DevDanielson liked a post in a topic by Majora in Community Update #19 - February 19th 2022
Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update!
• Teaser rPvE Nature
As decided (quite overwhelmingly) by vote, Nature will follow up Fire and be the next faction to become available as a new rPvE enemy.
We are still in the early stages of both design and balance, so it will still take quite a while before you can fight your way through a new challenge, but we wanted to give you a little teaser of what to expect.
• Expectation management
For these community updates, we always carefully decide what to share with the public already. We aim to strike the right balance between giving an insight into what we are working on while not giving false expectations about their expected release. When deciding on what to share, our rule of thumb is that it should be something that is definitely happening, even if it might still take quite a while.
For example, Wasteland Terror and PvP Happy Hours are still happening, although in hindsight we probably revealed them too soon. Another example would be the Tower Deepdive from the last community update. This has lead to multiple questions expecting these changes to hit the server soon, even though we are still in early iterations. In this case, the reason we shared the Deepdive already was to let the community join into the discussion and provide feedback about our intended changes.
In other cases, we are sometimes just excited about what we are working on and want to share them with you already! We hope you are patient while we work on our next patch, even if it will probably not include Nature rPvE already. Rest assured that we are hard at work on other exciting things though!
• New artwork reveal
On the day of our previous community update, SpiritAlpha has joined the team as a 2D artist. Since then, he has been hard at work and we can already show you two pieces of his artwork. The first is our new art for the Banzai Birds, spawned from our new card Banzai Lord. Since the card is quite popular, we felt the birds deserved a proper artwork, instead of a recolor of the old artwork.
The second artwork is an icon for Stronghold's new ability "Bombardment", as mentioned in our Tower Deepdive. Bombardment will become an active ability with a power cost and a long cooldown. It deals area of effect damage with knockback and has a long range to enable Stronghold to counter siege units on its own.
Icons will be quite small in the game, but we still like the details that went into this one. We plan to add more icons to other missing abilities, like Thug's and Lost Shade's Unity buff, so look forward to those!
• New tools for new players
Skylords Reborn is an awesome game, but it can be quite hard to get the grasp of it when you are starting out. Various community members have been trying to help newer players get started or improve, including a recently started tutoring program.
• NEW - Volin's Random Rushhour
Every Thursday, Volin hosts a new stream series focused on helping players improve in rPvE. Every week covers different topics, and of course players are encouraged to ask questions and interact. Follow Volin on Twitch, or keep an eye on the stream-channel on our Discord to be notified when the stream starts.
• NEW - Workshops
The recently started community project REBORN hosts special workshops for new players looking for guidance. In these workshops, you get supported by a mentor guiding you through various topics like deck building, spawn mechanics, power management and of course gameplay. You will get helpful feedback from participants and mentors and get advice on your deck and applying the knowledge on the battleground with one of the mentors. The workshops are not a lecture and one-sided, you are highly encouraged to openly engage in discussions with the mentors. The workshops take place every Sunday, if you are interested, be sure to sign-up.
• PvP - Toggy's Fightclub
Every Wednesday, Toggy hosts a PvP Fightclub, where players can train and get commentary on their matches. Whether you are a veteran PvP player wanting to put on a show or a new player in need of some helpful feedback, Fightclub is where you want to be. Starting around 18:30 CET every Wednesday, you can watch the Fightclub live on Twitch, while joining the games in the sparring lobby. You are encouraged to spectate and join the fun! Follow Toggy on Twitch, or keep an eye on the stream-channel on our Discord to be notified when Fightclub starts.
Need more help on PvP? Be sure to check out the Tutor and Apprentice Discord, and the PvP guide written by two of the best PvP players; RadicalX and Hirooo.
• Patreon update
Skylords Reborn is being worked on by a team of volunteers. The game is free to play, and we do not make any profit of it. We have been able to pay for our server through the donation of generous Patrons, and our current savings are high enough to support server upkeep costs for years to come. Since we are currently not allowed to spend money on other areas (like marketing), we decided to put the Patreon donations on pause. Should this situation change, we will open it up again.
Thank you so much for supporting Skylords Reborn over the years!
• Skylords Reborn Wallpapers
Now that the Patreon is not available anymore, we have decided to release our previously Patreon exclusive wallpapers to the public. Our former artist ArtRhino has created 38 great wallpapers with a new take on various units, spells, buildings and area's in the game. You might have seen some of them already during our stream or as banners for the Community Update. Now you can look at them in all of their glory and tell that coworker glancing at your screen about our great game!
You can find all the wallpapers here.
