Jump to content

Genesis23

Member
  • Posts

    11
  • Joined

  • Last visited

Reputation Activity

  1. Hrdina_Imperia liked a post in a topic by Genesis23 in Slow and Slower   
    i compaired several slow units of all elements with each other and noticed both Battleship and Construct being considerably slower than other slow units such as Thunder Wagon or Spore Launcher. While this may be a feature that can be circumvented on Battleship with "Full speed ahead" bringing it up to normal speed (whoever had that idea, absolute geniuous!) Construct is at a huge disadvantage.
    Since many other XL units got additional abilities, reworks, slow even removed (Magma Fiend), i believe there should be a solution for Construct as well.
    Adding "Full speed Ahead" to Construct as a feature that only frost has might allready do the trick, as in mixed decks one would be encouraged to play with cards that grant ice shields as a balance.
     
    As it stands now Construct has been never used in any Maps i played ever which is a shame. I understand Ironclad has completely taken over the role of ranged Frost XL, but still, the treatment of Construct is quite unreasonable.
  2. Volin liked a post in a topic by Genesis23 in Deep Fang - quality of life   
    what would be an actual improvement in quality of life is when stonekin critters would automatically appear in the same unit group as Deepfang. its possible to add them manually of course, but its kinda annoying to do so over and over.
  3. Thingol liked a post in a topic by Genesis23 in Deep Fang - quality of life   
    what would be an actual improvement in quality of life is when stonekin critters would automatically appear in the same unit group as Deepfang. its possible to add them manually of course, but its kinda annoying to do so over and over.
  4. NecronsDanila liked a post in a topic by Genesis23 in Economy, quests, gold and rewards   
    i started playing yesterday and im frustrated and kinda disappointed. consider this: Skylords is a dead-thought game, played only by about 500-1500 Battleforge-loyalists and about 50-150 of them are online at all times you log in. this old games only reason to still exist is nostalgia, so why not give the players the chance to reexperience their best decks?
    whats the point of grinding in the game? we all lost our good decks and want nothing else than to play and tinker (i spent probably more time with tinkering with my decks than actually playing it, i really enjoyed that) with them again. now i got to start with a noob deck again, thats not fun at all, its repetition. whats the point of locking the cards behind a "not-paywall" of grinding if there is no money involved anymore? sure its not close as bad as it was under EA reign, but even EA gave us all the cards to play around with in the last few weeks of Battleforges existance.
    imo there are a few ways to make it easier for re-beginning players (and yes, im not using "new players" for a reason since there are very likely none, just those who knew and played Battleforge):
    1. unlock all the cards for all the players like in the last few weeks of battlefroge. sure it will hurt the economy of the game a bit but first, its ridiculously overblown due to BFP inflation and second, those who want to maximise their decks will need to buy multiples anyway. so let those players that want to grind their deck to the max grind the upgrades, but sont make us grind for the cards.
    2. give starters 10/20/30/50 boosters to start up again, so they have at least a few options to beginn with other than the bad starter cards (having no XL T4 melee really hurts, a Grimvine would be a good start). we all went through this before and as i allready said, repetition is no fun.
    3. give starters a few hundred BFP go get a few decent cards of their choice, that would also help a lot.
    i talked with a few people ingame now and while they say the grinding isnt that bad, and i believe them, not one of them is absolutely sure he will still play as soon as everything gets reset and he would have to re-grind everything for the third time. in fact, many of them plan to leave for good once this happens.
    i personally would obviously prefer the first option. i loved to create dozens of decks, really enjoyed it. i remember that i made about 15 decks of stonekin alone: decks that started pure nature or frost and mixed later, or were mixed from the start and only differed in the T1 units, buildings and spells, decks that had no T3 units because of the amii monument, decks with and without wheel of gifts (i really enjoyed the stonekin decks when Deepfang came out bc i had no decent Stonekin T3 units until then due to Rageflame being ridiculously overpriced), deffensive and offensive decks, pure support decks, the list goes on and on. same goes for lost souls which was my second favorite faction to play.
    i apologise for the wall of text but i hope i got a few points across that are important to me.
    Greetings from Switzerland
    PS: since its still a BETA, wouldnt it make sense to unlock all the cards for all players? more players using all the cards means more experiences means more bugs found and reported for fixing.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use