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4esan4o95

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  1. 4esan4o95 liked a post in a topic by Watermelonseller in Budget 4-player rPVE Pure fire   
    https://smj.cards/community/decks/edit/pve/684acc847f767727f7ff2539?code=080a0b460m04430o4F85060I0j4B6C070K0p0t0x
     
    Solid rPVE, tested up untill ADV++ (6). All cards are below 200 bfp with many around 100 bfp. 
    The core strategy of this is deck is centered around Fire Worm.
    1. Activate Shrine of War
    2. Move in your fire worms
    3. Cast fire sphere and other spells
    4. Finish the rest off with bloodthirst + attack and/or earthshaker
    -
    Road to T4:
    T1: Summon 4 Strikers to activate their ability and erupt where neccesary. Use fire bombs to deal with flying units or expedite the destruction of enemies.
    T2-T3: Fire force makes your Strikers very durable and should be enough to get you to T4 but Magma hurlers + unity are also solid backups.
    T4: Build Shrine of Glory and delete units. Build 2 Shrine of War (I personally hotkey them to 2 & 3). After summoning 2-3 Fire worms and have 200 power in reserve for spells, you can move out and execute the core strategy.
    -
    Notes on Lost Souls:
    - By far the toughest challenge will be the early game Vigils. Prepare 2-3 Blaster cannons and lure them to your base. Incase you secured T2, use Gladiatrix together with Strikers deal with Vigils (also usefull against Treefiends)
    - Another challenge is posed by Lost Dragons. I can give all sorts of convoluted tricks but the best advice for beginners i can say is to lean onto your teammate and use Fire Sphere where possible. Incase that's not an option; use Ember Strikers to lead the front to absorb the silence. Just be lucky that the current MotM (50%+ XL boost) doesn't apply to Lost Souls for now 😛
    -
    Potential Upgrades:
    Mines > Fire bombs
    Inferno > Virtuoso
    Batariel > Ember Striker
    Fire Dancer > Fire Stalkers
    Disenchant > Ravage
    Anything > Banner of Glory
    -
    If anyone knows a budget solution to Lost Dragon (preferably below 200 bfp) that preserves the pure fire challenge then let me know!
    -
    Point of discussion: I did think about suggesting Comet Catchers but that's a lot of bound power together with Shrine of War and might overwhelm the intended beginner audience. Furthermore it doesn't cleanly one-shot a Lost Dragon.
     

  2. 4esan4o95 liked a post in a topic by Ultralord in TOME #3 - Look at my Shinies - PvP Tome Tournament - 06.07.2025 at 15:00 CEST   
    Great greetings, People of the the Sky,
    In the past, I organised 2 Tome PvP Events as part of my Battle of Tactics series. Starting now, I will split PvP and PvE.
    Nevertheless -> Let's have a Tome Tournament with some special rules!


    All you need to know
    When 06.07.2025 15:00 CET
    Special Rule:    Tome Rules + Public visible cards
    Organization: Challonge + T1421.de + Discord
    Format: Stage one: 4 Rounds Swiss, Best of 3
    Stage two: top 4 Players, Single elimination, Best of 3
    Stream: 06.07.2025 14:30 CET on twitch.tv/ultralord_t1421
    We will go over the rules and answer questions

    What is Tome?
    Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters.
    Aka: Random cards. It often happens that you can’t play the way you like because you are missing cards, and sometimes, this leads to the birth of new strategies.

    Special Rule
    1. All players will have 10 general boosters + 4 Wild boosters (you can choose if you want to take a faction booster for example)
          
    2. All Common and Uncommon cards will be visible for all players as a pool, so you can't see which player got which card.

