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Xamos

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Posts posted by Xamos

  1. Good Ideas, new Gamemodes is what could really improve the long-time fun to keep players playing the game.

     

    Personally I´d also like a PvP-Mode, where Fog Of War is enabled - like it´s the case in (almost all) other RTS-games. 
    -> To then balance this I would also add aother layer of unit-cap (max units you can have in play), bound to the number of Wells you have for example - or even just bound to time. This would prevent overwhelming rushes. This mode could then be about building a nice base - looking for the perfect balance between towers build and units played and so on.

    DrunkenGummyBear likes this
  2.  

    2 hours ago, Ca7 said:

    so how do things work here, upvotes the deciding factor?

    Nah, the deciding factor is if it's technically possible to implement any kind of ideas.  

    Probably sooner or later someone of the Skylords Team notices it and replies if it can be done or not. 

    I guess upvotes and such play a small role to find out of what's wanted by the community and worth putting time into from the devs. :)

  3. Good ideas, I suggested something similar on discord - it would be awesome if we could search for keywords in our inventory. 

    Zyna replied to me but unfortunately it's not possible without a Huge amount of effort. ;o 

    So not anytime soon. But maybe some of your suggestions are easier to implement.? 

    Because I'd love to see some of your ideas ingame, especially the last one - for me it always felt weird that the neutral cards don't show up when u take away all 4 colors from your filter - that would be a nice little QoL change indeed. 

  4. On 4/30/2021 at 7:30 PM, Draconnor said:

    But i really like my Purple Elder and use it :P don't broke it ;)
    Aura could be sronger - but as for early enlighted t4 it mostly figts with T2/T3 units - so its doing its work when added to damage from trample.

    Ye I didn't say we change him that he gets broken - I would not take away the poison-effect from him, I'd just like to see it being made stronger or even add another ability to him.

    He is the ONLY pure nature t4 card and thus the only reason to go pure nature on t4 in PvE, he should provide something more special that just looking cool. 

    Even the green one could receive a little buff. 

  5. Was an awesome tournament, thx for organizing! :D

     

    How many did actually participate?

    I guess I was quite an outsider with my pure fire, I think I was ~15 with my 19:10 time (which still had some errors in it, unfortunately). 

    Also had that one face-palm moment, when I saw the replays - completely forgot about the banner of glory to get back power from units, dang. xD

    Looking forward for more fun & exiting challenges, maybe even a 2-player one? 

  6. On 1/22/2021 at 6:33 PM, Larnak said:

    When I receive a mail from the marketplace, I don't get any information regarding the affinity of the card the mail is about.

    On 1/22/2021 at 7:50 PM, LEBOVIN said:

    If that is getting implemented I would suggest to have it say "Bandit Spearmen (Fire Affinity)" instead of "red". 

    And if not already present also add support to promo cards, hence Mo (Promo)

    Another nice QoL idea, I want this please :D

  7. 16 hours ago, ThomasMann said:

    Give Mauler affinities 

    Why Mauler in particular? Got any ideas for him already?

    Yes I´d like to have affinitys for all twilight-edition cards, but where to start? Just randomly giving single units affinitys? I´d say we start with the units, and maybe go from t1 through to t4. I wouldnt mind coming up with ideas, but I don´t know if that would be even wanted from the devs - not everyone wants to get affinitys for the original cards.

    19 hours ago, Draconnor said:

    Maybe purple one is less usefull thatn nature - but price of purple one shows that its still usefull.
    I have them both in mamany decks - while nature one is FAR better in late game... Purple one is better as first T4 unit.

    Actually, Forest Elder purple is already ok-ish ye, but for a t4 unit that has such big restrictions (4x:natureorb:, 325 Power) it should provide more than just a little bit damage to nearby units. 
    The price (at ~300bfp) comes from the fact that it is one of the coolest looking units I think, and that he is not bad even without any extra ability. But as the pinnacle of your pure-Nature deck it should be good and not just only "not bad" (in my opinion).

    I like the idea to buff allied units nearby from the green one, as the King of the Forest he strengthens nearby allies (as Rogan does). Maybe the purple one should also do that, but more specific to Forestkin units as Majora suggested? 

  8. 53 minutes ago, Majora said:

    I think creature types are underused in the game, and it would be fun to see the GGGG unit care about.. well. green units :P 

    Good point, I´d love to see more creature-tpye synergies as well.

     

    54 minutes ago, Majora said:

    The suggested change of you, i think,  pushes people into playing a green batariel.