• Tournaments / Events
• NEW - Community Map Challenge #4: “Lyr’s Distress Call” - UNTIL 21st February 2022
Dallarian has hosted another winter themed event! The event will be run on a brand new one-player community map, “Aeglos Fortress”. Complete the map with a few restrictions and win some prizes! Be sure to check it out, since there are also prizes for the less experienced players.
• FINISHED - Official 2p rPvE Contest#2: The Bandit Alliance
We were looking for the fastest time with only one rule: each player could only spawn one single unit with ground presence through the whole run!
You can rewatch the stream and find out the winners on our official twitch channel.
• SOON™ - PvP League
Some exciting news for our PvP players. Toggy is hard at work on creating a PvP league, where players can compete against opponents from the same skill level over the duration of multiple weeks. More info in the coming weeks!
• Host your own event / tournament
Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
• Team changes
Our team has seen quite a few changes in the past weeks.
Pascal has left the team as our Lead Moderator. Dutchy will take over his role and is our new Lead Moderator.
Our Global Moderators DragonOfTime and Lontzek have also left the moderation team. To fill in these spots, Dallarian and Naturee are our new Global Moderators.
We would like to thank each of them for their contributions. Moderation has always been a very important part of the Skylords Reborn project, and we wouldn't have the community we have now without their help!
As mentioned above, SpiritAlpha has joined the team as 2D-artist, working alongside Tweeto to add new artwork into the game.
Lastly, Killbuster has joined the PvP taskforce. He helped us greatly with the testing process while providing very constructive feedback and suggestions.
• We need your help
Unfortunately, we currently do not have enough volunteers to continue implementing any further voice lines and sound effects into the game.
Now that we are able to implement voice lines and audio into the game (thanks to some great voice actors helping us out!), we are looking for someone to help us with audio post-production and quality control.
• Open Position: Audio Editor
We would love to continue adding voice lines for more cards and narration for new maps. As an Audio Editor, you will be responsible for selecting and extracting the best takes, doing post-production and making sure the overall quality is high enough to be implemented into the game. If you have more skills, you will also be able to design new sounds for the game as Audio Producer. Click here to read more and apply.
We are also still looking for a new Community Manager, who can help us with these Community Updates. If you are interested or have any questions, please reach out to us.
• Open Position - Community Manager
As a community manager, you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator (previously Community Manager) to communicate staff and project decisions to the community through, for example, The Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed and be up-to-date with the state of the community. Click here to read more and apply.
• In Conclusion
And that's it for this Community Update, thanks for reading!
As is tradition, this community update comes with a scratch code.
The code will reward you with a mini-booster: COMM-UNIT-YNEW-S19B
The code is valid till March 12th, when we will bring you another Community Update.
As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments!
• Skylords Reborn Documents (Deepdives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update #18
DevDanielson liked a post in a topic by Majora in Community update #16 - December 18th
Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future.
• Anniversary Stream
In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more!
Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it.
If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release.
• Patch Reveal + Toggy Stream
Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today!
See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight!
There will also be a quiz where you can win the new cards, so be sure to check it out!
The Stream is happening at twitch.tv/dastoggy
We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years!
• New Cards
This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game:
Coat of Protection
Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here.
Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here.
Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive.
Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range.
The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight.
Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units.
While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover.
A word on Wasteland Terror
Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can..
• Voice Actors Update
Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help.
Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock.
We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards.
Here is what you can expect from the sinister Banzai Lord:
And here is what you will hear leading the Amii Paladins into battle:
We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue.
• Balance Changes
Alongside new cards and features, we will also release some balance changes this patch.
Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank.
There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well.
You can check out all the details and explanations for the changes in the patch notes.
• Free PvP Decks Updated
We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience.
Here is a quick recap on where you can find the PvP decks:
- Select the sword on the top right of the menu to select your 2 free PvP decks.
- Free PvP decks are fully upgraded decks, that can only be used in PvP.
- You can select two new decks every day*, if you want to switch things up.
- You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa.
*We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours.
• Updated PvP Starter Guides
On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play!
The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need.
You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there.
• New Fire rPvE Preset
It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy.
Please let us know your feedback on the forum or discord!
One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature.
Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging.
We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it.
• Legacy Avatars
We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely!
In the future we are also planning to add additional avatars that can be collected through special events or achievements.
• Advanced Filtering
Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes!
• Booster Discounts + Santa
As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords!
• Team Changes / Open Positions
It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team.
Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well!
Open Position - Map Tester
As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information.
Open Position - Client Developer
As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information.
Open Position - Game Server Developer
As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information.