    3. All Rare and Ultra Rara cards will be visible to all players, combined with the player who pulled the card.


     Organization
    Since Tome requires communications with boosters, we will use my website: https://tome.t1421.de
    On this website, players can open their boosters, view the cards of other players, and view Special Rules.
    There is also a filter code that can be added to your "custom_filter_extensions.json" for easier deckbuilding in the game.
    I have made a video about the features of the page, as well as how to use it: https://youtu.be/sMLBZydTQPE
     
    To join, you will need Discord. All Players will be on one Discord server for easier communication.
    After you read the post and you are ready to join, contact me 😊


    Format
    Stage 1 is 4 Rounds of Swiss, which means you will play 4 matches, regardless of whether you win or lose.
    Stage 2 is a Single elimination for the Top 4 players from Stage 1. We also play the match to decide the 3th place.
    All matches will be Best of 3, which means you play against your opponent until one of you gets 2 wins.
    The pairings will be shuffled before the start of the tournament.

    Rules
    1. The tournament will be held on the Test Server! Because you have all the cards there.
    2. Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch.
    3. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes.
    4. After your match, go to Challenge and insert the result. This can be done by clicking on your match and selecting the winner/stats.
        The brackets/match list will be updated automatically after all players have finished their matches.
    5. The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia.
    6. The map of round one will be Haladur. Against the second opponent you will play on Simai, third Elyon, etc. (I will make notes in Challenge)
    7. You can only win prizes if you play your matches during the event.
    8. Have fun and don’t be an idiot!
    Currently, Fire Wormlings can curse problems in multiplayer matches; for that reason, I sadly have to ban this card from this event.
    If you happen to pull one from a booster, let me know, and you will receive a mini-booster as compensation.
     -> 

    Stream
    You can join till                                   06.07.2025 14:30 CEST.
    I will stream the event starting at      06.07.2025 14:30 CEST. Here is my twitch.tv/ultralord_t1421
    Players can start opening boosters at 06.07.2025 14:45 CEST.
    The event starts on                          06.07.2025 15:00 CEST.
     

    Prizes
    Top 4 Players:
    Place 1: 5 Boosters   + Harvester (Promo)   Place 2: 4 Boosters   + Construct (Promo)   Place 3: 3 Boosters   + Lyrish Knight (Promo)   Place 4: 2 Boosters   + Enlightenment
            Every player playing all 4 Swiss matches receives 1 Fire Booster

     
    For every match you win in the Swiss Phase, you receive 500 BFP
    1 / 2 / 3 / 4     x     500 

    Thank you
    SR-Team              for all of the Boosters
    Anonymous         for Harvester (Promo)
    @Fimion          for up to 30.000 BFP
    Ultralord 🙂        for Construct (Promo), Lyrish Knight (Promo) & Enlightenment.
     

    Tome is a very special game mode, and not only is it the start of fun new tactics, but also of new Meta!
    I'm sure we'll have a great time with miraculous decks and strange strategies. (And maybe even T4 O.O )
     Ultralord 🎩
  3. 4esan4o95 liked a post in a topic by Ultralord in TOME #3 - Look at my Shinies - PvP Tome Tournament - 06.07.2025 at 15:00 CEST   
    It feels like forever we played Tome - Cant wait to see the strange decks of our participants.  
  4. 4esan4o95 liked a post in a topic by Ultralord in Skylords Reborn TV Table   
    Great Greetings People of the Sky 🙂
    i need to fix my TV Table and decided, when i spend time to paint it -> then make something cool.
    And so here it is the SLR TV Table:

     
    You can fine the making of it on my YT Chanel under this link:
     
    Or find the making as a slide show here:
     
    Maybe some of you got inspired and make something too 🙂
    See you in the forge, fellow Skylords
  5. 4esan4o95 liked a post in a topic by Ultralord in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET   
    Big THX to @triggz who will be the Co Admin ❤️ 
  6. 4esan4o95 liked a post in a topic by Ultralord in Official PvE Event #15: Thirsty Journey Home - Until 16.03.2025 23:59 CET   
    Greetings Skylords,
    With our new patch Spring Cleaning, we also added a new featured community map: Thirsty Journey Home.
    To celebrate the release of 4 new cards and this incredible map by @R4bitF00t, we invite you to join this release event!


