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Soy

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  1. arabikaa liked a post in a topic by Soy in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Thank you for this event Kapo.
  2. Metagross31 liked a post in a topic by Soy in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Thank you for this event Kapo.
  3. Kapo liked a post in a topic by Soy in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Thank you for this event Kapo.
  4. Damo liked a post in a topic by Soy in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021   
    Thank you for this event Kapo.
  5. Soy liked a post in a topic by Hrdina_Imperia in Finetuning Lost Souls on rPVE   
    Just a thought after getting into playing again. 

    During some rPVEs (difficulty 9) I've again came across my old ptsd - Lost Souls. Mainly the fights against guardians of the second Orb are sometimes just painful. Maybe I am completely wrong and correct me, but LS seems overly strong/overtuned in that part of the match. Extremely long ranges (Lost dancers) with knockback, L creatures (mana beasts), Ice shield spam, and more. You can be basically spawn killed, if the RNG just hits right (which seems to happen quite often).
    Last match one of our teammates got basically smoked by 6 dancers and some other stuff, before having chance to even spawn proper army at his T1. 
    I am well aware that something like this, even if accepted as a problem, is damn low on priority list, but I am just wondering, if LS are supposed to work like this, or something is amiss. Because all other factions seem just fine on difficulty 9, some even too weak. Late game, it's all good, when you have some breathing room. 
  6. Soy liked a post in a topic by Kubik in Community update #16 - December 18th   
    🤣 this weirdness is intended, but do not ask me why I was given some explanation I did not understand.
  7. Kubik liked a post in a topic by Soy in Community update #16 - December 18th   
    Intended to make people with OCD go crazy?  It makes no sense....LOL
  8. Kubik liked a post in a topic by Soy in Community update #16 - December 18th   
    I see where Demiron comes from with his observations regarding the forging system.
    I played BF when it first launched and had 10's of thousands of BFPs because of buying cheap retail packs.  Cases of them actually.  I had every card I wanted and many of them.  So many that I had a huge shop selling C and UC for gold so new players could make complete decks.  I would have LOOOOOOOOOOOVED the forge system then.  But what would have happened?  I'd probably have stopped selling my C and UC for gold and put them in the forge.  This would make it harder for a new player to have a dependable path to solid decks.  Instead they would be entirely at the mercy of rng and grind.
     
    Now I'm back to the game maybe six weeks.  I've been buying commons on the AH to fill out my decks and saving toward more expensive cards that I enjoy playing with.  The prices for those things have now doubled or tripled or are simply not available.  The hill new players have to climb just got much steeper.  If I'd been playing for a year or more I would be ecstatic.  A new system that lets me use all my unwanted cards with potential to get something better or different.

    Honestly with how many cards are in the game the time it would take for a new player to have 4< of a card to begin forging is insane.  
     
    Another observation of mine is that the color output does not make sense.  If I put in shadow x3 and fire x1 it would make sense for the output to show 75% shadow and 25% fire chance of the forged card.  Currently it is 25%, 25%, 25%, and 25%.  If I put shadow x4 then it shows 100% shadow output.
     
    Appreciate all the effort that went into this as I think it is brilliant.  Hope we can find a way to balance the newer player's experience though.  It just got much harder to get cards for them.
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