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Hrdina_Imperia

Map Designer
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Posts posted by Hrdina_Imperia

  1. On 7/20/2024 at 6:42 AM, JunVIII said:

    I rarely do expert map and i do it mostly for the Veteran Achievement. Plus my Ember PVE rank is from accumulation of playing RPVE maps hence i struggled a lot in certain expert map and often feels burdened when in a 2p, 4p / 12p map, especially 2p as I felt I dragged my other teammate down with my blunder. Imagine it in doing daily plus i am not really quick in reaction speed. Could we capped these at the difficulty of Advanced?

    Afaik, those can still be completed on Advanced as well. Isn't that the case? 

    Or maybe it's because of the Ember rank, that you only have Experts? 

  2. 1 hour ago, Kubik said:

    so all squads (with 6 figures) will get damage cut to 1/6 and "(6)" suffix, while windveawers will get "(12)"? Apart from being quite a lot of text added (which I do not think would fit), it removes the "easy" comparing part, because now people would need to do multiplication for most squads

    Not quite. What I had in mind is to use that system only for entities that can attack multiple targets. 
    Squads are still in essence single entity attacking single entity (only exception is multishot Windweavers). So they would not need changes.

    This system would only be avaible for, well, mostly the flying ships and the like. 
    IE. Battleship - 2000 (4) DP20    (Single cannon can do 2000 DP20 to single target, but it does not reflect that 2 cannons can attack same target). 

    Probably not great idea overall, but hey, I did try. 

  3. First thing, kudos for taking the time and effort for these calculations.

    My only idea is perhaps to go the route AoE2 does it. Ie. for Tower, the attack value is let's say 10. For a Castle, which fires multiple arrows, the value is displayed as 10 (4). 

    As such, for units with multiple turrets/attacks, we could go for the single target dmg value with (8) for the number of max stuff that can possibly attack (though this will not be consistent either, because some may all attack single target, some less so, some not at all). 

  4. On 6/21/2024 at 3:03 PM, sharlajjn said:

    You should feed couple boosters to LSS, so can heal them later. Need like 2 instances of healing, before map's t4 location and before last wall to boss.

    Good idea, completely forgot they can do that. 

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