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Interesting and fun deck ideas or card combos to play


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Hey all,

I'm always on the lookout for fun and interesting deck ideas or combo's, so let's share with each other! For this I'm not looking for anything that's good per se, but fun! So hit me up with your weird ideas, silly combo's or convoluted ideas that don't have to work that well, but are fun to play.

I will share some of my favourites.

Kirov Reporting (Constructs)

The deck specifically focuses around creating Constructs and walking down the enemy base. I will usually summon 1 Overlord to go in first with an attack move (Q + Click) while the Constructs waltz in with a single move command (Right click) as they auto-attack anyway. The other spells are mainly to support the Constructs (Unholy Hero/Infect/Stone Shell). The rest of the deck is mostly filler until I get to T4.

Optionally you can put in Rifle Cultists + Offering to churn out more constructs, but I find that's not really necessary.

Main idea: Constructs + Overlord + Support spells

Orbs: P -> P -> B -> G 

Kirov.jpg.6fd0abdc88dad820be8f54449f2bccda.jpg

Moloch Bomber

This deck revolves around a single unit, namely Moloch. Since it's a Fire T4 unit we have to Enlighten it into the game. In the meantime at your base you have 3 Cultist Masters and a Furnace of Flesh that are sending minions into your Altar of Chaos (usually I build 2) to feed the bombs. You send your Moloch into the enemy base, cast a Life Weaving on it, and start dropping bombs. More often than not your Moloch doesn't even have to stop walking as the bombs blow up the base and the Life Weaving spreads even more damage.

This deck became a little better after the update to Altar of Chaos where the bombs can be dropped regardless of enemy presence!

Main idea: Moloch + Altar of Chaos

Orbs: P -> P -> G -> G

Molochbomber.jpg.d957de7b0206d7d810c4f95fd6e22b16.jpg

Spirit Link

Although not super original, I like the idea of a moving base. Basically you make sure you can always have at least 7 linked units walk around, and support them with small buildings on choke points or prior to a base siege. Heal and CC where needed while your units deploy and you have a slow moving but robust siege throughout the game.

Main idea: 7 Spirit Link units + Support buildings

Orbs: G -> G -> G -> G

link.jpg.209973b81e369544174a6b0951436be4.jpg

 

Let me know what your favourite ideas or combos are and how you built around these!

ulvfdfgtmk likes this
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You made me to log in for first time for a while, congratulation!
Your Altar of Chaos deck is really nice, I may try it once ^^


This is my Construct deck, unfortunately I had to get rid of one Construct charge to get Giant Wyrm, to fight TWilight Dragons in rPve, but overall it works well.
contruct.thumb.png.150c0fb99620ebba8925e999de2cf755.png


This deck I call "The Plague Lord", T1 and T2 are oriented at spells for buffing Harvester. The idea is to cast all buffs on Harvester, teleport it behind enemy wall and cast Befallen's Curse on Harvester.
There is something very satisfying to watch all enemies die from desease spread by Harvester, and then Corpse Explosion rest of the foes.
1668854283_plaguelord.thumb.png.3b0f5ceed80d0dd2c371e205e812dbd1.png

PS. I usually do not use Motivate on Harvester, since Befallen's Curse, Mind Weaver and Corpse Explosion are main damage sources.

Edited by Dallarian
ulvfdfgtmk and Metagross31 like this
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