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PrincessKenny

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Posts posted by PrincessKenny

  1. Ok but to get booster You need to play. Multiaccounting now have more sense than after change like this. Now every hour new account. If counter would reset it will require to run multiple clients at once. Too much efford in my opinion.

    Hard to do anything after that 1 hour daily but that's Your choice. I'm not GM 😛

  2. 2 hours ago, Cocofang said:

    That's irrelevant here because there is no payout for skill.

    "Better" in terms "more wealthy".

    2 hours ago, Cocofang said:

    And at this point you also have to consider that you create extra incentive for afk-farming by rewarding playtime even more.

    Every system can be abused and I mean EVERY. 1% players abusing it doesn't mean that rest should get punished.

    2 hours ago, Cocofang said:

    There are also achievements, offering milestones all the way from the beginning until expert level. And the great thing about those is that they can be completed at a players own pace, without time pressure and FOMO breathing down the neck.

    They are also one time only so if someone will do them then that's it. No further sense to play above 1 hour.

    4 hours ago, Majora said:

    Imagine we had the extreme of every minute you play, you get BFP. It would probably result in you grinding the game in the omg-skylords-is-awesome phase. Then when things slow down, you already have so many points available that there is not much else to do. And you might leave.

    That is why it's important to don't overdue. There are not a lot of players who gather boosters for sell. Mostly new players are doing that. People who play longer just open them so discount timer shouldn't hit economy as much. In my opinion it would create more cards to market/forge with.

  3. Timer can be longer each time. Players are NOT equal. Someone will always be better than others.

    By being scared about that people who play hour daily will be poor and people who play 8 hours daily will be rich devs have created system that encourage quitting after 1 hour play. And that's not good.

    100BFP every 45mins is not reward that can put pressure to someone who actually can't play longer but will reward people who play longer and get basically no rewards at all after Daily Boost runs out.

  4. On 9/13/2021 at 2:10 AM, WindHunter said:

    3.   Map 1 devices should not be able to be activated by flying units but require a ground unit nearby. 

    Noticed it on some other maps as well (Raven's End for example). 

    Also to that long list i would add some seconds of time at map ending. Viridya always cut her talking in the middle of sentence. If i remember good it's something like: "I just wanted to me more than just" [SLAP]

    This is just rude.

    Metagross31 likes this
  5. Recently I have played few times rPVE with Amok deck. EVERY TIME when I cast Amok someone cast Frenetic Assault on top of it. Amok have cool visual... at forge but in maps it's not visible at all.

    Is it possible to just swap Amok visual to Frenetic Assault? Both spells works very similar that's why I took Frenetic as good visual for Amok.

  6. Hello. Even at survey there was a question "how long do you play daily" with answer "I quit after making my quests and getting discount" (or something like that).

    In fact there is nothing to do after making quests and grabbing discount. BFP reserve is SOOOOOOOOOOOOOOO SLOOOOOOOW...

    So. Little ideas how to fix that problem:

    1. Max reserve 400 and boost amount of getting it.
    2. One more quest daily (3 in total).
    3. Discount counter of 45 min. Make it repeatable. After buying booster 45 min bar could reset.
    4. As I mention on discord new lobby with selected (by staff) community maps which would give same rewards as campaign or rpve maps.

  7. 5 hours ago, MustardSkaven said:

    Stop messing with the base game

     

    People liked it for the way it was. People found cheese, people like cheese.

    Stop destroying the game, don't be like EA.

    Aaaaand what are you talking about exactly? EA left this game unfinished so it would root. So far this version is pretty outstanding for project that is developed for free.

    Deadman and Volin like this
  8. @Kubik end of log proxy 1:
     

    Quote

    06:36:46.670 INFO 2204 proxy::networking::connect:296 destroying
    06:36:46.670 INFO 2204 proxy::networking::open_ssl_wrapper:159 disconnecting
    06:36:46.670 ERROR 6956 proxy::networking::connect:411 FP->S no msg
    06:36:46.672 ERROR 6956 proxy::networking::connect:393 P->BF no msg
    06:36:46.672 ERROR 6956 proxy::networking::connect:562 MP->S no msg
    06:36:46.672 INFO 2204 proxy::networking::open_ssl_wrapper:174 disconnected
    06:36:46.672 INFO 2204 proxy::networking::connect:298 destroyed
    06:36:46.672 ERROR 6956 proxy::networking::connect:445 S->P error Io(Os { code: 10093, kind: Uncategorized, message: "Either the application has not called WSAStartup, or WSAStartup failed." })
    06:36:46.672 INFO 6956 proxy::networking::open_ssl_wrapper:159 disconnecting
    06:36:46.672 INFO 6956 proxy::networking::open_ssl_wrapper:174 disconnected
    06:36:46.695 WARN 2204 proxy:145 EXITING...

