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Royaliate

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    Let's admit it , Pizza is the best. Anyone?

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  1. Ingame Name: [aquartz] Card Name: [Winter Trooper] Tier & Orbs: [T2, Frost Frost] Type of Card: [Unit] Power Cost: [75] Size: [M] Attack-Type: [Ranged] Counter-Type: [L] Frostshock Whenever the Winter Trooper attacks, has a preparation time of 6 seconds, deals damage and freeze the enemy (Freeze last for 35 seconds and after the freeze wears off, target is immune against Freeze for 10 seconds and within the 10 seconds, enemy receive 5%/10%/15%/20% more damage from Winter Trooper.) (Freeze does not stack). After each shot, Winter Trooper takes 2 seconds to reload. Has a long range of 40m and knockback small units. Cold Mist Winter Trooper has a 15m radius passive cold mist which when an enemy is within the radius, they recieve Frostbite (P). Only 1 enemy at a given time and has a 12 second cooldown. Explanation of idea behind the card: At T2, there's coldsnaps and the bunch sure. But you sometimes want a unit that can also freeze enemy , specific enemy without wasting Power. This is where Winter Trooper comes in. Of course, most PVE you there's more than 1 threat, but then again, there are 'certain' scenario where freezing 1 unit will do the job. Winter Trooper does that, however with the caveat that they attack slow. There is a slow reload time (atlthough it can be adjusted.), but it does the job with a 35 seconds freeze duration. Cold Mist acts as a protective charm for him, especially when playing in PVP , players tend to target them if it comes to dealing with an annoying unit, so they have a counter-attack on if the enemy player decide to send like, just 1 nomad.
  2. Ingame Name: [aquartz] Card Name: [Sunelf Valkyrie] Tier & Orbs: [T4, Fire Fire Fire Any ] Type of Card: [Unit] Power Cost: [280] Size: [XL] Attack-Type: [Ranged] Counter-Type: [XL] Ability 1 : Scorch Earth Every 5 seconds, Sun Elf Valkyrie summons 2 Wildfire (sped up movement) attacks, summoned where the Valkyrie is facing their target at 20m. (Each upgrade level increases damage with the 3rd last upgrade allowing it to summon an additional wildfire) Ability 2 : Wings of Liberty All friendly units in a 15m radius has a minor attack speed increase and movement speed increase. Ability 3 : Giant Vengeance Deal 50% more damage against Giant creature. Ability 4 : Ember Awakening At the cost of 80 power, summon an Emberstrike. Emberstrike have the same upgrade level as the unit itself. Only 1 Emberstrike from an Sun Elf Valkyrie can be summoned at a given time. Reusable every 60 seconds. [Backstory] The Sun Elves have long yearned for what was once theirs by birthright — the freedom to soar through the deep blue sky. The Orcs with their brilliance in machinery and whatzits, offers the Sun Elves an opportunity to pierce into heavens once again, but at the cost of fighting alongside them. Hence the Valkyries were born - artificially-made wings (inspired by the constructs known as, War Eagle), this contraption allows Sun Elves to be who they once were with them now fighting alongside their Orc allies. Explanation of idea behind the card: I find fire faction doesn't have an air superiority in T4 that acts as support. So I thought it would be cool if there is a Skyelf (Sun-elf with some machine-like wings) that gives surrounding allies some sort of buff and allow Fire to have some sort of summoner at late games in PVE. Of course, the buff is minor yet effective. Additionally, the attack of like wildfire would be good for them to deal with small targets or structures. Also lore wise, giving them the Giant Vengeance would be sick showing that they're still have a grudge with the Giants who tore their freedom in the sky.
  3. To be honest , this is the bomb XD .Can't wait for it to be in Beta stage so i can sign up
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