    How to join:
    Simply win the map on the difficulty you feel comfortable with.
    There is no ranking. Prizes will be distributed by random draws.
    You can only enter the random draw once; sending in additional replays does not increase your chance of winning.
    To join the event, you just need to upload your replay to my website on the EVENT-Tab: https://t1421.de/

    The Prizes scale with the numbers of players:
    25% of Players 25% of Players 25% of Players 25% of Players 50% of Players Bandit Hut Gate of Akylos Power Shrine Spirit Gate  General Booster So for example: if 100 people join, there would be 25 Bandit Hut, 25 Gate of Akylos, etc. A total of 150 prizes.
    Everyone who joins will enter a random draw and win at least one of the new cards. Additionally, half of the participants will receive a booster as well.

    The summary:
    Maps:                    Thirsty Journey Home 
    Goal:                      Have fun playing the map 🙂 
    Until when:            16.03.2025 23:59 CET
    Where to apply:    Upload the Replay on https://t1421.de/
    Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
    How to play community maps:

    I hope you all have fun playing the map.
    Ultralord 🎩
  7. 4esan4o95 liked a post in a topic by badnerbande in Patch #400051 - 2 March 2025   
    yeah, works for me too
    i was hoping that you keep trying to find a solution even for the smallest % of players, because of the great work and care for the community
    that you guys showed in the past.
    Its every time amazing again to see that this hasent changed even a little bit during all this years 🙂
    much love man
  8. Majora liked a post in a topic by 4esan4o95 in Patch #400051 - 2 March 2025   
    Brother - youre living God.. ! Anything working properly !!!!
  9. 4esan4o95 liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    Download the latest update and try again.
  10. Majora liked a post in a topic by 4esan4o95 in Patch #400051 - 2 March 2025   
    I thought the same with sadness in my heart - youre doing your best so, i cant say anything at all - thanks for the tryhard at all ! Keep your good work aswell for the future even if win 7 is dead at this point for our beloved game!
  11. 4esan4o95 liked a post in a topic by UltDragon in Patch #400051 - 2 March 2025   
    😕
    If it were the updater a rollback would be possible.
    But rolling back the game is not possible at this point, there were too many changes.
    Will continue to investigate possibilities.
  12. 4esan4o95 liked a post in a topic by badnerbande in Patch #400051 - 2 March 2025   
    I would really appreacited, if you guys can make it work.
    But if it takes to much effort/time, its understanble
    Thanks for keeping this great game so long alive, and even adding new , amazing content 🙂
     
  13. 4esan4o95 liked a post in a topic by xSmokex in Game NOT Working after new update   
    The same, I was still playing in the morning, then this bet.
     
    It can be. I didn't have any problems before the update either. I also use win7.
  14. 4esan4o95 liked a post in a topic by badnerbande in Patch #400051 - 2 March 2025   
    getting also this error
  15. 4esan4o95 liked a post in a topic by Dutchy in Patch #400051 - 2 March 2025   
    Some love for Strikers ❤️ 
  16. 4esan4o95 liked a post in a topic by WindHunter in Patch #400051 - 2 March 2025   
    Patch #400051 - Spring Cleaning
    Welcome to our newest patch. This update contains our seventeenth balance patch for the game, 4 brand-new cards, quality of life changes, and much more!

     

