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SilenceKiller99

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Posts posted by SilenceKiller99

  1. Iam not an expert at all, just thought those screaming sounds were metal exclusives xD 

    and even if you are not a fan of a certain type of music or genre, you might like just a single song of it...

    Q: may we submit entries, so you can either deny or repost them?

  2. lol I can sense some salt in your words xD

    It looks like a dumb card at first, but it might be useful for some mission. maybe for speedrunning, to get your slower units out of a dead-ended path quickly. Also, 40 powercost is really low, the main problem would be the deckslot I think...

  3. I dont know if it is as OP as the firedancer... but then it would be a pretty good card. 

    The damage is a little lower tho, 80 per shot instead of the 100 from firedancer. Also the siege bonus is only 50%, while firedancer has 75%. So it is definitelly not as strong as firedancer, but it has an extra active ability.

  4. 19 hours ago, Loptous said:

    How does Artillery have life stealer? I know it's supposed to be a Bandit theme, but for this? Not only does it not make sense, but I really don't see the point...

    Life stealer does not make sense on artillery? Because it is a building it can not steal life? 

    Why can units steal health in the first place? That makes no sense either, so I wouldn't be worried about it xD (Although, I understand what you mean)

     

    Also, looks like a lot of damage, but I never was a bandit guy, so never used it.

     

     

  5. Icefang raptor... look really cool and awesome, but in PvP there won't be many S units in T2. For the few S units in T2 frost splashes have better options like lost reaver, razor shards, scythe fiends, or just MA and frostmages from T1.

    The shieldbuilding thing looks lame, but would the shield stack with other shields, like the shield building spell for instance. That would make it way more powerful, but also more expansive

    @Nick I am not sure if Loptous (the op of this thread) is cool with people just posting stuff. It might be better to send Loptous a pm with the card you want and he will then put it here.

  6. Its a need in PvP t1 nature, the blue affinity. It reduces damage from enemy attacks (indirectly lowering enemy unit attack value by 25%), and makes things like eruption a little more tricky, cause it won't kill 300 hp units anymore

  7. 8 hours ago, Nick said:

    I want to add a section about what you should do in certain scenarios. How accurate is this statement?:

    "After the opening skirmish if you have a slight advantage then you should well up, if you have a slight disadvantage then you should wait for the opponent to well up and then attack, if you have a large disadvantage go on
    the defensive and wait for the best moment to go up a tier, if you have a great advantage you could either take a well and attack(more risky as if you fail the attack then the game might even out) or take a well and an orb." 

    If you think something in this statement is wrong please tell me

    Yeah, exactly what SunWu said above. But another problem with such statements is: 'slight disadvantage', 'great advantage' and 'large disadvantage'... what do they mean? what is the difference between a slight advantage and a medium or large advantage... 50 power could be huge because it is another squad of archers if the fight continues, but it is less important if you try to well/orb up... So if you try to include such statement you gotta be really specific, and even then (as SunWu said) they are really dependent on the situation.

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