    Dint´t think about that actually, I just wanted to make the Forest Elder stronger and different or even opposite to the other affinity, so that each of them has its own usecase - green being supportive, purple being strong on his own. But if he would get a dmg-buff in addition to his area-damage, that sounds alot like Batariel indeed :D

     

    59 minutes ago, Majora said:

    I cant remember from the top of my head a card that had literally a different ability all together

    Right, usually it´s the same ability that has a different effect, but f.e. Thunder Wagon - red gives siege, while the purple one has a completele different ability: explodes on death. So i think if it´s not too far fetched it´s very well feasable within the game.

    Majora likes this
  9. Well thanks a lot for your detailed reply @Majora :]

    It´s great news that ideas from the community (and my ideas) are being heard! 

    I am aware of the fact that this Project is only fan based and worked on in free/spare time, and I really appreciate all of the staffs work!

    For me, i just want to provide as much as I can to improve the project or rather the game for everyone - and that´s just ideas for now, beacuse not available actual free time is a reason (besides probably missing qualifications too) why I don´t apply to become a member in the first place.

    Considering Suggestions - I´m aware that not everything is even possible to implement, so I try to stay in range of what is technically possible and what does at least not sound too hard to implement (obviously I don´t know precicely, but at least I try to).

    Also, I know that only some of these ideas would actually make it into the game itself (if even), but nevertheless I think its worth sharing them. In the first place I want to get feedback to these ideas, so that if there are a lot people liking or disagreeing on something maybe the devs notice it and maaaybe consider implementing something. I´m happy to get any opinion on suggestions.

    I know and expect that many don´t even want to change specific cards, but personally I think a lot changes are worth considering to create a more balanced and fun game. 

    But thanks for the heads-up, I wont expect any of my ideas implemented any time soon xd

     

    On the topic: yes Crystals are niche - but right now mostly due to their weak/not needed abilitys right now i think, and also due to the fact that there are not enought affinity units that profit from them yes. It´s fine if these changes get delayed.

     

    And what do you think on my suggestion for the Forest Elder? :D Would you prefer the first or the second ability suggestion? Or none at all?

    Majora likes this
  10. Dear Skylords and Skyladies, 

     

    first off, I really like the idea of card-affinitys, as they provide the possibility to use different strategies and adjust your deck to your liking and needs. And I´m really looking forward to a Rework of the 4 Crystals - as they provide great Synergy with affinitys and would improve deck diversity, f.e. when you choose the "weaker" affinity but it gets supported by the crystal-effect. I´d love to have affinitys for each original twilight-edition card as well, but that can wait :D

    That said, there are many cards where one affinity is just better than the other one. And it doesn´t leave you with a choice - you simply want/need to use the better one (if you can afford it bfp-wise). 

    I´d like to see that changed, and I´ve got plenty ideas as you might have noticed already in the balancing-discord, sorry if I bother too much ;D

    Let´s start with one card each (random Order), and maybe expand this Post if wanted. Numbers can be adjusted of course.

     

    1. Forest Elder (purple): His passive seems just so much weaker than his green mate, and doesn´t have unique use-cases. The card price also speaks for itself, one being significantly cheaper than the other one. My suggestions ( current / new ):
    a) Pest Plants: Unit is surrounded by pestering weeds that poison enemy units within a 20m radius. They will lose 50 life points every second while being near Forest Elder and deal ~25% less damage. 
    OR:

    b) New Passive: "Lone Keeper of the Forest": Forest Elder deals ~50% more damage, but this bonus will decline for ever friendly unit nearby. Every allied unit reduces this bonus by ~5%.
    OR:

    c) New Passive: "Father/Keeper/Leader of the Forest": Forest Elder gets stronger for every allied forestkin (and or beast) nearby. Every forestkin (and or beast) unit in an area of 20m around him will grant Forest Elder a damage bonus of 5% each up to ~50%.
    d) Same New Passive: "Father/Keeper/Leader of the Forest": [...] AND every allied forestkin (and or beast) nearby will also be inspired to deal ~30% more damage themselfes.

    PS: at first I overlooked that the balancing community already talked about changing Forest elder, and even buff the green one to ~40% (would make sense to me, the 25% actually doesn't make that much of a difference if you try it out) - also, the idea that actually his trail creates the buff or poison area sounds really cool (but harder to implement?), or that Forest Elder (p) poison works like the Noxious cloud would be very cool. 

     

    Next up:

    2. Thunder Wagon (p): Dealing damage on death is not very useful, especially on a XL Unit which you don´t want to die. Why not improve his flamethrower, to behave like the ability of pyromanic (r)?

    3. Gravity Surge (p): Nobody wants to use this since the target can´t even be attacked by ranged units anymore. If this gets deleted and the spell would hit all targets within a 15m radius, that would be nice.