    Patch Preview
    Four new cards are now available! Jump in-game to collect Gate of Akylos, Power Shrine, Spirit Gate, and Bandit Hut! Many long awaited quality of life changes have been added to the game. Major reworks to several underperforming cards such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil.  Reworked Empire and fixed two other campaign maps to streamline the player experience.
    General Changes & Fixes
    When using Twilight Transformation, transformed units now inherit the original unit's group, selection, and commands. Increased the maximum number of visible buff icons on units and buildings to 8. Fixed global effects not applying to units spawned by abilities. For example, this fixes Ravenheart's Ravenships not being affected by Wheel of Gifts or The Incredible Mo.  Fixed an issue with Bedrock's Sculptor ability that caused its ability tooltip to disappear when multiple Bedrocks were selected at the same time. Affinity differences are now highlighted in each card's description. Each affinity has colored text corresponding to the color of the affinity element which highlights only those words and abilities which are different than its alterative affinity. Players who hover over cards with affinities in-game will immediately notice the changes. This featue can be disabled by setting "enable_affinities_highlighting" to "false" on the section "gui" of the file "Documents\BattleForge\config.json". New maps script: - "MapAudio": Audio files (flac, mp3, wav, ogg) can now be played directly from the community map folder. Reference can be viewed on https://skylords-reborn.fandom.com/wiki/Script_Information_-_Full_Reference.
    New Updater - Version v0.15
    Added support for game channels, you can select the channel on the top left, it will only check updates for the selected channel (main server, test server, etc.).  Improved performance and added caching to update checking. Added config settings to `Documents\BattleForge\updater-config.json`. Added logging to `Documents\BattleForge\Diag\log_updater.log`. Updated Skylords Reborn logo on the top left. Improved error handling and messages. Small UI improvements. Modifiable parameter on`updater-config.json`:
     `fileIntegrityCheckMaxDegreeOfParallelism`: Users can set it to 1 on HDD or slower PCs, default is Processor Count / 2. If you are using Wine on Linux or MacOS, additional dependencies are required:
    `sudo apt-get install winbind` `WINEPREFIX=~/.wine32/ winetricks dotnet48 d3dcompiler_47 vkd3d`
    New Cards
    Bandit Hut - 120p T3 Bandit Building 
    You will find the upgrades for this card on the maps Blight (U1) and Into the Jungle (U2/U3).
    The enemies of the Skylords have long made use of spawn buildings to reinforce their armies, and this power is now also available to Bandit loving Skylords. Bandit Hut can spawn the previously unavailable units Bandit Vanguards (Bandit Strikers) and Alpha Skyrakes (Bandit Mana Wings), up to a population cap of 150. This will allow the player to quickly spawn in an army of weaker Bandit units to supplement their main army. Now Skylords can give their enemies a taste of their own medicine with their own attack waves! 
     
    Gate of Akylos - 200p T3 Lost Souls Building 
    You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
    Similar to Soulstone, Gate of Akylos was a card that got stuck in development hell as we faced substantially more implementation issues than initially expected. We are excited to finally share it with our players. Gate of Akylos is a global revenant support building. Its abilities focus around lengthening revenant duration and extracting revenants from existing Lost Souls units. We hope that Gate of Akylos, as well as the changes to other revenant support cards in this patch, help to make the revenant playstyle more accessible to the general playerbase.  
     
    Power Shrine - 140p T2 Amii Building 
    You will find the upgrades for this card on the maps Convoy (U1) and Into the Jungle (U2/U3).

    Ever since we nerfed Shrine of War to require 2 Fire orbs, similar to all other void shrines, rainbow decks have been without a source of consistent void return. Power Shrine fixes this issue. Power Shrine is a T2 global Amii void shrine that allows players to play cards directly out of their void power. With each activation, each member of the Amii player's team will be able to use void power to play their next 3 cards. This card-based approach means Power Shrine will scale well into the later game as player card costs increase in higher tiers. 
     
    Spirit Gate - 70p T2 Amii Spell 
    You will find the upgrades for this card on the maps Sunbridge (U1) and Unexpected Visitors (U2/U3).

    Nether Warp has long been the only source of teleportation that is both reliable and flexible. Spirit Gate adds a second strong teleportation option but with its own twist. Unlike Nether Warp, Spirit Gate is a unit-ability granting spell, similar to Tectonic Shift and Infernal Chain, which gives individual friendly units the ability to teleport to sources of own ground presence in a 75m range. Given the fact that it can be applied to friendly units and not just own units, a friendly Amii player can now grant every player on their team the ability to teleport their armies around the battlefield. Happy warping Skylords!
     

