Jump to content

Fundus

Member
  • Posts

    85
  • Joined

  • Last visited

Posts posted by Fundus

  1. I use Ice Guardian alot in rPvE 9 and i never found him underwhelming. In certain situations he is even better than Frost Mage for example when dealing with Lost Spellbreakers and Manabeasts. Ice Barrier is a must have card for frost t1 anyway so there is absolutely no need to change Ice Guardian.

    Dallarian likes this
  2. 26 minutes ago, Metagross31 said:

    How are you supposed to find that out though?
    There are people with low ranks and deck levels, that are very well capable of carrying their own weight, while others have high ranks and deck levels and are more a burden than a help.

    Actually there arent many people who can handle hard lost souls maps where you get insta attacked by vigils at T1.

    When i play rPvE 10(which is not very often) i want everyone to have meta decks with fire T1. Of course there are plenty of players with meta decks who still fail because they either attack too early or refuse to help their teammates with eruptions thats why i said "simply kick players who are OBVIOUSLY not ready for rPvE 10" because you never know if someone you just met is ready for hard maps or not but you can definitly reduce the risk of instantly losing a match by kicking people who have something like Nox Trooper+Splicer+Motivate as their T1.

     

  3. If this problem cant be fixed shatter ice should be removed in my opinion. Its so bad for me that i just dont want to play with frost players i usually ask them to change deck or i kick them.

    If someone uses shatter ice i usually get multiple 1-2 min freezes per game this is completely broken.

  4. I know its a little of topic but i always wanted a difficulty level between 9 and 10. 

    rPvE 9 is usually way too easy and boring especially bandit maps the only challenging enemies in rPvE 9 are Lost Souls and Fire after T4 but getting to T4 is very easy on fire maps and i really dislike that. Twilight can be challenging sometimes but usually its very easy.

    In my opinion there should be a difficulty level between 9 and 10 where all enemy factions are slightly harder than lvl 9 Lost Souls. So you can have challenging matches which require teamplay but can still be won with random players. Another option would be to make map of the month always Lost Souls or Fire.

  5. 18 minutes ago, Kubik said:

    What should I say if you call 8 years old CPU "newer"?

    Sure the i7 6700K isnt a high end CPU by todays standards but its still pretty decent and i never have high CPU GPU or RAM usage when i play Battleforge.

    If the i7 6700K is too weak which CPU would you recommend and why wasnt it too weak before the last update?

     

     

  6. On 11/2/2022 at 10:36 PM, WindHunter said:

    Small update on upcoming changes to Batariel. I am posting it here due to how much discussion has occurred around the card:

    Batariel:
    1. Stage Duration (both affinities):
       A. Stage 1: 4 sec --> 5 sec
       B. Stage 2: 4 sec --> 5 sec
    2. Stage Threshold Value (both affinities): 
       A. Stage 1: 1200 damage --> 800 damage 
    3. Damage per Stage Batariel (r)
       (a) Stage 1: unchanged
       (b) Stage 2: 150 dmg --> 200 dmg
       (c) Stage 3: 200 dmg --> 300 dmg

    When will these changes be implemented? Its been 2 months now and i really want to play single Batariel decks again.

  7. On 11/23/2022 at 5:37 AM, WindHunter said:

    In response to both community feedback and from testing without our PvE Taskforce, we have amended the upcoming changes to Forest Elder as follows:

    New Iteration 2
    1. Pest Plants (add to both affinities): 
       A. Poison damage: 30 dmg per second --> 50 damage per second
    2. Forest Charm Rework:
       A. No longer applies a healing buff to up to 10 units over a 30 second period. 
       B. NEW - "Every 2 seconds, friendly units restore up to 300 life points, up to 3000 in total. Also affects the caster. Lasts for 30 seconds. Reusable every 60 seconds."
    3. Class: Beast Dominator --> Beast Commander
    4. Flower Power:
       A. Nature affinity, Gifted Flower Power: no changes
       B. Shadow affinity --> Frost Affinity (Blessed Flower Power)
          - Allied units in range are not slowed by unit collision

    We have decided to add Pest Plants to both affinities after tests showed that melee-unit army compositions (Forest Elder + Colossus) struggled to be successful without heavy reliance on Thunderstorm. This should also help early T4 clears which often rely on a single Forest Elder. The Forest Charm rework is as previously mentioned and has shown itself to be much stronger than the original ability. As such, we have changed its cooldown back to 60 seconds. Given that Pest Plants is now a standard ability for Forest Elder, we decided to start from scratch and develop a new affinity effect. The goal here is to enable melee heavy Nature armies, but testing showed these were often substantially hampered by the slows generated via collision with enemy units. By removing this collision effect, Forest Elder(b) will enable melee units to charge towards priority targets unimpeded. The end result is that Pure Nature players should have two standard army compositions, one with Forest Elder(g) & Primeval Watcher and one with Forest Elder(b) & Colossus.

    Sounds good.

    1 hour ago, Blitzling said:

    Nerf the bird chirping please

    No please dont.

  8. I dont know how other players feel about this but the decks and strategies that i enjoy the most are not the strongest and most efficient ones but niche decks and strategies.
    For rPvE 10 this is different but for rPvE 9 and Campaign maps strong meta decks get boring fast in fact niche decks and strategies are the only reason why i still play rPvE 9 every day.
    A simple solution would be to leave the poison effect as it is or buff it but also add the increased damage against paralyzed units. Then we could still use one man army Forest Elder decks.