    Logs proxy 0 and latest are empty (?)

    20 minutes ago, Kubik said:

    I can not found conclusive information about windows 7 😞 in the task manager (that you have already open) can you right click BattleForge.exe, and chose "Create Dump file", then send me the file.

    https://file.io/s8suelMlT0DM

     

    If You want different hosting just say. Too large to put in post so picked 1st link from google.

    BoxIngJester likes this
  9. I thought about shaman as well. In comparision she would be little stronger than him (shaman 300/10s). So It can be even 300 or 350.

     

    I base this on PVE only so if it will demolish PVP then there was no topic.

  10. Hello. Honestly I have never seen anyone using this card (PVE) but I think I have solution.

    I think that she needs too much micromanagement so maybe her "Ice Shield" ability should be automatic?

    Old:
    Card cost: 60
    Ability cost: 20
    Ability description: Activate to apply Ice Shield on a friendly unit. Absorbs up to 660 damage for 30 seconds. Reusable every 8 seconds.

    New:
    Card cost: 70
    Ability cost: 0 (auto)
    Ability description: Every 10 seconds, unit apply Ice Shield on a friendly unit. Absorbs up to 500 damage for 30 seconds.

    What do You think?

  11. 2 hours ago, Cocofang said:

    12p maps sometimes need a bit of time to fill. So with such a feature there should definitely also be a way for the host to easily flag themselves as not afk. Like a pop-up box to click or a system message prompting them to type something in chat.

    Yes i do realize that. As @Metagross31 noticed it can work like ingame afk check. Something that detects no movement or just ask every few minutes "Are You here?" with button [YES] or just like in-game "If you will not make an action you will be removed from lobby".

     

    Edit: Also instead of disband group just kick host. This will prevent 11 people kicking out from 12p lobby.

  12. Hello. For few days now I'm back to playing and every single day there is at least 1 lobby created and completely abandoned for hours.

    Now there is [Empire] Standard lobby created. Problem is that it was created nearly 3 hours ago and host was AFK immediately after creating room. I was at menu when it appeared and we had full team 2 mins later. Host was not there already.

    - Cool a lobby on this map
    - Oh yea it's still this one...

    It's extremally annoying so what am I suggesting is AFK timer. After lets say 5 10 or 15 minutes of host afk lobby should get disbanded.

    Deadman, Kapo and Metagross31 like this
  13. 9 hours ago, Mynoduesp said:

    Get "Dragon UnPACKer 5" to unpack files and the editor to repack them.

    Also if you want to decompile .lub scripts, rename them to .lua and upload them to "decompiler.com".

    Have fun :D

    Thank You ^^

  14. Have You seen any beginner with Harverster promo? I'm not talking obviously about beginners. Person who is starting play PVP will loose with person who is playing it all the time. Promo cards as stronger ones than normal will change nothing in that matter.

  15. At the moment only differences between normal card and promo card is visual and upgrades (and so slight attack speed diff that it's not even visible).

    Chance to get promo card is extremally low thats why prices are so high.

     

    However there is no point of buying promo cards other than cosmetic. Thats why proposition is:

    Buff slightly promo cards attack and hp that will make them worth their price.

     

    Lets take Firedancer:

    Attack: 100-155/4s

    HP: 560

    And promo after buff:

    Attack: 120-175/4s

    HP: 600

     

    It will affect PVP balance but only between rich people and poor people and rich ones already got all cards they need anyway.

  16. I would no mind if someone will go to closed channel and write it as "there is an idea" but I DO mind if he take it to closed channel and write "My idea to change".

    Do I care if I'm mentioned as creator? No I don't. 

    Do I care if someone claims my invention as his own? Yes. I do have a problem with it and I hope he will get diarea ( ͡° ʖ̯ ͡°)

  17. 15 hours ago, Mynoduesp said:

    There's no stealing, it's a group effort to get the balancing right. A good idea should be popularized, in the end noone should care who came up with it originally. ^^

     

    Should be =/= Actually is.

  18. 28 minutes ago, Pritstift said:

    Increasing the charges for Inferno is already in discussion at the discord balance channel as far as i am informed.

    Didn't know that. I was on that server for like 1h but I quit it after my idea got stolen by someone else. Forum is just safer :]

  19. 7 minutes ago, ThomasMann said:

    have you heard of eruption?

    I'm talking about spell with some damage. Eruption is good for bandits and still need to be cast twice to kill group.

  20. Inferno it's only fire spell (except fire sphere which is quite useless atm) with some damage that can target flying units and there are just 4 charges of it when fully upgraded..

    Unfortunately Cluster Explosion cannot be used for airplanes...

    What do You think about more charges?

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