    Game Balance Changes
    [ Tier 1 Card Changes ]
     Ice Shield Tower:
    1. Power cost: 50p ➜ 80p
    2. Ice Bolt damage: 66, up to 100 in total ➜ 72, up to 108 in total
    3. Ice Shield:
       A. Change from active to auto-cast (30m range).
       B. Ice Shield strength: 880 → 660
       C. New Description: "Every 20 seconds, tower applies an Ice Shield to a friendly unit that absorbs up to 660 damage for 30 seconds. Has a range of 30m."
    4. Ice Field (new passive ability): Ice Shields within a 25m radius of the tower do not run out. Cannot be disabled by spellblocking abilities.
    Frost T1 has a lot of building options and Ice Shield Tower has long struggled to find its place. We are reworking the card to make its Ice Shield ability into an auto-cast as well as adding a new passive ability that prevents Ice Shields from expiring in the area around the building. This should hopefully make it a compelling choice in defense situations where you have lots of time to build up shields for defending units. 
     Soul Splicer (r):
    1. Infused Necromancy (r) damage boost: 50% ➜ 70%
     Snapjaws:
    1. Power cost: 75p ➜ 65p
     Strikers:
    1. Power cost: 90p ➜ 75p
    2. Damage: 780 dp20 ➜ 600 dp20
    3. Life points: 600 ➜ 420
    4. Unit counter: M-counter ➜ S-counter
    5. Charge damage: 30 ➜ 20 damage per squad member
    6. New passive ability “Bloodthirsty”: Unit regenerates 15 life points per second over the next 4 seconds per every 150 damage it deals.
    Ever since their looter nerf, Strikers have been languishing without much use in either PvP or PvE. We are therefore completely reworking them. On maps where hit-and-run tactics are favorable and where there is a lack of early flying enemies, our testing has shown the new Strikers to have a comparable or even superior performance compared to Nomads. The new Strikers will give Fire T1 players yet another starting unit option. 
    [ Tier 2 Card Changes ]
     Altar of Nihil:
    1. Orb cost: Shadow, Neutral, Neutral (T3) ➜ Shadow, Shadow (T2)
    2. Power cost: 110p ➜ 50p
    3. Life points: 990 ➜ 670
    4. Complete Rework, Nihilation:
       A. Description: Activate to create a corrupted zone of 25m around the building where summoning friendly units requires 85% less of the usual power costs but causes all summoned units to irrevocably die after 20 seconds. Does not affect flying units. Lasts for 30 seconds. Reusable every 60 seconds.
    Altar of Nihil was originally designed to support cards like Wrathgazer or Cultist Master in PvP. It was a niche strategy in the past until Voidstorm got moved to T3. A global map reset paired with void removal created arguably the the most uncounterable and overpowered late game PvP combination the game has ever seen. As a result, we had to remove the strategy entirely by nerfing Altar of Nihil into the ground. Since then, the card has maintained a 0% play rate in every game mode.
    As the previous ability was not salvageable due to the interaction mentioned above, we redesigned Altar of Nihil entirely. The new ability is supposed to bring more strategic depth to Shadow's card arsenal by synergizing with its sacrificial elements. We also moved away from a purely harmful effect to open up PvE usage. We will keep a close eye on the card's balancing and adjust numbers in the future if necessary.
     Global Warming:
    1. Both affinities now speed up own Fire units by 25% for 20 seconds.
    This change will give Global Warming more flexibility, making it better able to justify itself in taking up a deck slot. 
     Mountaineer:
    1. Life points: 1350 ➜ 1140
    2. Bombard damage: 220, up to 330 in total ➜ 80, up to 120 in total
    3. Glacier Shield now refreshes unconditionally every 12 seconds.
    4. Icing Up Rework:
       A. Charges: 100, up to 800 in total ➜ 80, up to 400 in total
       B. Charge tick speed: 1000 ms (1 sec) ➜ 3500 ms (3.5 sec) - Aligns with the attack speed, so the unit gains 80 charges every 3.5 seconds.
       C. Charges are now converted into 200% damage.
    Mountaineer now generates charges overtime which are then converted into damage, similar to the way Death Ray's corpse mechanic works. This gives Mountaineer more damage at the beginning of combat, but his damage over time drops sharply if he remains in combat for a long period of time. The idea is that the unit should maintain its hit-and-run playstyle but without the buggy shield interaction which would stop the unit from attacking whenever the shield recharged. As regards the Ice Shield, it now recharges unconditionally similar to Avatar of Frost's shield which should help with Mountaineers overall survivability. 
     Portal Nexus:
    1. Explosive Death: Friendly entities ➜ Friendly units
