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Ladadoos

Admin & Main Developer
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Posts posted by Ladadoos

  1. 17 hours ago, Mynoduesp said:

    Is this API still supported/up to date? @Zyna @Ladadoos (sry for taging)

    The API still works, although is not update with any changes we have done (which aren't many regardless, since none of the balance changes for example are live yet). That being said, I believe only the Cards work correctly. We might in the future update this and the cardbase too.

  2. Could you please be more specific about whether this happens to only campaign or rPvE matches? I see in your logs you are using OneDrive and that it is having issues reading the rPvE map generated stored there. OneDrive is known to cause issues.

  3. 22 hours ago, macabi said:

    This problem didn't happen to me in the last few months, so it's very possible it was resolved.

    I believe it is as well. Like Zyna mentioned, some quests still have some hidden conditions which aren't mentioned in the UI. This will be added in a future update, so this should remove completely any confusion about possibly not completing a quest (even though it should have, from the perspective of the player). 

    I'll move this to resolved, as I truly think it is fixed and that currently any case of this is happening is because the hidden conditions prevent it.

  4. Correct, the lost green affinity lost wanderer regenerates shield hitpoints, not health hitpoints.

    On 9/2/2020 at 11:39 PM, Stanek34 said:

    another thing that i noticed is wanderers don't heal near buildings when there is some allied units next to him, if he is alone he heals just fine

    This is indeed another "bug". The issue is that the unit needs to be doing nothing for a few seconds for it to regenerate health, but that lost wanderer is constantly trying to give shield to allies which means he is never "standing still". This means he also almost never heals if not alone :P

    Will move this thread to resolved though, as the original report seems to be a misunderstanding. 

  5. Thank you for the detailed bug report. I have looked at the logs (and the screenshots, which were particularly helpful) and your current BFP and XP in the database and concluded that you did receive the gold and XP, but for some reason the client does not display it. 
    Note for myself: it seems that you received the MatchFinishedNotification with the rewards after you were already in the postgame screen.

  6. 59 minutes ago, GevatterTODdy said:

    Good to know its the "last time" the accouns will be reset, but i reached everything in the game and still have fun playing arround with diffrent decks.... How do you intent to keep players like me, who will just get frustrated of losing everything (Ranks + Cards) and getting nothing in advance? I'm not sure if i want to play months again to get a decent card base back again, to build up fun decks without any big changes to the game (e.g. new campain, new big card base, new PvE maps, higher rPvE player number, ...).

    We have always made it clear that we are in a testing phase and that there would be definitely one reset on release. We also told people to not play if you would be disappointed or frustrated if you lose progress. At the end it was your decision to still play the game, so there is not much we can do about your situtation. That being said, there will be card balance changes (like there are now) and new cards (mostly for existing PvE units) probably not too long after the release. There will also be more community challenges, and possibly maps if we can find someone willing to properly learn map making and helping the project out officially.

    Zyna, Mynoduesp and Totylcf like this
  7. Thanks for the reports, I merged them considering they are very likely the same. That being said, please follow the bug template next time you write a bug report @RD125632 and @macabi. Especially macabi, since this is not the first time I ask you to do this (but you still seem to not follow this rule).

    It can be found here: 

     

  8. 10 hours ago, macabi said:

    Is there a way for me to see that data?

    There is not.

    54 minutes ago, Mynoduesp said:

    You don't actually need data to prove this, it's an economics truth.

    The booster price sets the price for cards sold on the market. The value of all the opened cards will be slightly lower than the booster itself on average, but with the upside of making money with raredrops (promos a.e.).

    If the booster was priced at 45 bfp, every card would lose 9/10 of its value instantly and you'd still complain booster prices to be too high, bc ond average you got 35 bfp back in cards.

    The price of boosters controls the progression of players, aka how fast you can access new cards. The value of boosters will always be bound tp their contents. Every argument against this is wrong. 

    The average value is 446.85BFP if we really want to be specific (which is, like you said, slightly lower than the booster price).

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