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RvakoPid

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  1. It's still much easier than making a new card from scratch. How popular are community maps in PvP, where the game reaches T4? If this is 1 game out of 1000 (0.1%), then it seems to me that you can sacrifice its quality (this is still unlikely that two versions of the same card will be played in one such game) in favor of 200 games out of 1000 (20%).
  2. The second topic was created by mistake; I don't use the forum often and I don't know how to delete it. There is no need to translate into all languages, since the abilities of these cards are already translated into all languages. It is only necessary to change the numbers or completely remove some abilities. We can try adding simple cards in test mode (which do not have complex abilities). Overall, this is a suggestion for situations when both players are playing T3. These games are very similar, since each PvP deck has 2-3 T3 cards. Of my last 20 games, T3 Vs T3 was in 4 of them (20%) and looked pretty similar despite the fact that the fights were against different decks. It's easy to predict which cards will be played at any given moment. There are no alternatives or variability. Thanks for the response!
  3. Hello! I'm primarily a PvP player who has been playing this game both before and after its revival. I have been in the top 10 several times. After taking a break for six months, I started playing again and encountered the following problems: 1. Despite the addition of new cards by the developers, some of which have found their use in PvP, the overall meta remains the same. 2. Late-game scenarios look very similar. There are very few good PvP Tier 3 cards, and they often repeat from game to game. As a result, some decks cannot use XL units because they are either weak or situational and lack alternatives. Would you like to see more diverse Tier 3 battles with a wide selection of Tier 3 XL units for each deck? 3. There is good variability in Tier 4 cards, but they are not applicable to PvP due to the lack of time and resources. I understand that developing new unique cards takes a lot of time and effort (thank you for continuing to improve the game), so I propose an alternative solution. The solution involves creating rebalanced copies of Tier 4 cards specifically designed for PvP. These cards can only be used in PvP and would be available in a separate tab upon acquiring the original versions or as cards in free PvP decks. For example, a Colossus with a cost of 280, 3 nature spheres, and stats of 4020/4400, along with the "Swift" effect, could be a great addition to nature PvP decks. In order to use it, I would either have to take a free PvP deck containing it, or acquire its original Tier 4 version. Thus, you can add a large number of new cards to pvp just by changing the numbers, without programming new effects and without drawing new models. Here are some more examples for each element (all cards are presented with maximum upgrades): Cards are provided as a visual example. Real stats should be selected more carefully through testing (English is not my primary language. This text was written with the help of a translator) So, what do you think?
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