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Lord NullPointer

Developer (Retired)
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Everything posted by Lord NullPointer

  1. This uses the ratios WE use for the boosters in the game. We changed the composition of boosters to be more random, where the First card has 20% chance of being UR otherwise R (And 0.5% of being promo, not implemented on simulator yet) Second card has 20% chance of being R otherwise U Third card has 25% chance of being U otherwise C Fourth card is U. And yes, promos are currently given as their normal rarity, so Santa for example = common.
  2. Already aware of some cards not formatting correctly.
  3. I'm aware of this problem. It has to do with promos. Some image url formatting going wrong. I'm not giving it priority atm. Will fix in next update if there is one.
  4. Updated info From Ultrakool:New booster simulator from our NEW official cardbase made by @gnomgrol https://allcards.skylords.eu/booster.html Outdated info: Hey people, To keep up the hype, I put something together quick for your amusement. Fun previously only enjoyed by alpha testers, I bring you a booster simulator~ On that site you can open boosters in ur browser, cuz apparently you guys like that kind of thing. This booster simulator uses the same chance ratios as the current game. (Except for promos, still got to add that .5%) Enjoy~
  5. URL has been changed from http://bfreborn.com:1337 to http://dev.bfreborn.com No more ports for you~
  6. At some point I changed my games name to NullReferenceException, saying that the name is not defined. It got lots of commentary from non-C# programmers (That apparently hate the language cuz Micro$oft). So to get less hate-related complaints I changed it to NullPointerException. After that there was some medieval game that added the "Lord" prefix. Because of a name width limit it read "Lord NullPointer", and I was like "Oh my, that must be my new name". NullPointer has a comedic reference back to my real name, Kelvin, which everyone (hopefully) knows is a different temperature scale that starts counting from the "coldest" (I think disproven) point possible at which no molecules move. It is the ultimate zero-point of temperate, the null point.
  7. Ugh.. People. The progress bars are no good real-time indication of progress. This is more meant for new people. For updates you look at the dashboard. These are not percentages, cuz that's impossible. If we suddenly make a lot of progress on games as example, we will probably update the progress indicator. Also, don't complain about progress in general. We are all people that have work & studies, besides that we don't get paid for this. Its our free time.
  8. For the people that have not noticed, You can now access the DevPlatform from the menu
  9. Well, the page runs on a completely different framework. We can still add those links though. Also note that the progress and announcement dashboard is just an addition to the webapp. We will also select members that will have access to development features when logged in later.
  10. Hello there people, This week Blank told me he wanted to involve the community more with development, without them necessarily being part of the development team. And asked me if I could make a simple site that would host files so that people can help with solving problems regarding those files. In the end I felt like we could do more while we were at it. So I created a completely new web app which will contain the following things: A public dashboard where everyone can see announcements regarding development. (Kind of what the shout box thread was doing) A public list of all parts of the development (What the Actual Progress thread was doing) A closed environment where selected members can get access to data and comment to this data to help us with development And maybe more in the future if I or others get creative The selected members will be able to give input on the given data. The site will NOT: Have the source code of the server Give you access to the game Give you access to Alpha or future CBT, since that's not linked Allow you to construct additional pylons So don't be jealous if you don't get access to the closed environment. Its only for people with technical knowledge. The new site will be located at: https://dev.skylords.eu This perfect little snowflake been written by a single programmer and never been touched by another, or had to answer to a sales team. So if there are any problems regarding this site, give a message to the community people. They can relay it to me (since I'm not as active on the forum). I hope this website will at least give a clear view on the progress we make, and allow the community to help with development. Regards Lord NullPointer EDIT: Note that the site may still have some issues and sometimes it will be offline.
  11. That would indeed be the easy solution. But the problem is, more devs means more minds on the code. Currently we have a team that has good knowledge of the code, and works together fine. Every time a dev is added, the dev team may be at risk. (Kinda over exaggerating). The skill level required is not average. For example, I would be against just adding a developer that is good at java (and thus thinks that's enough for C#). Besides that, "Programming" speed is not the issue. There is a lot more work in Reverse Engineering. We don't just care about getting it done, we also care about doing it well. But soon there might be an announcement regarding help with development.
  12. In the future I will probably add options in the launcher that allows to play borderless windowed and with additional resizing.
  13. Please add [Clientsided] as prefix to the title. This is not something we can fix since its not server related.
  14. The bug is that they are randomized. We have no way of changing the wrapper in your inventory as of now.
  15. @anonyme0273 Note that a player will never have that many tokens. that's why I normally give players only 9999 tokens. which works fine. Also, This issue is clientsided, so please add [ClientSided] as prefix to your title.
  16. Details, Details. Consider them fixed on the next update EDIT: I could not find this system line anyway in the code, so I think its clientsided.
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