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RainZy

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  1. n3tax liked a post in a topic by RainZy in Introducing... Kubik, our new developer!   
    Congrats man, good to see more developers working on this amazing game!
     
    P.S - Thanks for dedicating your free time to this!
  2. Sekij liked a post in a topic by RainZy in Best Gaming Device   
    I agree with you bro, older consoles are a lot better story wise and have had some amazing games as you mentioned. I am just looking forward to see what they do with the ps5 and Xbox 2? (If they call it that). Since ps4 and Xbox One have introduced stuff like VR gaming etc. 
    I would also like to see more portable consoles, especially with the technology we have today. The Nintendo Switch is an awesome example of game visuals that could rival console games.
  3. RainZy liked a post in a topic by DuellLord in Multiple Accounts   
    I know I wrote most of the following some times before in earlier threads. But I think this is a very important question for the game.
    First, like @RadicalX mentioned, multiple characters/accounts are necessary for the diversity of played fractions. Especially the smaller community (@MrXLink) would mean, that in higher levels (from about earlier blue rank) you meet everytime the same 20 players (just a arbitrarily number) with the same 20 decks (maybe 5 of them will alternate between 2 or maybe even 3). Not very motivating about some month...Same effect will be in the middle ranks (gold) in a weaker expression.
    Just the fact that you as a lower player will meet with higher probabillity a much better player isnt really a convincingly point: Because of the matchmaking-system you meet every rank after a minute or two anyway. This was in old BF depending on the time of the day on average every third match (valued). Because of your mentioned maybe smaller community this will be not really better. But even I think this point can be adjusted: Give the multiple characters on their start an aditionally basic elo not to far away from the "main character" of this account.
    The Sparring ground is NO alternative to ranked for testing because of some reasons. ( @MephistoRoss; @MrXLink )
    First you need a lot of more games than 10 or 20 for reaching a comparable level with a new fraction to your main fraction -> less diversity in ranked.
    Secondly in the ranking queue it will be even more difficult to find a good/fitting opponent because of the splitting -> more fights highrank against beginners -> more frustrating for both. @NedDeppat Do you really think I have fun to follow fleeing werebeasts over the whole map to waste 5 minutes for getting 10 elo???
    Even the problem with "unfair" elo-lose isnt really a valid point. In the first weeks of ranked the elo will not say really much about the skill anyway because of the different number of games different players made. After a while, if the elo nearly says something about the skill my mentioned above suggestion with the adapted basic elo would work. A bit imbalance in elo system is existing too, if I play different decks on the same account and character, because if I play my elo down with a new deck somebody can earn easier elo, if I play it up with my usual fraction I will take away more elo of my opponents than they deserve.
    The problem of daily rewards can solved if you only can get it on one account (and not on each different character) only one time per day.
    Last thing is that I remember someone of the staff explained, that its technically just not possible to find out who is smurfing and not. I know some people playing from the same house than an other player (family, friend ....). So its doubtful to make a rule which observance can not be checked exactly.
    All in all i can understand there here are some concerns about smurfing, but if you think about the whole topic in details, there are some reasons pro smurfing and no indisputatable reasons against. All in all the game would profit on allowing smurfs clearly in the purpose of a higher activity of the players. So please rethink about your current decision against smurfs/multicharacters.
  4. RainZy liked a post in a topic by Sekij in Best Gaming Device   
    B..But new Consoles are shit D: i mean the 8th Gen Consoles where so horrible they had to upgrade midgeneration and the best games for those consoles are remakes, ports from older consoles or sequels that didnt really changed much.
     
    I voted personaly Microsoft and Sony but i think it took only for Sony the vote.... i love the OG Xbox and also the 360 which brought us Achievements which is an awesome feature  and the OG Xbox brought us a good controller (perfected with Xbox 360 release) and nice new IP's also Microsoft pushed the hardware part with Xbox and Xbox 360... not so much with Xbone tho.
     
