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Kubik

Developer
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Everything posted by Kubik

  1. ๐Ÿค” really? As far as I know SMJ does not have any of the basic metric as for how much card was sold, and how many cards was sold for that price. It is April first here so I put a bit too much extreme numbers ๐Ÿ˜› but the points stands the same, for at least someone it will be too low number, no matter how high it will be, and it does not account for any further changes to the cards, or to the economy. ๐Ÿค” so 4 moths for first 3500 , but in less than 8 moths you get everything? So how did you managed to earn so much more in the other 4 moths? Have you considered that they was lower because of booster discount, and not reforging?
  2. So you would want commons to cost no more than 4 ? and promos to be not more than 1000 ? so you can buy any card within two days?
  3. Not really. Did you try enabling Fullscreen, and setting resolution to the Resolution of you monitor? (when Fullscreen is disabled, Resolution sets the window size)
  4. Well the app I posted uses only publicly available sources, I was considering to obtain the data from the game (including pictures), but that would be super easy tool for someone to reverse, and last information I have from @Zyna was that she wasn't yet sure if she wants to make the database format public or not, if that changes I can easily make it load images from game itself, and all the up to date data (or test server optionally), which should be much easier than getting them from wiki.
  5. sr_deck.exe making an deck viewer that works with card IDs (which can be easily shared as string) takes only few minutes (and then over two hours figuring out where to get images). You can find card IDs on wiki in Statistic section.
  6. And do you know someone who can update that website? And exporting the deck is not hard, just needs the right people.
  7. "/addeck deckname <code>" can be added on 3 places, in LUA, in proxy, on server I already tried to do it in proxy, and I can say that it is a terrible idea Doing it on server will not refresh decks so you would need to close the game and log in again for it to take effect, which is also terrible So only reasonable option is to do it in LUA where both chat UI, and decks are accessible, but we lack people to do that ๐Ÿ˜ž exporting deck is not any better ๐Ÿ˜ž so we lack the person to do the LUA part I would not expect a big UI challenge with this, but it just needs someone who does LUA. I do not see it realistic to create new tags specifically for forum. But maybe some of the web developers know how to do that. generating and posting images on discord does not look like good idea, because I think the bot would reach upload limit sooner rather than later. ๐Ÿ˜ž Card base is outdated, which is one of the reasons why it was removed from the top row on forum, and does not support importing decks ๐Ÿ˜ž
  8. You think way wrongly about this, it is not about supporting HW from 2009, but HW that I would consider old even in 2009. I really wonder how usable the game would be with these specs ๐Ÿ˜„ (first dual core was AMD "Athlon 64 X2 3800+" at 2.0 GHz in 2005 so that is technically above required spec by a lot ๐Ÿ˜ฎ, or Athlon XP from 2002 just hits the requirement) (Just a side note for fun I can run the game without a GPU, because my ThreadRipper CPU is powerful enough to run Direct X and when playing at 1x speed high details it runs fine ๐Ÿ˜„ ) You might not have encountered such people, or just think they disconnected, but some people load maps over 10 minutes. I did not do any profiling so I do not know which actions would be slightly affected, and which would be terribly affected, but for example deleting 127 mails take insanely long (on my PC), meant relative to the complexity of the operation anything above 1 second is insanely long ๐Ÿ˜ž Maybe it is time someone else push for some update to the requirements.
  9. I mean that the limit was there for a reason, the game is quite slow, and some people have same computers as they have when the game was first released. For example replay speed of 32x, how many players can take advantage of that? If I lover the settings I can get something like ~18x. I was suggesting long ago to do some adjustments to minimal requirements, just to state that it might still run on the old HW, but some features might be unsupported (in sense as being too slow to use), but no one take that seriously I think.
  10. You really do not remember the times, when the game would crash with only 50 decks, or do you?
  11. ๐Ÿค” "bandit, stonekin and lost souls" , these would be impossible on any official map, because they do not have any squad in T1, and you can not get second orb without a squad.
  12. @gam3over is one of your CPU cores already at/near 100% when playing replay? (at what replay speed?)
  13. I assume you have 4 core CPU @Sylar right?
  14. Based on how long all these positions are open it seems quite unlikely ๐Ÿ˜ข
  15. @Kapo I get it confirmed ๐ŸŽ‰ this very unexpected place for the tag is doable. But Hanna wanted to stress out, that we do not have anyone right now to implement it. We have exactly 0 active people for Game Client Developer position ๐Ÿ˜ž So if it will be decided to to add guilds to the server, I do not think they will be accessible to players any time soon ๐Ÿ˜ž
  16. oh I did not noticed you edited the image, let me ask someone if we can place text over that image ๐Ÿ™‚
  17. Well then I have solution for you (even though I guess this post might get deleted ๐Ÿ˜› because I was told to not write these messages, because someone can take it seriously). Go to EA's headquaters and ask nicely for the source code, of BF so we have access to everything and can change all things, not only things we managed to decompile (and understand).
  18. you assuming that because your nickname have only 4 letters? Or did you do some research?
  19. ๐Ÿค” then there is some misunderstanding "only have no TAG in the CHAT" well then there would be no tag at all anywhere? "you would see on the banner who belongs to what guild" what banner? Connection being that without any way to identify guild I do not see a point in having guild at all.
  20. if there will be no way to join a guild, no way to create a guild, no way to know if someone is in a guild, what is the point of having a guilds at all if only Admin created guilds will exist, but no one will see them anyway.
  21. how it can connects players if they have no access to it?
  22. I care, feel free to implement it yourself ๐Ÿ˜„
  23. it is easy to implement that command because there already is `/who name` command, but typing players name is terrible idea, it can be quite long, and there are 100s of players, and I can not imagine some typing out all their names to see what guild they have. Weekly process even if I ignore the infrastructure for automated upload of pictures, someone would need to manually inspect those pictures, because when players are allowed to draw, you always find some that draw lest say inappropriate things. The system messages are possible, but when just 2 people will be spamming trade chat you might not even be able to see that system notification if you get trade messages just after it ๐Ÿ˜ž so I do not see that as an practical way to show the guild
  24. What other ideas? I do not think there was any other ideas for chat ๐Ÿ˜ž Well using picture slot is possible BUT: what pictures to use? if currently available pictures would be used how would you recognize player image from guild image if new set of pictures would be added, what to do when we run out of pictures? tell players it is not possible to create new guilds right now? have many guild use same image? how would you recognize them? let players upload pictures? That would mean there would need to be an game update on every guild creation. Would players want to lose this customization? still not solves the chat part ๐Ÿ˜ž
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