Sephok Posted March 22, 2019 Share Posted March 22, 2019 (edited) NAME: Batariel (P) broken (not the OP kind, the pathetic kind) SEVERITY: 2 .5-ish LOCATION: Forge, probably in any match REPRODUCIBILITY: ALWAYS DESCRIPTION: Batariel (P)'s aura doesn't seem to work right. His aura has difficulty activating and doesn't ramp up. Instead it just dies out. This occurs when attacking a somewhat smaller number of targets (one XL target (Spore Launcher) or three M targets (Grove Spirits)). Batariel (R) has no such problem. Against small units (e.g. Skeleton Warriors) both do fine, but since they insta-kill the rest of the units upon aura activation, I can't observe any advantage purple should have (what is "burn away enemies' armor" supposed to mean?). EDIT: Okay, I now noticed (while hitting walls) that Batariel (P) also gives a +35% ... +75% damage taken debuff. SCREENSHOT: ADDITIONAL INFORMATION: I don't have the upgrades and I don't want to spend the time farming gold to upgrade him. Maybe with the 940 additional Damage at III he would do fine? It could be that he simply doesn't manage to do the required 1250 damage in 4 seconds, although I thought any melee damage would be enough once the aura is active. Edited March 22, 2019 by Sephok Quote Link to comment Share on other sites More sharing options...
Zyna Posted October 4, 2020 Share Posted October 4, 2020 A fix for this will be on the test server in a few days. Volin likes this Quote Link to comment Share on other sites More sharing options...
Zyna Posted October 9, 2020 Share Posted October 9, 2020 Considering the sadness is resolved, I will be moving this to resolved. Quote Link to comment Share on other sites More sharing options...
Chimaka( ͡° ͜ʖ ͡°) Posted October 9, 2020 Share Posted October 9, 2020 Confirmed this as partially Resolved on the test server. Question is how exactly its behavior should work. Currently both debuff auras [+35%] and [+75%] seem to work, but here's how it seems to behave in synthetic Forge tests: First [+35%] aura activates, then stays up for a relatively short time, like 3-4 seconds. Does not get changed to [+75%], though only really seldom changes from [+35%] to [+75%] immediately after (i can be just blind). Second [+75%] aura activates only after about 2 seconds as First one depletted, BUT [+35%] reapplies too at the same time, so now the enemy units in the area are under both auras [+35%] and [+75%]. While so, [+35%] aura deplets yet again quite fast, but the [+75%] stays for way longer compared to [+35%]. Then the [+75%] deplets and either sometimes gets reapplied again after about a second or the cycle restarts from the [+35%]. That being said under both debuff auras [+35%] and [+75%] units get damaged twice, which resolves in a huge short time burst, which actually sometimes outperforms the Batariel (), but mainly against XL units. Against regular (and irregular too) camp formations they perform basically on par. The difference is no more than a couple of seconds, which could be caused by randomness of behaviour on battlefield. Ideally [+35%] should get applied, then changed to [+75%] without overlapping each other and without gaps between the stages, when there is no Aura at all. Also [+35%] shouldn't get reapplied WITH [+75%], when the cycle repeats after [+75%] falls off. Quote Link to comment Share on other sites More sharing options...
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