Jump to content

RadicalX

Faction Designer
  • Posts

    323
  • Joined

  • Last visited

Everything posted by RadicalX

  1. I agree, that Frost is at an advantage in the matchup against pure Shadow right now. A few considerations for the matchup: - Nightguard is still very good against War Eagle. She will neutralize a lot of the pressure a Frost player can throw at you. Assuming you can make good use of Netherwarp to get your hands on some of the unbound eagles, it might open up a direct win condition too. - The main reason I mentioned Nox Carrier is the value that comes from stacking unbound unit counts over time against the low dps of Frost on T3. This is a different playstyle from building a lead through kicking powerwells, which can be tough due to Amii Ritual. In order to execute the strategy you prioritize getting a lot of rippers and keep them alive for some time so you can launch a major attack once void returned to your power pool. There will be a few buffs to some of the cards pure Shadow wants to use on T3 next patch, Nox Carrier is one of them. - A possible move to cheese Frost or hyperscaling players in general is to handshake a lot of bonus wells in the early game (ideally you want 8 or more). This opens up an economy which not only allows a fast T3, but also makes T4 an actually realistic move. Frost does not really get map control, so by contesting the center in the early game you can secure the orb spots for such a strategy. Pure Shadow has quite a few flex slots, so there is space to prepare for this without really sacrificing too much early game strength.
  2. The general issue with Nightguard was how she trivialized a variety of expert maps. Convoi and behind enemy lines are some of the best examples here as these maps could be solved almost entirely by spamming Nightguards. Building up an unbound L-unit army while simultaniously turning off any dangerous patrols took the entire challenge an expert cPvE map is supposed to be. After the nerf you can still utilize Nightguard by taking Rageflames and Devastators, but the maps still offer complexity through Stonekin Warriors/Twilight Horrors respectively. In regards to Titans you can just pull the units away from the MotK to make the Deep One swap easier (will also provide a much better angle to kill the Swamp Drake). I think you got a very good point in regards to Parasite Swarm upgrade progression. This should be adjusted as the U3 bonus was never directed towards PvE usability.
  3. I looked into your replay and the Urzach ability damage seemed to be in line with its intended value here. My guess would be that what you described is more related to unity (b). The affinity applies its damage reduction twice doubling effectiveness. Combined with the QoL buffs unity received over time (i.e. increased target cap), it might have caused the differences compared to your old experiences.
  4. A few extra comments to the matchup patterns after the balancing changes: - Parasite (the spell) got a large buff and can be used to take down Skyfire Drakes. Also helps with killing ravaged targets, i.e. when you combine it with Spirit Hunter poison. - Creeping Paralysis is really strong to catch/distract Firedancers and keep your power wells healthy in critical moments - Ghostspears got a buff, which increased their value a little bit further. They win direct trades into any Fire unit, just don't use too many of them at once because of Wildfire. Apart from Shrine of Memory receiving a rework, all of the previous tips are still valid.
  5. None of the old rPvE boss dps values got changed in Skylords Reborn. If you have a replay with Urzach ability doing way less damage than intended, I could take a look whether there is a potential bug.
  6. Most of the recent/upcoming content is based on community requests, the card contest, balancing discord, forums, our 2022 feedback survey, or just general play-data. We do not ignore constructive feedback by any means, we sometimes just lack the resources to implement ideas quickly, even the ones that are undeniably good for the game. We always need feedback aimed at improving ideas or proposals, helping us to ultimately make better decisions for the game. The responses that some of our staff members have received from a very small group of players have been insulting rather than constructive though. The fact that this has happened repeadately with almost every card nerf only serves to reduce our willingness to engage with said members. However, this does not affect our attitude towards the community as a whole, which has been extremely helpful.
  7. 1) There was a global reset for speedrun times in September 2022. There are forum posts in the PvE section featuring records before and after the reset. You can also find the times from 2013. 2) The main reason for a full ladder reset would be drastic changes to the meta and a fundamental shift in strategy on a global scale. In September 2022 Decomposer, Batariel and Nightguard all received major nerfs. This changes the strategic approach on at least 10 campaign maps (probably more, I only count the strategies I know for sure), with every rPvE run also being strongly affected. To give an example: Prior to September 2022, rPvE 10 4p speedruns were played with 2-3 carries (depends on pathing) on Batariel decks, with the remaining players sacrificing their energy pool into decmposers after the early game. After the changes this pattern has changed to featuring different viable decks depending on a players energy level. Bloodhorn is the go-to deck, but Ember and various dps spell support decks that push a single Batariel player are viable alternatives depending on map conditions. The last patch removed the possibility for the SoW player to start with double shadow, which did enable a more carry oriented late game role due to access to Ressource Booster. This was not always the optimal play as you trade this for a slower SoW timing slightly weakening the remaining players. The other players are entirely unaffected from this change, the SoW player is losing one scaling option in the opening while still having access to multiple meta tools later on. This is not fundamentally changing the way the game is played here. Same can be said about BG, which delays certain spawnpoints by a few seconds, but every other playpattern stays identical. 3) Generally, yes. With the exception of Slavemaster (looter vs Twilight Emitter was removed two patches ago -> requires a new strategy) any record post ladder reset should be achievable. Overall it is very difficult to gauge the true impact on all time records per patch as every update features numerous card changes (including mostly buffs and QoL adjustments), player skill and activity varies, cumulative knowledge aquistions have a major impact on map completion times and there is just a general lack of data to make more precise assessments. So unless there will be a major meta update changing strategies entirely, we will not do global resets based on assumptions about theoretical best cleartimes.
  8. Sent out all the rewards yesterday! If you played in the tournament, but didn't receive a price yet, please let me know πŸ™‚ Also congratulations to Nenber for winning the random draw for the Promo Fallen Skyelf!
  9. The tournament is over! Congratulations to the winners, I will send out the prices during the upcoming days. If you didn't receive your prices after a week, please contact me. Thank you everyone for participating and watching the stream!
  10. As the person, who is mainly responsible for PvP changes, I disagree with this. Fire is considered the best starting faction in rPvE 10, yet cards like Nomad or Mine are not even viable in PvP. While the impact on different game modes might lead to change restrictions towards a specific card, there are almost no limitations in terms of what can be done for a faction as a whole. To give a super oversimplified example: Add a 90 energy spell that destroys a building with 1200 or less hp (not castable on power wells/orbs). Put this on any T1 faction and it would be highly valued in rPvE 10 immediately with zero impact on PvP.
  11. I admit your tournament-draw track record has been my inspiration for this ruleπŸ˜„
  12. Just FYI the sign up page didn't work properly yesterday, the issues have been resolved by now. πŸ™‚
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use