• In Conclusion
And that's it for this Community Update, thanks for reading!
Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022.
We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y
The code is valid until January 8th 2022, which is when our next community update will release.
We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below.
Community Update #13
Community Update #14
Community Update #15
DevDanielson liked a post in a topic by Majora in Community Update #11 - September 11th 2021
It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
A big thank you
We want to start this update with a big thank you to the community. When we posted our feedback survey two weeks ago, we expected maybe 100 of you would take time out of your day to give us some feedback. But you completely blew us away, with over 1150 responses so far! We will close the survey this weekend, so if you still want to provide us with some feedback (and get a booster) make sure to do so before Monday.
So far the survey has already provided helpful insights and feedback, and many kind comments. We are glad that overall you seem to be happy with the state of the game and the changes we are making. Everyone is working very hard on this game we all love, so we are glad you are here for the ride.
On a personal note, I am very grateful to be the community manager of such an awesome community. Every single one of you makes this game tick. Whether you are a casual PvE player, climbing the ranks of PvP, helping newer players out with some cards, finding new speedrun tactics, discussing balancing changes with us, or just enjoying the game; thank you for being part of our awesome community!
I would also like to thank everyone from the team who put hours upon hours into the project. It's an honor to work alongside you on making Skylords Reborn the best it could be.
So thank you, all of you!
New Patch + Reveal Stream
Our newest patch has released! After months of balancing, testing, fixing bugs (some even from the days of EA that only now come to light) we have released our biggest balancing patch yet. To celebrate the occasion, we teamed up with Toggy for a reveal stream, where he went over the patch notes, played PvP games and gave away some boosters. You can rewatch the stream here.
This patch has a lot to love, including suggestions from the community that we got as feedback on our community updates or through our social media channels. Suggestions like adding a power well and monument to the forge for testing, or being able to look at lobbies while players are in a ranked queue; we are happy to work alongside you and make this game better.
This patch also contains many requested balancing changes to cards. Ravenheart finally has its new design, and combining it with the changes to Jorne now allows players to play a viable legendary-themed deck. A lot of effort was put into making Pure Frost more rewarding to play, with many new tools focused on shields and freeze. Speaking of Freeze, the new Warlock allows interesting new fire/frost builds as well. We hope you will enjoy playing with these cards and experiment with new deckbuilds.
You can read the full patch notes here. Alongside a 15 page document for the balancing changes, there have been so many changes that we decided to post the rest of the minor changes to the Wiki. Among those are description and class fixes, animation changes (for example Brannoc and Backlash) and all kinds of Quality of Life changes. A special thank you to our Skylord of Honour LEBOVIN for helping us with this patch and updating the wiki!
Two things that are notably missing from this patch are the upgrades to our free PvP decks (as mentioned here), and the changes to Avatar of Frost (as mentioned in our Deep Dive for Pure Frost). We expect the changes to the free PvP decks to be implemented in the coming weeks. Because of some unforeseen bugs, the Avatar of Frost changes did not make it into this patch, but we still intend to bring some changes to him. We will continue to work on this card and share our status on the balancing discord.
Here are a few fun insights and pie-charts (who doesn't like pie charts?) from the survey. We will spend the coming weeks going through all the data once we close the survey.
• Did you play the original BattleForge from EA (2009 - 2013)?
• How long have you been playing Skylords Reborn?
• How do you feel about the economy of Skylords Reborn?
• How do you feel about the odds of getting promo cards in Skylords Reborn?
• Are you aware that you can adjust the contents of the free PvP decks? For example, swapping a free card for a card in your own collection?
The following questions were regarding your opinion on new content
• Lore / Backstories
• New voice-lines / Sounds
• Adding voice lines to current units that lack them (for example, Amii Phantom, Dryad, Brannoc, etc.)
• New campaign maps
• Adding pure factions for rPvE (for example, mono Fire as enemies)
• Defence rpve (defend against waves of enemies)
Community Updates will move to a 3-week schedule
For the past ~3 months we have been giving you an biweekly insight of the things going on behind the scenes with Skylords Reborn through these community updates. While the feedback has been very positive (thank you!) we feel it would be better for both our workflow and the quality of the community updates to move them to once every three weeks. Time zone differences between team members, fulltime jobs and us wanting to provide good quality content and updates, has resulted in some last minute stress spikes to get the updates done in time and have something worthwhile to share. We feel that by moving to a 3-week schedule, we can keep up the quality and content of these updates. In between updates you can of course always find us on our social media and in the game. Rest assured that our team will keep working just as hard on getting you new features, better balance, and the long awaited new cards!
