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Posts
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Everything posted by Kubik
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Advanced Filtering - collection sorting with search bar commands
Kubik replied to Kapo's topic in New Player Help and Guides
Yes, thew work on the cards data, the only addition to that is how many copies of the card you own. -
I got that, but apart from obvious disadvantages, like not being able to control speed, what would be the difference? And by the way it is mostly implemented, UI is the totally missing part. So I tried to check, if the implementation matches expectations.
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🤔How would it differ from watching a replay?
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Can you please send the log after next crash. Also changing settings to the "smallest"/"off" state does not generally mean the more performance friendly option, or lower quality option. 😢
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So was it some time between 14.1s and 15.6s after the map loaded? Can you also include crashdata.mdmp next time? (it is in same folder as the log file)
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1.) Already is the case with TestStrike 2.) Also already is the case with TestStrike 3.) I either did not understand, or is not related to the issue. 4.) Also does not seem related to me. Anyone can go to test server and play with TestStrike.
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But that would be neutral cards, not Twilight, Bandits, Amii, Stonekin, or Assemblers, because they would have no token requirement to define their color, and there already is one such card.
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Yes it would be nice, but no one have an idea how to do it. 😢
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Then you are back to 4 color options. And that is the case already, exactly same reason, why you can not play neutral cards. Same thing you would still have 4 color options, the cards would not be twilight, but Fire, OR Nature. I did not check this, but I would assume they would not benefit from themself, if they would be single color. I think it was kind of the point, that it would be hard to balance it so it is not too strong with single color, but still useful fr something. If it will be too weak you will always be better using stronger single color card. If it will be too strong you will always be better choosing that for both colors.
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Advanced Filtering - collection sorting with search bar commands
Kubik replied to Kapo's topic in New Player Help and Guides
damage should be followed by a number range, so it is it makes sense, that it did not work. -
🤔 did you already beat all maps using tutorial deck? And I think there is more new players than veterans.
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Impossible right now, because we do not know how exactly the game chooses the color of first token, so without being able to change that logic the card would either be neutral (if the dual color token would not affect it), as it is right now, or the first primary color would be used in order: shadow, nature, frost, fire. Not possible for same reason as above, we do not control the selection logic, so we do not even know, if that logic know the card it is choosing for, because it might not have idea about the card, in which case there wouldn't even be a affinity to use.
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Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
Because the game is strange. Just checked the thing you call "current deck" also does not match any of your deck, when you have any unsaved changes in it, which is totally opposite problem to the collection being among your decks. Actually the graying out does not have anything to do with decks. As I said before the definition seems clear from user's point of view, but if much more complicated in terms which the game works with. -
Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
That is selected deck, but there is another deck that contains all cards from your collection. Not sure if there is any other way I can try to formulate this weird fact about BattleForge. One last try. When you are in forge, the game creates a deck that contains all cards from your collection. -
Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
But when you are in forge all cards are in a deck. -
Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
In forge your deck is same thing as your collection, so doing it for all decks would mean all cards would be grayed out. -
Have you ever tried Google translate? It produces swear words every 3 or 4 sentences, so there is no way I would use it to translate something to language I do not know, with any hopes the result would have even similar meaning to whatever I put in. And what would be a point of such topic, if no one would actually read it, because reading conversations on forum is terrible compared to Discord.
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Would English and Czech be enough for you? Because I do not speak any other language. And what about doing it the other way around, disable the forum, and use only Discord? Then no one can complain, that they do not use Discord.
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Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
Well that was the first problem I mentioned. which decks to consider? The first "stupid" example I think of when writing this, was "current" deck in the forge, is your inventory with all cards you own. -
Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
It was written in C++, but we do not have the source code of the game. And I would guess, they are more likely a tree/map/dictionary, with 2d key, but just a guess, did not actually checked, based on how EA overcomplicated other things, but still just a guess. -
Command to filter cards that are or are not in a deck.
Kubik replied to Delendar's topic in Suggestions
From users point of view it might seem clear, but believe me it is not, so which deck(s)? And how you define if card is in deck, or not? -
And what should we do about it?
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From my point of view figures are the relevant entities here, and each figure can attack different target (yes I know, not easy to do, if you can not give them individual commands, but it is possible), so most archers can attack 6 different targets, and windveawers can attack up to 12 different targets, and that can be satisfied with 12 figures (2 squads of 6 figures each), but because they are independent a single squad with only 2 figures left is also enough to maximize the damage output, each shooting at both figures.
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so all squads (with 6 figures) will get damage cut to 1/6 and "(6)" suffix, while windveawers will get "(12)"? Apart from being quite a lot of text added (which I do not think would fit), it removes the "easy" comparing part, because now people would need to do multiplication for most squads
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Not so simple, Eruption can do only 12 DMG total to 13 targets having: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1000 HP each (in order closest to furthest to the eruption center), so the last target will take no damage, because all the damage was wasted on first 12 targets, and I did not even start on targets being figures of a squad that have more than one figure, that gets even more complicated quite quickly. Sorry for shattering your idea of simplicity, but you picked my favorite anti-example of damage calculation.