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Armatistis

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  1. Name: Pyramid of Creation Tier & Orbs: T4, Nature x 3, Neutral x 1 Type: Building Power: 320 Hit points and Size: 2000 Attack value and Type: None. Support building Passive Abilities: Slowed Construction Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected. Use Amii Monument model as a base. Explanation of idea behind the card: T
  2. Greetings. I would like to present my Entry to the Skylords Card Design Contest. Name: Guardian Of the Grove Tier & Orbs: T3, Naturex3 Type: Unit Power: 200 Hit points and Size: 1600 & L Attack value and Type: 1000 & melee (General Counter) Passive Abilities: Swift. Its a horse, it goes fast. Active Abilities: Switch Modes to gain: Grove's Touch: Units in a 10m radius around the caster regenerate 2 % of their maximum HP per second while this ability is active. Slow. Unit is slowed. Use Lyrish Knight or Dreadcharger model as a base. Enla
  3. NAME: Is root network bugged SEVERITY: 3 LOCATION: Forge REPRODUCIBILITY: ALWAYS DESCRIPTION:As the title suggests, I've been having difficulties realizing what the description says in-game about entities being connected in a network. Ive tried creating networks with Tree-fiends and Living towers, which according to the card "should shoot faster", but counting the seconds between shots, nothing happens. Treefiends especially seem to be on some kind of roulette behavior, where shooting the second shot takes 5 seconds after the first (sometimes), but the 3rd comes 10 seconds after the 2
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