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Everything posted by Kubik
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I meant it like this, if there will be a corection to the description, the ability will change, or something it needs to be updated for all 4 cards (U0-U3), or 8 in case of affinities. With addition like this it would be even more complicated, because after balancing these cards, they could end up with slightly different description. One more point I forget to mention before, what about community maps, that make it relatively easy to reach T4? With change like this there would be many squads with exactly same look, but significantly different stats.
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I wonder, why you posted exactly same text in with only difference being different order of images. And to the suggestion itself, why you think maintaining translations for 40 (just based on your pictures, not all T4 cards in the game) new cards to 4 languages is easy? You also said: Which is the biggest part in creating a new card. And my favorite question when it comes to Thunder Wagon, the armor. Should this "scaled down" version have ranged armor, or not? I do not play PvP myself, but from what I heard, when you reach T3 the game ends in few seconds anyway, because oponent have no way of defending with T2 against T3, so what is the point of increasing the amount of practically finisher cards, that win the game almost instantly?
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330 + 600 = 930 seems correct It says that it increases the damage by up to 600, not that it changes it to 600. (330 * 1.5) + 600 = 1095 also "kind of" expected.
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Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
Thanks for the reply, that is actually a good point, I got the invite link on discord, where it shows the server, so there no confusion that it is a different server. @Metagross31 you should also add the information, that it is different server, because people that already are on SR discord might not notice, and not click on the link. -
Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
That was my assumption, I wanted to confirm that, without biasing the question in that way. The link is in featured comment, but my assumption is that not many people read the forum. ๐ข -
Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
๐ค 45 people filled the questionnaire, but only 13 14 participants on discord so far. What is working: Rust, C#, python, have full API with 2 examples for both Rust, and C#, and only 1 for python. These 3 languages are tested with every version. (at least a bit) Types are mostly documented. Typescript (javascript) have the required types generated for each version, but no testing is done. Participants are already trying to make their bots. What is still missing: More documentation. More examples. Improvements are prioritized based on requests from participants. Can I ask what are the reasons to not join yet? -
Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
@Thingol the python versin is almost ready to be tried out, but the problem is, we have no python expert to finish it ๐ข and python just complains without am useful error -
Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
๐ฎ Oh @Metagross31 made only temporary link. Here is a new one https://discord.gg/2WNd4FbGVq (Will try to edit the old post). -
Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
We are testing the above theory... partial examples available for Rust, and C# (Python soon?) So feel free to join the discord to check it out. Lets hope, that there will be a lot of useful feedback ๐ -
Assesing complexity of the root network, seems like almost impossible task from the user's point of view. ๐ข If it would be related to the complexity of root network in the amount of calculations required it would show on my chart in blue (most probably). Because I am unable to reproduce the issue, I have no idea, what I can do. I can only think about you becoming tester, to get access to the profiling tools:
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I was not been able to measure any problematic tick, so even if your PC would run the game 5 times slower, there shouldnt be any issue with tick times. Do you have asynchronous rendering enabled? ("MT Rendering*: Auto-Detect" in options) Do you encounter these lags also if you watch an empty part of map, where is nothing happening?
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the certification authority is invalid or incorrect
Kubik replied to abatabat's topic in Technical Support
I can recommend you this reading: https://superuser.com/questions/1679135/dst-root-ca-x3-expiration-on-windows7-which-update-i-need-to-install-are-there And I will forward this to devs that know which certificate is used. -
What I can think of is that you actually removed the card from the deck and then put it back, without thinking about it much, which causes the cover card of the deck to change to first valid option. The card need to be in the deck, and if you accidentally remove it, it will change.
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What is your native language? Did you checked out https://discord.gg/DBC3TrbpqH ?
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oh sorry I did not even think about map editor capabilities ๐ no clue if you can edit it there. I was just talking about BattleForge capabilities.
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if the map would be PvE all players would be in 1 team, if PvP all players would be in 2 teams. So far there was no incentive to remove that limitation, so I have no idea how hard it would be.
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oh I think the question was about human players not AIs, in that case I am not sure maximum amount of teams is probably 217, or 254, both -3 because of mandatory teams (for trees rocks and animals ๐คSpellForce leftover?), or there is some other limit I do not know about. But lobby shows only team 4 (normal PvE player or team 1 in PvP), and team 5 in case of PvP.
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Wouldn't it always be 2v1 and then 1v1? And I think the limit is game UI, I believe it requires exactly two teams for PvP.
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I would like to know that as well, documentation say it was supposed to work, and for most people it did, but first two people I asked told me they have Windows 10 and Windows 11, so no clue ๐ข
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Skylords Reborn PvP AI programming contest - Phase 1
Kubik replied to Metagross31's topic in Events and Tournaments
๐คdo you think people would be much more interested in providing feedback on the API, if they would be able to also test it, not just read it? -
He did not, seed is 51409, and his screenshot shows 45474. It can be also shown in the log, but I am too lazy for that ๐ You need to tick this checkbox, if you want to be on the leaderboard.
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Hello, can I ask how old are you, that you consider 10 years a "short amount of time"? There is no way to donate money, because that would breach the aggreement with EA. We have enough to run the servers for quite some time. You can read trough open position, and consider if something there would be a fit for you: https://forum.skylords.eu/index.php?/forum/89-contribute-to-the-project/
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I know 30 is just a number, but that would mean any units spawned woulf be up to 29.9 seconds without the buff. Which seems to me like quite significant time.