    Sony mostly for Ps1 similar story as with Xbox brought alot of new games and also i love the ps1 graphics flaire only problem was shitty controller which felt like a ripoff from SNES. And the other Sony console i really like is the PSP .... nice Ps2 Quality games like Valkyria Chronicles 2 and 3, Tekken 6, GTA or even 1 to 1 Port of Star wars Battlefront 2 + beeing able to Emulate a TOn of Systems, all 2D Systems, to some level N64 and Sega Saturn + full perfect emulation of Playstation 1 ALL that for an Portable Device (without shitty touch controlls but having really good button layout) makes it one awesome and unique systems. Only matched by the Ps Vita IF ... the Ps Vita had a stronger homebrew / modding scene but right now its not that advuanced but give it 2-3 years and it will beat the PSP as the Ps Vita should be able to emulate the same systems as the PSP + the PSP it self + having of course the PS Vita games, but still needs time.
     
    I personaly feel that home consoles are obsolet at least the new ones, i love to collect older but new console... dont even understand why to bother they dont even focus on Physical game copys anymore so its like a PC with steam but without cheap games because they sell consoles games even digital version like 10% more expensive.
     
    But i would like to see more Portable consoles they are awesome at least from sony when modable
  5. RainZy liked a post in a topic by NedDeppat in Multiple Accounts   
    https://www.urbandictionary.com/define.php?term=Barcode


    I want easy opponents,
    i want not loose ranking points when loosing,
    i want everyone to know my name

    HAHAHAHAHA cmon guys...seriously? and its battleforge fault your friends not understand the terms of a "training match"?

    i have a wish too, i want all cards from beginning because its unfair in pvp if other players pick good cards RNG before i get them
    also i should be able to destroy everyone with a single deck because otherwise its not fun for me to play

    multiple accounts used mostly to annoy new players or boost a main account through trading or pvp queue

    so a big NO , bann them all on all accounts
  6. RainZy liked a post in a topic by Eirias in Multiple Accounts   
    Just to play devil's advocate here . . . 
    Back in the old days, it was impossible for me to try out a new deck in the sparring grounds against people at "my level." Even though I wasn't in the top 20, beginners could see my rank and would immediately kick me when I tried to join a game. For a while I was trying to learn pure frost (I literally had a deck level 20 without ice guardians) and I wanted to play around with people at a level where I could learn how to play the deck, but they would always get scared and kick me. Or if they did play me and they beat me, the would start chatting to me and telling me how I wasn't any good and I must have cheated to get my rank. Basically it was a pretty unpleasant experience and I could only spar against my higher-ranked friends, but of course they would destroy me if I tried to play a deck I fundamentally didn't understand and that didn't give me much opportunity to learn.
     
    As @RadicalX said, in a small community, your name becomes well known very easily. As an important moderator, will you be able to have "peace" and just play the game, or will you be constantly barraged with messages and friend requests and invitations? The same will likely go for top ranked players and prominent forum members/streamers/youtubers.
     
    I agree with RadicalX's solution: give each person 2-3 characters. In fact, the best solution would probably be to share all assets between those characters, so the only thing that changes is the name and ELO (this way you can't get extra bfp by multiaccounting). To get even fancier, perhaps those alternate accounts could not have an ELO at all and be prevented from entering ranked games--or if they did have ELO, the calculation of the opponent's score would be based on your highest character's ELO (this might lead to rating inflation though).
     
    TL;DR: Playing sparring as a recognizable player is not as easy as it sounds. I recommend allowing multiple characters that all share bfp, cards, upgrades, and quests  but are banned from ranked, so that players can test things in sparring with anonymity. 
    Or maybe you can just enable an "anonymous" mode, where your name and rank is hidden but you can't enter ranked. (but then @Anonymos will have problems )
  7. RainZy liked a post in a topic by RadicalX in Multiple Accounts   
    I think a character limitation would be a more useful way to deal with this problem. 
    -> Having just 2-3 characters on a single account wouldn't affect the low elo experience, because really good players will run through the lower elo range in less than 2 days 
    -> multiple characters will allow people to play more than just one deck which would lead to more diversity in PvP (otherwise almost everyone will just play meta decks)
    -> it helps people to deal with ranked anxiety (especially in a small community, where people remember your name once you've reached a certain level) 
     
    I still think, that having the option of creating 2 or 3 characters will allow a more healty PvP environment (low elo players won't be affected too much & high ranked players can enjoy a less lame version of PvP with different matchups than pure fire vs shadow frost). Having an account limitation is completely fine, but I think multiple characters would be quite useful for the majority of players. 
  8. RainZy liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
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