Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content

Shred

Member
  • Content count

    9
  • Joined

  • Last visited

About Shred

  • Rank
    Watcher
  • Birthday 10/08/1992

Contact Methods

  • Steam
    lordofbears

Profile Information

  • Gender
    Male
  • Location
    Hungary

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. NAME: Convoy not unlocked after completing Slave Master mission solo for the first time SEVERITY: 3 LOCATION: In the Forge REPRODUCIBILITY: Unknown, needs testing, will try to reproduce and edit the post. SCREENSHOT/VIDEO: To be added, will be taken later ADDITIONAL INFORMATION: n/a
  2. Shred

    Auction House prices

    I didn't have the time to look through the topic to see what was mentioned already, but I have a copy of a good list lying around on my drive that has a lot of prices taken from the AH. I'll just leave a link here so you guys can check. https://docs.google.com/spreadsheets/d/1uJd2bSRAn_9YZdM67FgdZU_f-7BxHtW5nVCOI5Kbx5g/edit?usp=drivesdk
  3. I disagree. Tencent acquired Riot way after they became successful. Riot already had a working business model that exploded and made them big. Then Tencent gave them a good offer, and they took it. Notice how the game was already big and working when Tencent put their hands on it. On the other hand, Phenomic was acquired explicitly to make this game for EA. To my knowledge they disagreed with many of the development choices, but they coundn't do anything because EA owned them and they had no word in the matter. Just look at how Infinity Ward deserted from Activision and eventually joined EA as Respawn. Activision was trying to force them to make things they didn't think was right. But they had the means and the courage to show their middle fingers and gtfo because they were a very successful studio and pretty much anyone on the market would hire them instantly. Back then, Phenomic was not in a situation when they could just casually say no to EA and be on their way, so they had to do as EA told them to. And that inevitably caused their downfall. Good thing you brought up advertising, because i have seen none of that happening. Only a couple dozen thousand people ever knew this game even existed. No hype, no trailers, nothing. The Battleforge Announcement trailer didn't even manage to get 500k views on youtube until today. I record a video of myself shitting and get more views than that. What advertising do we speak of exactly? EA is the type of villain who doesn't want to be one, but they make so many mistakes and terrible business decisions, that they make a lot of people mad, and eventually they'll be treated as villains.
  4. Phenomic was a victim of EA's horrible "P4F" business model. EASY was another studio destined to die due to the same reason. All I'm seeing is a publisher buying multiple studios and then letting THEM bleed out after they made mistakes. All of this in times when League of Legends and other very successful F2P titles were already blossoming, effectively statuating a good example of how games can succeed with being TRULY and ENTIRELY (as the name suggests) free to ACTUALLY play. I agree though. Not the best place to argue about this matter, but it came up regardless.
  5. They shouldnt have shut the original game down in the first place, but they are only about money and this game was not making enough for them, because the fucked up the whole business model and couldn't care less about it. Yes, this move was nice from EA. Yes, they seem to be getting better. But one of these "okay guys, we won't kill you legally, and you can keep working on our trash that we threw away because we are stupid" will not solve the problem. It was a nice move. But I still have plenty of reason to hate this company with a passion. And I'm not the only one.
  6. Shred

    Battleforge soundtrack (spotify)

    You have no idea how much i love you for this. Thanks.
  7. Shred

    Opening Tournament

    @bobfrog I already sent a PM to apply as a streamer, but just read the full thread. I wanted to sign up here aswell, just to be sure.
  8. Shred

    Original narratives and music exported

    Yes, i know those packs, but none of them is as organized as mine The first pack you are refferring to is actually a much more complete pack than mine is, that has most of the unit sounds aswell. I wanted to organize them a little bit, i think i managed to pull it off nicely
  9. Hello everyone! Some days ago i exported all the narratives and the music from the game files, and i thought sharing it would make a lot of people happy. When i first heard the narrator's voice after all these years... well... Let's just say manly tears were shed. Long story short, i created an archive with all the music and the narratives included. Without further ado, here is the download link: https://www.dropbox.com/s/jo8u3zej2794beo/Battleforge%20sound%20archive.rar?dl=0 I did some renaming for better readability, hope y'all will like it. Best Regards, Shred
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.