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Akula's Achievements


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  1. Promo Overlord or Promo Avatar of Frost would be interesting to see...
  2. He will kill us with his disintegrator eye.
  3. It's a difficult card to play. Only useful in PvP, and is very risky to play it, it has few hp, but the 50 mana power points worth if you play it well.
  4. Does someone knows the Consruct's death quotes?

    1. Ladadoos


      I am assuming you mean Construct, right?

      Anyways, he has 2 death sounds:

      1. Integrity......lost.
      2. Failure....imminent.
    2. Akula


      @Ladadoos It was the one, thank you.

  5. He is a pirate... Do what you want 'cause a pirate lives free, you are a pirate! Yar - har - fiddle-dee-dee, being a pirate is all right to be! Do what you want 'cause a pirate lives free, you are a pirate!
  6. Low hp, so it could be a risk. If you mistake the combo, you will pay it...But if you play with other player in PvE, you can make interesting combos.
  7. @Kaliber84 Sure, even the example of Harvester and the begginer's idea of enlightenment restrict the guide, but I think that encouraging newcomers to try advance decks will help them to win in PvE hardmode maps. Fighting with extra-size monsters when you only can spawn a few large monsters is a risky way to play. But I understand your points, begginers should play with cards that they are easy to play. But it could be a good idea that in the future, in this topic, to open a debate about decks for hardmode maps. The guides are not only for begginers, I was suggesting about the idea of making a 3-4 element deck arround enlightenment. It's obvious than a begginer can't afford that card, or even know that it exist. But instead of giving false hope, I'm trying to encourage to experiment different and advanced decks.
  8. Well, I think that you focused specially in a general idea of the game. But like Treim, i can't say that having more than two colors is a bad idea. Let me explain. There is a nature card called enlightenment. It's a ultra-rare spell and in the old Battleforge, his cost was about an average of 1500 BFP. I can say that it is one of the bests spells in the whole game. When you cast it, you can play a card with ANY requirements (But I don't remember if you had to pay the card's cost). That card is awesome, because if you have a pure nature deck, you can play with shadow or fire cards if you want. Imagine that you have in your pure nature deck an Harvester. If you don't build 2 shadow orbs, you can't play the Harvester, but if you cast Enlightenment you can play with the Harvester without having to build the orbs. The T-Guide of every color are short, but I know that it will be changing with the time. However, excellent guide, it gives a general idea of the PvE decks and it incentivate player to play more PvE for the 12-players maps.
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