    JarodDempsey and Draconnor like this
  9. On 3/27/2022 at 12:48 AM, WindHunter said:

    1. Pest Plants Rework
       A. Remove 30 dmg/s poison effect
       B. Add +40% increased damage to paralyzed and disarmed enemies. -
       C. New Description: "Unit is surrounded by pestering weeds that poison enemy units within a 30m radius. All paralyzed and disarmed units take 40% more damage while being near Forest Elder."

    Please dont do that one man army Forest Elder P decks with Liveweaving and Unholy Hero are one of my favourite fun decks. Just make Pest Plants stackable and maybe buff damage to 40-50 points. First you ruined Red Batariel and now this...

    Draconnor likes this
  10. Yeah you are right how well a card performs really depends on the playstyle and the skill level of the player. Even before the nerf alot of casual players failed with Batariel on harder maps either because they misplaced a spell or simply because they attacked too early and ran out of energy. For the average casual player red Batariel was never OP because all it took was one mistake and Batariel died. 

    I simply judge cards by how well they perform in tough situations in rPvE 9 and for me Giant Wyrms+Unity+Bloodthirst is a much better choice now.

  11. It depends on how you define dead sure you can still win easy rPvE 9 maps without a problem but in its current state red Batariel is outperformed by almost all popular cards/decks.For example Fire Dragon Wasteland Terror Bloodhorn Giant Wyrm purple Banzai Lord and many others.

    Just because you can win easy lvl 9 maps doesnt mean red Batariel hasnt been nerfed to death. You can win most lvl 9 maps with Kobold Engineers.

     

     

     

     

  12. 8 hours ago, Cocofang said:

    Juvenescence is a non-factor. Strength gets overwritten by Unholy Hero. Resilience does help, so does Mo. Dipping low on Bata is just a matter of heal timing. I played a bit more on the edge, mostly because I have to get accustomed, but it can be done much safer.

    Generally, 4P rPvE9 has other players doing something, yes. The measurement for viability isn't if I can tell the other 3 players to go afk and still win. Clearly there are instances where the Bata-deck is doing the heavy lifting in these engagements. The second fire map was 100% lost without it. I'm not saying it's the only deck that could've carried that map. But I'm saying it totally did.

    All you have proven with those replays is that red Batariel can still be used successfully in easy situations. If you ever have to fight a big Lost Souls double base with tons of Lost Dragons Archfiends Spellbreakers and Banestones alone you will almost certainly lose.

  13. Ok so i only watched the Fire replays.

    First replay: 3 Wheels and Inc MO as support which makes Fire much easier and you almost died 2 times. You didnt fight a single boss base alone.

    Second replay: You only cleared 2 easy bases alone without help and thats it.

  14. Quote

    Frost is designed to defend walls better than many other factions.

    Yeah but Twilight Slayers were also designed to defend walls so in my opinion they should be at least as good as Defenders+Glaciation which is a T1+T2 combo.

    I dont understand why they are a "pure" twilight unit if they would require 1 Fire 1 Nature and 1 neutral orb they would be a much beter defensive unit. I dont even want them to be as powerful as Razorleaf but currently they are just way too weak in my opinion.

    They should be buffed like Bandit Artillery which was changed from "pure" Bandits to 1 Shadow 1 Fire and 2 neutral orbs. Artillery was almost useless but now its a good choice, not as good as Worlbreaker but pretty decent.

  15. Interesting replay so i guess Slayers arent completely useless but they are still pretty bad considering they are a T3 unit that was specifically designed to defend walls.

    Defenders are T2 cheaper and can be supported with Glaciation and with their abillity activated they dont even need a wall.

  16. Quote

    Deck is far from ruined, thanks to the compensatory buffs Bata tears chunks out of XL units and bosses. You have near limitless amounts of energy at your disposal, as is normal with single-unit decks. So you can lay down an Armageddon of spells. Unholy Hero + Gates of Hell still deals ungodly damage and Purgatory provides consistent AoE DPS and clear. Enlightened Bata can still solo camps.

    Against hard enemies like Lost Souls and sometimes Fire a single Batariel really has no chance anymore when there are Lost Dragons Archfiends Spellbreakers and most importantly Banestones you need to deal damage fast. Sure on easy maps like bandits single Batariel decks can still be used successfully but against harder enemies he has almost no chance anymore.

    I havent played single Batariel decks for a while so maybe im a bit rusty but i dont think that is the case.

  17. Ok so i played a few rPvE matches with my Batariel deck vs various enemy factions.

    Purple Batariel is weaker but still pretty good and when combined with Fire Dragons he is almost OP but red Batariel has really been nerfed to death and now the classic single Batariel deck is almost unplayable.

    I know Batariel(R)+Buff decks were very powerful but nobody was forced to use them and there are other very powerful combos too like Wasteland Terror+Corsair+Unity+Bloodthirst which completely destroy every enemy faction at least in rPvE9 not even Lost Souls are a challenge.

    I would really like to know why there was no topic in the Cards section of the forum to discuss Batariel before making any changes. There are topics for cards like Colosus and Necroblaster but not for Batariel who is a much more popular card.

    Instead of ruining good and popular cards and in this case even entire decks better focus on making useless cards like Willzapper Waysatation Twilight Hag and many others useful.

  18. I just played rPvE 9 with my old single Bata(R) deck and im really shocked by how weak it has become vs Bandits i havent played vs other factions yet but im pretty sure i wont be able to win against them. Are there any good single Batariel decks left or has Batariel(R) been nerfed to death?

    Batariel(P) is still good in my opinion.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use