Open Sourcing of New Sounds Converter
We are excited to announce that we have made great progress in decoding BattleForge's format for sound files. BattleForge uses a special format called "snr" to encode any sounds, and so far we were only been able to convert these sounds from snr to conventional formats like mp3 and wav. Our developers have built a converter from wav to snr, which will allow us to add new sounds or voice lines to the game!
Unfortunately, our converter is not yet perfect, and during conversion a lot of quality is lost, making them currently unfit to be used in the game.
We are open-sourcing this application in the hope that the community can help us solve this problem. We would appreciate contributions to help improve the conversion! Some additional info can be found in the application link above, and this old forum topic.
New Team Members / Open Positions
Some team changes since the last community update. DutchyDutchy has been promoted to Global Moderator, and Madgadget has joined the team as a discord moderator. Their help is much appreciated, as Ultrakool and Bradley left the team as Global Moderators. We want to thank everyone for their contributions!
We could definitely need some more help with the Skylords Reborn project however.
Below are two roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk!
Open Position - 3D tool developer
As a 3D tool developer you are responsible to solve one of our biggest technical challenges that will boost the project to the next level: the ability to modify existing 3D models. We already have an internal tool capable of adding new cards using existing re-textured models, but we have no way to meaningfully modify the geometry, animations and special effects. You will be responsible for researching the way BattleForge represents their 3D models and develop tools and a workflow capable of modifying different aspects of those models. The ultimate goal is to be able to add new models with animations and effects never seen before. There have already been very good community efforts and already a lot is known.
Open Position - Backend web developer
As a backend web developer you are responsible to maintain and extend the backend of our current and future web applications. The primary project you will contribute to is a feature rich platform which aims to provide various extensions and integrations for Skylords Reborn. As of now, this platform is for internal use only as the focus currently lies on creating internal moderation tools. However, after the moderation tools reach a satisfactory state, we plan to make this platform public and expand it with features like a new and improved cardbase, leaderboards, a system to download, manage and share your replays, and various other useful extensions. There is a lot of room to contribute in, as this platform is still in its early stages of development!
We are also in need of French and Russian translators. If you speak this language in combination with good English language skills, please help us out!
Thanks for reading!
We will update you again on the 2nd of October! In the meantime, we would love to hear your opinion on the latest patch.
s always, we are open to feedback so please let us know!
Here is a scratch code you can redeem in-game for 100bfp: COMM-UNIT-YNEW-S011
The code is valid till October 2nd. Please note you can also get a booster by filling in our survey.
Community Update #8
Community Update #9
Community Update #10
DevDanielson liked a post in a topic by Majora in Suggestion: add a 'multiplayer' to the 'Welcome to the forge!'
While a fun idea, I could imagine it being quite annoying if you are in a 4 player group (or god forbid 12 player) and everyone starts spamming units and spells like crazy, lagging your computer up. It could be fun to test stuff out though, but then it should be optimal and not by default on.
I think Ladadoos is the Forge expert, so he can better guess if such a feature is do-able and/or a lot of work.
Metagross31 liked a post in a topic by DevDanielson in Suggestion: add a 'multiplayer' to the 'Welcome to the forge!'
May it be possible to have an multiplayer units in the 'Welcome to the forge!' arena at the start of the game?
So for example, people who are in the same team/group see each other units in the forge arena. This could be a little fun (low-priority) feature.
Does anyone have any thoughts about it? Good idea? Bad idea? Maybe other todo's have a higher priority?
DevDanielson liked a post in a topic by Ladadoos in Skylords Reborn: Open Staff Positions
Thanks for the question! As of now, not particularly. Even though everyone's time is very much appreciated, I am afraid 3 hours per week would currently not justify a developer role. Your time availability sounds like it would be more suitable for an open source project, which we are not as of now.
DevDanielson liked a post in a topic by Ladadoos in Software behind forum.skylords
This forum is from Invision Community, we use the IPS Focus Animate theme and have a few plugins for example for the Patreon integration or multi-account detection. It's an off the shelf solution that has worked out fine thus far, although sometimes leaves features or customizations to be desired. Besides some tweaks here and there, we did not change much. I know Invision Commnity uses PHP with a MySQL database, but as for what exact technologies they use in the forum itself I think you're better off looking at their documentation/website. But maybe the mention of PHP scares you away already
No, they are not. Projects are open sourced when we think it makes sense and is appropriate to do so. Unfortunately up until now this has rarely been the case. With that being said, we will be open-sourcing our special effect editor that we finished not too long ago, as can be seen in our community update.