    This change should make it easier to place and use Portal Nexus without negatively affected the strategies that use the card to kill own and friendly units.
     Shadow Mage:
    1. Foul Play health damage percentage: 400% ➜ 500%
     Shrine of Greed:
    1. Enemy void return percentage: 50% ➜ 25%
     Revenant's Blessing:
    1. Charges: 12 ➜ 20
    2. Cooldown: Reusable every 20 seconds ➜ Instantly reusable.
    As part of the release of Gate of Akylos, we are touching up a few revenant-based cards to help buff up the playstyle. This change is intended to make it easier to keep unbound revenants alive without bringing both affinities of Revenant's Blessing, saving the player an important deck slot. 
     Tranquility:
    1. Soothing Whispers:
       A. Damage buff: 30% more damage ➜ 35% more damage
       B. Healing: 50 life points every 2 seconds ➜ 7% max life points every 2 seconds
    2. Foreboding Whispers:
       A. Damage debuff: 30% more damage received ➜ 35% more damage received
    With these changes, Tranquility should scale well as a single-target buff even into T3 and T4, giving the player a better reason to include it in Amii decks.
     Twilight Curse:
    1. No longer blocked by mind control effects.
    Players can now mind control enemies, such as with Amazon, and use Twilight Curse to transform them.
     Twilight Minions:
    1. Gifted Incentive (g) damage boost: 30% ➜ 50% more damage by friendly Fire, Nature, and Twilight units
    2. Infused Incentive (r) damage boost: 65% ➜ 75% more damage by friendly small units
    Encourage use of Twilight Minion's transformation effect, especially alongside the new Twilight Archers card.
    [ Tier 3 Card Changes ]
     Healing Gardens:
    1. Ritual of Recovery duration: 45 seconds ➜ 60 seconds
    Players can now keep Ritual of Recovery active 100% of the time with only one Healing Gardens.
     Lost Grigori:
    1. Disintegrating Shock:
       A. Ability power cost: 100p ➜ 70p
       B. Cooldown: 30 seconds ➜ 20 seconds
       C. Can no longer disintegrate XL units
       D. Lost Grigori now regenerates 180 life points per sec while channeling disintegration.
    Lost Grigori presently struggles in both PvP and PvE. We are tweaking its disintegration ability in an attempt to breathe some life into the card, especially in PvE. We are removing the ability to target XL-units to prevent PvP abuses, while at the same time giving it a cost reduction and cooldown reduction. Most importantly, Lost Grigori now heals itself while disintegrating enemies, meaning it can self-sustain without a need for other support cards.
     Razorleaf:
    1. Damage per leaf: 34, up to 51 in total ➜ 30, up to 45 in total
    Despite being a T3 unit, Razorleaf is stronger than most T4 defenses. The card has always been strong and it has received numerous indirect buffs as we have buffed other Nature cards around it. While we want the card to remain a strong endgame defensive option, even into T4, it currently stands too far above its competitors so we are chopping off 10% of its total damage. 
     Twilight Bombard:
    1. Damage: 420, up to 630 total (2100 dp20) ➜ 460, up to 690 in total (2300 dp20)
    2. Life points: 2660 ➜ 2920
    Despite previous buffs, Twilight Bombard is still struggling to find its place among Twilight's T3 defense options. We are giving it a 10% buff to both its damage and life points to make it more efficient for the power cost.
    [ Map Changes ]
      Ascension Map 3:
    1. Map 3 of Ascension is now playable even when one side of the map has no players. This will allow players to play this map solo.
    2. Map 3: Allow players from the respective other side to also take control of the portal devices with nearby ground entities.
     The Insane God:
    1. Fixed a bug where a Seeker would instantly turn into a Guardian if it was killed while transforming.
    2. Urzach's Seeker: Added an indicator to the visual effect of the transformation ritual and hide both if the ritual is interrupted.
     Empire:
    1. Reworked Magic-Devices:
    One of the more annoying things in Empire was the clunky Device-logic. Before this patch, only one player (per side) could teleport the Red-King to his timeline. Now every player is able to teleport the Red King back and forth.
    2. Reworked Ritual:
    We added a few visual indicators to hopefully make the ritual more understandable.
    3. Removed Player-Limit:
    As soon as one side of the map had no more players, the game ended. This restriction caused games to end, which could have been successful even without the other side of the map present.
    4. Minor changes:
    We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing.

