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LEBOVIN

Card Implementer
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Posts posted by LEBOVIN

  1. 10 hours ago, Omega1001 said:

    Motivation:

    When moving units with different speed types, for example Nomad and Thugs, keeping them together can be painfull.

    For now a workaround can be:

    Select all thugs and issue the movement command as usual with right click.

    Select all nomads and issue the movement command  with alt + right click.

    They should now arrive at the same time. 🙂

     

  2. I think the goal is the entire crew must survive. Nevertheless I would suggest something like for the Defenders in The Soultree. There it says something along the lines "... too many have died". Thus it automatically fits on all difficulties and in case of amount changes.

  3. 2 hours ago, Metagross31 said:

    tbh, why not take out the "says"?
    [15:25] Metagross31 to strategy:
    Or use shorthands for channels (strategy - str, trade - trd, beginner - beg, lfg - lfg) and then make something like:
    [15:26] Metagross31 to str:
    (that last one might be overkill though)

    Perhaps even the "to channel name" could be optional aswell in the settings, as you have the colors anyways?

    Metagross31 likes this
  4. On 5/4/2021 at 1:20 PM, Antwoord said:

    Thanks a lot :) But are the replays gone forever? Then i cant proof that Wanky wasnt the only one pure frost sub 20 :D I managed 19:13 going only t3 with a lot of mistakes but now the replay is broken :D. But for real are there any plans to make them work again? I would realy hate to lose all my old replays :(.

    Change the 4 bytes in the replay after "PMV" to the game version u want. Currently we are on 255 (FF). You can perform this step with a hex editor or the BF_antipatch.exe .

    This will make the replay watchable again. Unfortunately, as the replay literally replays the game for you, any major changes that happened to cards played in the replay will lead to desynchs. 

  5. Quote

    Razorshard's affinities ability descriptions could probably use a pass over for consistency too. At least on the wiki, the red aff says 'Active' instead of 'Activate'. (Does the red affinity take 4s to explode compared to green's 3s?) 

    Unfortunately some descriptive updates for cards did not come through this patch and will be send live next time. If you notice any other inconsistencies between wiki and ingame always let me know. :)

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