Ingame Name: [aquartz]
Card Name: [Winter Trooper]
Tier & Orbs: [T2, Frost Frost]
Type of Card: [Unit]
Power Cost: [75]
Size: [M]
Attack-Type: [Ranged]
Counter-Type: [L]
Frostshock
Whenever the Winter Trooper attacks, has a preparation time of 6 seconds, deals damage and freeze the enemy (Freeze last for 35 seconds and after the freeze wears off, target is immune against Freeze for 10 seconds and within the 10 seconds, enemy receive 5%/10%/15%/20% more damage from Winter Trooper.) (Freeze does not stack). After each shot, Winter Trooper takes 2 seconds to reload. Has a long range of 40m and knockback small units.
Cold Mist
Winter Trooper has a 15m radius passive cold mist which when an enemy is within the radius, they recieve Frostbite (P). Only 1 enemy at a given time and has a 12 second cooldown.
Explanation of idea behind the card:
At T2, there's coldsnaps and the bunch sure. But you sometimes want a unit that can also freeze enemy , specific enemy without wasting Power. This is where Winter Trooper comes in. Of course, most PVE you there's more than 1 threat, but then again, there are 'certain' scenario where freezing 1 unit will do the job. Winter Trooper does that, however with the caveat that they attack slow. There is a slow reload time (atlthough it can be adjusted.), but it does the job with a 35 seconds freeze duration. Cold Mist acts as a protective charm for him, especially when playing in PVP , players tend to target them if it comes to dealing with an annoying unit, so they have a counter-attack on if the enemy player decide to send like, just 1 nomad.