  17. 4esan4o95 liked a post in a topic by Majora in Community Update - March 1st 2025   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Patch announcement

    Great news Skylords! We will release a new content patch this weekend, introducing some exciting new cards, QoL fixes and balance changes! 
    This patch will contain 4 new cards, two of which have been revealed in previous Community Updates, while the other two are a surprise release. Get ready to collect the long-awaited "Gate of Akylos", the first Amii building "Power Shrine", a new teleport spell "Spirit Gate" and a spawn building for the bandit faction; "Bandit Hut". 
    These new cards have been long in the making, and we hope you are looking forward to the new options they will bring. 

    Besides new cards, this patch also includes major reworks to several cards that were underperforming in PvE, such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil. 
    We have also included some map changes, most importantly a rework to the map Empire. We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing. A rework of the magical devices and the ritual at the end should also streamline the experience.
    Lastly, this patch includes one of the most frequently requested features since release: easier distinction between affinities. Affinity differences are now highlighted in each card's description. Each card's specific affinity now has colored text whose color corresponds to its affinity element. These sections of highlighted text consist only of those words and abilities which are different than the ability of its alternative affinity card. Players who hover over cards with affinities in-game will immediately notice the changes. 
    Head over to the patch notes for a full list of the changes and additions to the game. 
    This patch will release on March 2nd. 
     
    • New Featured Community Map: Thirsty Journey Home

    While work continues on more official campaign maps, the public map editor continues to deliver new content. The new community map "Thirsty Journey Home" is the latest addition to our featured community maps. Featured community maps are high quality maps that count toward your daily playtime/rewards. This latest addition was created by one of our members on the map team, R4bitF00t, as a personal side-project. 
    Thirsty Journey Home introduces Bren, a knight from Lyr who got lost on his way home. He now finds himself in a desert populated by bandits, while the Stonekin are on his trail. Can you help him find his way home?
    You can find this new map in the Community Map section on the World Map. Look for the featured map Thirsty Journey Home, marked by a star.
    Please note: this map will release alongside the new patch on March 2nd. There will also be a release event to win one of the new cards!

    From the creator:
    I really liked Mo's story in the original game, and wanted to make another character that players could enjoy. I hope I succeeded, and Bren will become another small part of Skylords Reborn you will cherish ^^ This is not the end of his story though; I plan to share his story over a 3 map odyssey. I hope you will continue to help Bren in his journey when the time comes.
    - R4bitF00t


    • Marketing Questionnaire

    Skylords, we'd like to ask for your help. 
    Skylords Reborn has a steady player base that consists of mostly original BattleForge players, as shown by our yearly feedback surveys. Most of you found out about the project due to some nostalgic Google search, or through friends. 
    While the game is old (the original Battleforge released in 2009!), it stood the test of time quite well, and there is a lot to love for a RTS/TCG player. A recurring problem, even during the original EA times, is reaching those players. This has become even harder for us, considering we can not do any paid advertisement or marketing of the game. 
    This is where you come in. We would like to reach potential players by approaching promising streamers/YouTubers who are active in the RTS or TCG scene. We would like to ask the community for help in our search for potential players that might enjoy this great game.
    Please take 2 minutes to fill in our short questionnaire. 


