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Everything posted by LEBOVIN
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I mean the whole balancing discussion started because some people want every card to be viable (to an extend) in pvp (not that many also wanting it for pve) and achieving this by nerfing the currently viable ones. So far only the supposedly far smaller pve community has partly voiced disapproval about their beloved strong card option‘s demise. I wonder why for instance the plenty of pvp fire mains do not say anything about the by non fire pvp players demanded nerfs for example for thugs ___ what about we take a different approach and do try to balance by buffing the weaker choices to some extend instead of weakening the currently strong choices. in a pvp scenario both parties would benefit from the aligned strength and in pvp more options become viable but the old one not per se dismissed
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Well so why discuss this at all if Kubiks decisions are final already.
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Yes. But I don’t request to introduce any card We are going circles here, Loriens should know best that the difficult part and all the action takes place before u reach that point of the game in soultree where you build the amii. It pretty much only saves you clearing one annoying „rpve like camp“ you would need to build an attack force for otherwise
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Why do u guys keep coming up with this exaggerated example of the instant win card? I don’t ever requested you to introduce that, nor change an existing card into that. —— if you play fastest ofc you should be ranked 1 “no one expecting that card to exist“ read in current game (because every card is known) as „no one thought that strategy would work“ and you got the key to becoming first ———- It would be compliant with the rules yes
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So? U say it ur self :“ when they was creating the rules“ and these rules allow players to make choices freely and you want to change that now, hence Reduce freedom —— npc maps: ok.
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Well your examples address a different situation. In your examples the rules are always set and the player behaves against these rules. But in BattleForge currently moving backwards in chess or using the car in the race (=exploits) is allowed. So you guys want a change of the existing rules. ——————- Well that doesn’t exist yet, and if you do it remains pvp, the npcs, like Minions in lol, remain secondary, primary the players fight each other with the minions as sidequest to get some kind of bonus as this would also be listed in the map under pvp it should have pvp rules apply to it
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Make it a visual indicator, like cards that were marked for tome decks. second point I don’t get, or how can a map be pvp and pve at the same time ? Well ofc because then other things automatically become the new best. But having a worse then previous best as incentive to get other players to play? Since you as experienced player can freely decide without the changes if u want to master a different slower strategy aswell —————— Also: Look ah the amount of people who voted (- those with multi accounts) and where are the hundreds of eagerly waiting players out there ? Vote boys and girls !
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Well I don’t. If you like to finish the map slower then possible feel free to do so, but it doesn’t sound fair to me to inhibit other players freedom by changes that ensure everybody can ONLY play the slower way you like. (whilst my proposition keeps both options available)
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Then make the screen frame bigger for the infotexts? if you mean the bullet point „pvp“ being to small just use an icon instead and put that on the card somewhere to indicate there are pvp changes that can be read if hovered over
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Well then apply the same solution you intent to apply to the already existing cases for instance: change Font size by -1
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Ah and regarding the how would you display pvp only changes on the card: simply add another of these ability „bullet points“ like the effect „Swift“ and name it „pvp“ and then if u hover over the card u see specified what is different there and if it is technically difficult then just postpone balancing until u have that feature developed ...
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Well I only want a surprise if we agree to refrain from the amii change
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There is no boss in the end part u are skipping in soultree I do only agree in that one point with ea not changing amii on soultree. Ofc not their decision to shut down. not sure what the peaceful mode is about but If u mean my proposed 4th difficulty: very hard, it is actually quite the opposite as its name says: -there you could not play amii -map as always quite a bit harder in terms of enemies etc.
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Battleforge did not shut down immediately after release of Amii and back in the days already people found that mechanic and EA did not do anything about it. So they kinda approved it (probably you can find discussions about it in the old forum). The energy cost is an amii specific thing and does not propose a map exclusive issue. Why not simply update the quest indicators so that no monument blinks. Pretty sure EA didn’t care about that and that’s why nothing was done about it. Skipping parts of the map (here a relatively small part as the core story is pretty much done and ur t4 already) is not necessarily a bad thing. Players can still play it without amii, but as advocate of freedom why do you have to enforce those that happily skip clearing the last part, to play what they don’t like. As I mentioned in my previous post if you really think you have to, do it in a 4th difficulty. Nobody forces you to play them all the time right now. Why does it sound good to you to force others stop playing what they like?
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Why is that a bug ? You have 5 orbs so you fullfill the quest. If you really want to ruin the speed and ease of a moderately good run, make it a difficulty very hard condition only, so expert can remain as it is
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Well I stated my reasoning, nerfs permanently lower possible times in speedruns. What exactly is good about that ? You would like to spend more time in Soultree cause post-nerf amii is no longer an option ?
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Nothing to lose ? Achieving old times would no longer be possible for example. And my example above, stated that a deck chance is necessary, same for thugs whose ability is just as much beneficial in pve as in pvp (if not even more...). Having the game mode specific balancing if possible sounds good to me. Not to balance in pve (as you say everythign is fine there) would then remain an option.
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Just because something used to be doesn’t mean we need to stick with it. I do agree that game mode specific balancing might be difficult but who knows what our lovely devs can come up with ?. Regarding the changes interference: that depends on the kind of changes, already seemingly unimportant changes like nerfing a t1 unit’s hp pool can have cascading effects, as for instance you rely on your teammates feeding you with a unit, now Post nerf fof void return decreases, so they have to swap to another unit, unfortunately due to deck limitations this unit was also the only swift unit they had to get around, making them unable to dodge incomes or outrun them etc. This is a constructed example just to show that changes that might not influence pve in fact can do.
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I strongly disagree. At best I would like a pvp only balancing for existing cards. Keeping EVERYTHING as it is for pve, not just supposedly everything.
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"Pure" decks. Are they viable?
LEBOVIN replied to Upoo's topic in Deck Building and Colour Strategies
For the purpose of just beating the map somehow, sure. But usually customised mixed decks for each map score better in terms of speed and turn out to be easier aswell. Regarding the price, to achieve same efficency (to an extend if possible at all) a mixed deck should Turn out cheaper, especially as it is roughly the same cards that are the core of mixed decks for many maps. -
New Records: Bad Harvest Duo: 7.21.4 Kotg Solo: 14.26.8
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Yes, you only get upgrades as a map specific reward. Tier 1 upgrades on standard, Tier 2 on advanced and Tier 3 on expert. Since only the tier 3 ones are "rather expensive" those are the ones it could make sense to get them by playing the map, but as roughly 25 card upgrades can drop per map so it is unlikely to get the one u need.
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= So every card’s upgrade drop rate is supposedly equal If you want a specific upgrade u get it faster by just speedrunning and buying it with the earned Gold (Gol in Gold is short for the place where you get the gold—> guns of lyr )
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You can just reroll that quest. Or keep it and not fulfill it, given that you did all other quests that day, you will still get 2 new quests next day and that way avoid to ever get the quest again!
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“Finish progressively more and more quests. Each time the achievement is completed, the player receives the booster reward, the steps are currently: 1, 3, 5, 10, 20, 30, 50, 100, 200, 400, 600, 800, 1000, 1200, 1400, 1600, 1800, 2000, 4294967295 quests.“