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macabi

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Everything posted by macabi

  1. Bummer. During Battleforge days promos were given as rewards. So How about one promo to all those players who helped with Beta testing all this time?
  2. Are we talking "Upgrades" only? or both "Cards" and "Upgrades"? Regarding "Advertisement", I would highly recommend approaching PC Gamer Magazine. An article on this magazine can insure we get enough players to cover all games types 24 hours a day.
  3. I always believed that 20 card deck is not enough. There are so many cards that allow for unique strategies as well as allow to counter certain strategies. 20 card limit will always put limits on what we can do. Often it's a matter of luck if we have the right cards to counter our opponent's strategies (cards). Adding 2 or 4 cards to a deck won't do any harm. On the contrary, it will allow for a more versatile and dynamic game play where game tactics are even more important.
  4. Sorry, I meant to post it on the bug forum. Good to know about Befallen's Curse. I didn't notice that card was applied on Brannoc.
  5. Please take a look at the attached recorded games. In this 2v2 PvP I (Macabi) applied "Surge of Light" twice on Brannoc between 12:05 and 12:25. On both times "Surge of Light" didn't heal Brannoc. Is this a bug? or is there any other reason for that? 2v2 PvP.pmv _log_proxy_0.zip
  6. What are your plans for advertising the game once it is released? Right now most RTS players don't know about the game. Do you have contacts within PC Gamer magazine or any other publishers to insure an article about the game? I have send numerous emails to PC Gamer writers and so far I haven't received even one reply. What about Steam? Are you able to add the game to the Steam platform?
  7. I agree 100%. Very good points. The market will work itself out and it doesn't matter if card prices go up or down. When card prices go up it is more economical to buy boosters and sell the cards at high value while adding more cards to the market which causes card prices to go down. When card prices are too low, players will not buy boosters and instead just buy cards at the AH creating more demand while lifting prices up. Eventually the market will balance itself at a certain point be stay stable until a new change takes place. This thread is about the major shift to a much slower grind. The grind for BFP have more than doubled as I illustrated at my above post. After playing for couple of days I found myself very discouraged. Right now there is no point for playing 60 minutes each day. There is also no point for playing every day. One of my suggestions, to encourage players to play longer on a daily basis, would be to increase the booster discount from 100 BFP to 250 BFP after 60 minutes of game play (1 limit per day). It doesn't even have to happen on the same day. A player can play 40 minutes one day, and on the seconds day once he plays for 20 more minutes, he would then be able to buy 1 booster for 200 BFP instead of 450 BFP. Make that change and you will see that players are much more encouraged to play, and play longer each day.
  8. The Antivirus detection problem started only after this latest patch. It didn't exist before the latest update. Therefore, the conclusion is that recent modifications are causing it. So my question is - is there another to achieve the latest changes without making McAfee think the Launcher program is a virus. Maybe Kubik can help.
  9. I have exclude the Launcher.exe in McAfee and it is now fine for me. However, many players out there may not be able to figure out the problem which will result in them quitting the game. So I believe the developers need to resolve this problem soon since we don't have enough players to begin with.
  10. It looks like you already have a good idea for what causes this issue. Surely there is another way for doing what you need the program to do without making McAfee thinking the Launcher is a virus.
  11. McAfee is not user friendly when it comes to adding files to the "Exclude List". Other than that it is very user friendly and very popular. Players who use mcAfee will not give it up for Skylords. There are many free games out there they can play instead. So, from one Computer Programmer to another, my advice to you is to figure out the new cause for this problem and fix it.....
  12. The balance problem of the game is obvious if we take a look at card prices and how often certain cards are used while others are not. some cards are so much better than others making them very popular so their price is much higher. For example, some Ultra-Rare cards are worth only 20 BFP in the OH and then you have "Infect" that cost more than 5000 BFP. The solution for this problem would be to boost unpopular cards in order to make them more powerful. That will increase their use as well as their value and while reducing the value of current popular cards. This will have to be a never ending process that keeps boosting unused cards to a certain point. That is how I we can bring card values closer together while making unpopular cards more popular and more useful. This will allow players to adjust their game play and develop new strategies which will make the game more exciting.
  13. I managed to do that, but McAfee is NOT user friendly and it is hard to figure it out. You will lose many players because of this issue. Many players won't be able to figure out how to fix that and they will quit the game. You must figure out what change is causing this issue and resolve it. This problem did NOT exist before the recent change.
  14. Recent BFP Changes that reward 250 BFP for 60 minutes instead of a Booster for 30 minutes are Bad for Daily Players. Before the changes took place players would have gained 2 boosters over 2 days after playing 30 minutes each day which is worth 900 BFP (for 60 minutes of game play). Now, with the recent changes players have to play 60 minutes each day (for 2 days) in order to gain 500 BFP (120 minutes total of game play). If you add the 100 discount for a booster that you can claim the reward is actually 600 BFP. So not only players have to play 120 minutes over two days (instead of 60 minutes), players end up making even less - 600 BFP vs 900 before for half the time. I understand that the new system is trying to help none-daily players to earn more, and that is fine. But why reduce the reward for daily players? and by so much? At the very least allow players to earn 250 BFP for 30 minutes of gameplay instead of 60 minutes, and then add more (reduced) reward for 30 additional minutes. Also, booster are NOT worth 450 BFP. Their average worth is more like 200 BFP. Therefore, the daily Booster discount should be at least 250 BFP instead of 100 discount. These recent changes will only discourage daily players from playing every day. I play most days and I am very discouraged.
  15. Starting a 12 player game causes the game to crash to desktop. This happens when there are 12 players present. With 9 players, 3 on each map segment, the game starts as it supposed to.
  16. Cannot pick Gold Chests on 12 player maps. The game won't allow to pick them up.
  17. This happens to me too every time. I had to disable McAfee to get to the launcher screen. The game freezes and doesn't launch. In some cases I get an error "Connection Failed" after 30 seconds or so despite the fact that my internet is up and running. You should restore the previous version back until this issue is resolved.
  18. Can you please be more specific? If this bug reporting is lacking some information then please indicate what additional information you need. I think this is a simple and clear bug that does not require a use of template.
  19. When executing the game I am getting the following error: "Could not start the launch process, Access Denied" This happens because McAfee Antivirus blocks the Launcher program thinking it's a virus. This is a new problem as a result of the new update. Please resolve ASAP or provide a work around with McAfee. Right now I don't see any options with McAfee to allow the Launch program to run.
  20. I am sorry Zyna but I am too busy to install the test server and try to re-create the problem for couple of hours., I don't even have time to play Skylords every day.
  21. This issue happens for games longer than 2 minutes. It happens all the time with 2v2 PVP where one player quits and the other 3 players continue playing the game.
  22. Sorry, but I am not on the test server. Also, this bug doesn't occur every time. Lately it hasn't happen to me on the regular server. The best solution to fix this issue is to add the small window - "go back to game" that usually shows up when you join someone else's game after you venture out. When you host your own game that window doesn't show up. Fix that and you will fix the entire problem.
  23. MrXLink, I understand your logic and in general it makes sense. However, my concern is that it will reduce the incentive to play the game every day which will result in fewer players Online. That would be bad because we don't have enough players as it is. So I would like to propose adding a 10% chance (each day) where a player who plays for one hour could get a booster reward in addition to the other rewards. I believe that this 10% chance to win a booster will encourage players (who can) to play every day.
  24. They won't be able to implement your suggestion. That would be a huge change to the game. However, I would like to see a deck slot increase from 20 to 24. That may be a big change too. Am I correct?
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