    • New Card Reveal - Phantom Stampede
    While our next patch is releasing soon, we are already hard at work on future content. Lost Hulk was originally created as a fun unit for our Halloween Map Spooky Encounters, but ended up being embraced by the community. While we did not have the intention to add it as a player card originally, the interest from the community caused us to look at ways to include it somehow. Today, we are taking a look at the new spell card Phantom Stampede!
    Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. 

     
    Ghost Train
    Creates a stampeding Hulk that moves along a defined path of 35m dealing 750 damage to each enemy unit the Hulk passes through. Allied units along the path are granted Ice Shields which absorb up to 880 damage for 30 seconds. Reusable every 25 seconds.

    Phantom Stampede does something we have never done before: spawning a unit that acts like a spell. Doing so was not without its challenges. Check out this early footage of its development while we were still figuring things out. 

    Design notes:
    Phantom Stampede is a hybrid support and damage spell meant to give Lost Souls a faction specific damage spell that does not rely on revenants, as well as a sustain option beyond Blood Healing. The card was inspired by the widespread desire to see the Lost Hulk unit as a playable card. We thought extensively about ways to add Lost Hulk to Lost Souls in a way that would be interesting and in-line with the faction's identity, but we ultimately determined that a stampede unit would not fit into Lost Souls. Still, we wanted to give players some way to use Lost Hulk, causing us to develop this spell.
    Phantom Stampede will release in a future content patch, date to be announced. 

    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     


    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • NEW - Thirsty Journey Home - March 2nd until March 16th
    To celebrate the release of both the new patch and the new featured community map, we have a special release event. Simply play the map and upload a replay for a chance to win one of the new cards! More information. 
     
    • NEW - Skylords Reborn Winter Cup
    Get ready for some PvP action! The Winter Cup is the first of four PvP tournaments happening this year. The tournament will be hosted and livestreamed by Ultralord. Everyone is welcome to join, please sign-up in advance. 
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a general booster: VOID-GATE-WARP-HOME
    This code is valid until April 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update February 2024
     
  18. Metagross31 liked a post in a topic by 4esan4o95 in New Era / New Fraction / New cards   
    Thanks for the reply - i got it. Greetings. :)
  19. 4esan4o95 liked a post in a topic by This Is Halloween_2 in Urban Planner Budget Guide   
    I love how the deck you gave require the player to have the promo card he's trying to win ^_^
  20. Majora liked a post in a topic by 4esan4o95 in New Era / New Fraction / New cards   
    Thanks for the reply - i got it. Greetings. :)
  21. 4esan4o95 liked a post in a topic by Majora in New Era / New Fraction / New cards   
    Thanks for the kind words 🙂 We are very much aware players are interested in Fire/Frost. All the way back in Community Update 4 we mentioned it while announcing the development of new cards:
    Fire/Frost cards 
    Let's talk about the elephant in the room: Fire/Frost cards. As most of you are aware, EA never released a single Fire/Frost card before the servers got shut down. Because of this, there is no cardframe for a Fire/Frost card in the game, and because of the way the game is written, it's currently not possible to add new cards for this faction.
    We are however hard at work to make this possible in the future.
     
    Ever since, its a question that always pops up on our streams and in the Discord as well. While we have some early ideas of what the faction could look and play like, there are still some technical limitations to overcome, alongside the massive workload it will place on our art and development team. We also felt there was little point in working towards adding a new faction while Amii was still underdeveloped. 
    Rest assured its not a matter of ''oh they forgot the last faction'', it just has a lot of moving parts that needs to fall into place before we can deliver. While we have some exciting things in development (some announced, some unannounced) First/Frost is currently not in development. 
  22. Armatores liked a post in a topic by 4esan4o95 in The Skylords Reborn Winter Cup 2025 - 08.03.2025 at 16:00 CET   
    HYPE - FINALLY SOMETHING GOOD FOR THE PVP COMMUNITY !!! LETS ROLL !
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