylords. I used what I heard other people say over the past 1.5 years. Thanks for the detailed explanation ^^
  19. Doesn't mean people don't do it. So we shouldn't encourage it too much πŸ˜›
  20. Why does Wheel of Gifts suck... – that's what the title suggests. Now, give me a moment to explain why many in the community share this viewpoint. Let's start with the fact that this card has a bit of a bad reputation, and not for the right reasons. In the early days, there was a bug that allowed stacking the same buff multiple times. Combined with the ease of using Lost Spirit Ships, any map became super easy. This was especially true for Random PvE maps. Since the Skylords Reborn team revived the game, this bug is fixed, but the notion that this card is "good" still sticks around, especially among casual or older players. Now, let's understand what the card does before jumping to the present. Wheel of Gifts is a Tier 3 Shrine with a rare rarity. When you build it, you get to pick one of three global buffs. The first one boosts your and your allies' units, making them deal 20% more damage. The second one lets you and your allies take 20% less damage. The third buff heals every friendly unit, yours and your allies', for 3% of their total health every 4 seconds. If you build three of these buildings, you can have all three buffs active simultaneously. On paper, these buffs sound very impressive. This is even further enhanced when considering that the buffs are β€œfree”. You pay 180 power upfront, and you get a global buff. However, this plays perfectly into why it is not as great or efficient as most people think. Since this card is mainly used in Random PvE matches, this topic will mainly focus on that area. In Random PvE you have to kill all enemies within a certain time alone, or with a group of two or four players. This time limit is part of the difficulty for the higher-difficulty maps, especially in four-player maps. These maps are also where Wheel of Gifts is commonly found. The idea behind this card is to buff up all friendly units in the game, including those of your teammates. It's a great deal because, for just 180 power, about 20 Tier 4 units can deal 20% more damage. Spending another 180 power makes these units also take 20% less damage. Imagine adding a third building that makes all friendly units heal for a percentage of their total health – it would be even better! Spending 540 power on building three Wheel of Gifts might not be the best move in Random PvE. For the same amount of power, you could build two Gemeyes, enough to handle earlier camps. With the strict time limits in Random PvE, investing in Wheel of Gifts can slow down your progress on the map. Here's why building them right after getting Tier 3 or Tier 4 is not a great idea: - You use up 540 power on a building that doesn't directly help you clear the map. - At this point in the game, there aren't enough friendly units to make the buff worthwhile. - Many spells can handle earlier camps by themselves (Maelstrom, Frenetic Assault, Cluster Explosion). - Your teammate has to defend and attack on their own for the first few minutes/camps, while you are stacking Wheels. - The buffs don't stack with other external buffs, like Unholy Hero. - Building Wheel of Gifts right after Tier 3 denies you two power wells and leaves your partner alone to capture the Tier 4 camp. On the topic of buffs. Often Wheel of Gifts is played in a single-unit deck, like Batariel or Bloodhorn. Because of the high initial investment, it is just not worth the effort to place them down. Besides that, single-unit decks can not utilize the buffs from the Wheel of Gifts as they do not stack with other external buffs. (For more information on a Batariel deck, click the link at the bottom.) Now, you might be wondering if Wheel of Gifts has a place in Random PvE. It does! In the last rows of a Random PvE map, you often have excess power that's hard to use. This is the perfect time to set up Wheel of Gifts for that extra boost needed to tackle the toughest camps. Also, in scenarios without a timer and plenty of power, Wheel of Gifts can be a decent card to buff up your army.
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