Jump to content

SZTB

Beta Tester
  • Posts

    48
  • Joined

  • Last visited

Everything posted by SZTB

  1. May ~ we keep the hype strong
  2. Glad to see the development team is expanding; only good things can come from this. Welcome aboard @Inwutsch I hope you enjoy your time here as much as the rest of us have.
  3. This is brilliant have my +1. Please keep this updated.
  4. I'd be incredibly excited if anything ever got added, but I don't see anything happening sadly. Especially since the server isn't even online yet.
  5. SZTB

    T1 Fire vs X Guide?

    [quote='xHighTech' pid='8132' dateline='1437403665'] [b]Do you want to see a beginner/noob pvp guide with many pvp explanations incl. fire t1 deck analyse or do you want a much more higher stacked 1on1 PvP Guide for experienced players how to get a clearly efficient & high advantage/rush&beat/rush&advantage4t2 with Youtube&Replays(After BFReborn relase) against every single color Guide? :blush:[/b] best regards, xHighTech [/quote] I'm pretty sure at this point 90% of the community know the basics or at least most of them. So... in my opinion the more detailed guide will do the most justice, with the exception toy say why you picked a card and why you would use it. Throw in a bit of both but mianly focus on the more experienced stuff.
  6. SZTB

    T1 Fire vs X Guide?

    Why would anyone not vote yes? Might as well start writing now. :D
  7. [quote='ndclub' pid='7867' dateline='1437338205'] Again, I don't think you understand me correctly. Currently red warming U0 causes 600 shield damage and 0 effect to anything else. My suggestion would be something in the neighborhood of 400 shield damage and 200 damage. Therefore against shields it causes the exact same 600 damage(efficient) and against non shields 200 damage(not efficient, less than eruption). Numbers can easily change but hopefully you understand the suggestion better now, to not make it a wasted slot in 90% of situations, game should be more than rock paper scissors and guessing games. [/quote] I fully understand your point, but this isn't a "rework" this is just a buff, which does nothing different but deal 200 damage. Now reworking it could disable a shield/s in an A.O.E or just one creature, it could work like disenchant does. That would possibly be too strong though.
  8. [quote='ndclub' pid='7846' dateline='1437334550'] [quote='SZTB' pid='7842' dateline='1437334080'] So you're saying by making Global Warming an Eruption v2 is "balancing" it? That's hardly logical giving a card that has such a hard counter in the first place a so called buff. There's always more to consider than one change if you're changing anything in a game like BattleForge. [/quote] Again, I said the amount of damage done would have to be inefficient for the powercost. I also considered a debuff mechanic for unshielded units but I have difficulty of thinking of debuffs that fit the fire theme. Maybe slight damage amplification debuff but only if damage suggestion is hated by all. [/quote] Only thing that needs to be changed is the power cost of the spell. It has such a hard counter to shields in the first place, giving it anything else would make it borderline op. IMO Edit: Then again you stated rework, so idk.
  9. So you're saying by making Global Warming an Eruption v2 is "balancing" it? That's hardly logical giving a card that has such a hard counter in the first place a so called buff. There's always more to consider than one change if you're changing anything in a game like BattleForge.
  10. EA will always find a way to sue, if they indeed wanted to.
  11. Can't wait to see the finished product. Nice job!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use