    4. Slow units: Nightguard (p), Stormsinger (r), Gladiatrix (p), ... being slow is a huge disadvantage, and their effects do not compensate that at all, they need something better. 

     

    Please tell me what you think :)

    Have a god day! 

  11. The thing is, in normal cPvE it´s not that much of a Problem, but in rPvE the Power refund is insane, since there are constantly enemies dying.

    I propose that it should get a cap - a max Power refund during one activation.

    Either:

    1. let it not return more than ~500 Power

    2. or better dynamically: let it not return more that 70% of your void power (from the timestamp when activated e.g. you have 1000 void at the beggining and it can max. return 700)

    3. during one activation your Voidpower can´t go below a certain point (f.e. not lower than 200 Voidpower)

    4. let it cap at a certain count of died enemies - a.e. after ~5 enemies died, it wont return any more void when another enemie dies

     

    What do you think? Since Shrine of Memories also has a max cap (at +20 pwer-refund as far as i know) it would make sense if other shrines had a cap aswell.

    Loriens likes this
  12. Good point, I think that's something that the SR description team likes to adjust, right? :D

    I found more inconsistencies: Mumbo-jumbo and Frost bite both have a fire and a shadow affinity, tho one does make the unit take more dmg on the fire one and the other one hast the same effect on the shadow one. 

    I suggest changing Frost Bite - swap their affinitys and also change the one where the unit attacks at a slower pace to frost. 

    Screenshot_20210427_094643.jpg

    Screenshot_20210427_094607.jpg

    Screenshot_20210427_094819.jpg

    Screenshot_20210427_094753.jpg

    Kapo likes this
  13. 22 hours ago, Kapo said:

    2. Make them available once a year like Santa or Easter egg, e.g. on the release date as Skylords Reborn "Birthday" card or something similar.

    That would make sense yeah, would vote for this solution. Even tho I do already have it. So I´d propose something additional: 
    - Give every player 500bfp as a Birthday-present and make Promo Snapjaws available in the shop (like a Booster) for 500bfp - available at the 18th Dez and for a week afterwards. Then everyone who doesn´t already have them can buy them, and the others are happy with bfp. 

    I also like the Achievement Idea, but as already stated it should reward people with something special, and not something that they might already have.

  14. Nice, thanks for your effort! :hype:

     

    Although not that much new infos here for me,
    I was just hoping to get some insight already on what the Plans of Balancing and new implementations are. I´d love to see a List of cards and their planned changes. :deck:
    Yes there is the wiki-page for the actual balancing, but I´d like a small summary with statements like: Shadow Worm will have lifesteal in the future, to become a strong 4x:shadoworb: card!
    Also, as you are the community manager - it would have been nice if you catch up on some liked ideas (for card-changes) from the Forums and Discord and state them in your update, so that the majority of the community who are f.e. not that active but read your Post would know about the things the community is thinking about. And could add there opinion about these ideas here then.

    But maybe this would be too much for this status-upate i suppose. Only I was expecting something like it, but it makes more sense to wrap up the things that you wrote here. I do understand that.

    For me the game is nostalgic and awesome, but I would love it even more if we get new stuff - even in the form of new balanced cards like Battleship. So I´m mostly interested in stuff like that. Really looking forward to Ravenheart-Changes f.e. :hypetrain:
    Don´t get me wrong, I don´t only want/expect buffs to cards - I like to see nerfs aswell.

    PvP balancing is fine, I just think myself that this doesn't have that much impact in the game as some nice card-function changes would to open up new ways to play or new strategies, like the Battleship-change did. And yes I play PvP every now and then, I´m just not that much of a pro that these tweaks affect my game I think.
    Moreover I´m actually hoping and waiting for the happy-hours update mostly cuz I rather spend time in PvE matches than endlessly waiting for PvP opponents.

     

    Nevertheless, I´m very glad that things are happening and thankful for all the work that is put into this! :D

    Majora likes this
  15. New T3 Archers. I like that Idea. If new cards are being implemented, I´d like to see some Amii-Cards (Nature/Shadow) first.

    So to build up on your Idea, I´d suggest making T3 "Amii-Rangers", that are f.e. a recoloured Version of White Rangers as you suggested. 

    They could be like Amii-Phantom and slow their targets. 

  16. There are some op cards around yes, and the Skylords-Reborn-Team is aware of that. 

    As far as I know the main focus right now for them is to buff underwhelming cards so that more options become viable. And I´m very much looking forward to that :]

    Since it is expected that quite a lot people would be unhappy if Batariel, Infect, Frenetic Assault, Regrowth, Equilibrium, Lost Spiritship or Shadow Phoenix+Embalmers get nerfed (tho I´d appreciate that) - these PvE related nerfs are not a priority right now i think.

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