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Posts posted by MephistoRoss

  1. Just now, RubySauce said:

    Could be, but once there is a fee installed, what is stopping people from using the ingame trade system exclusively?

    AH requires way less effort to buy or sell something. I would still use it even if it would cost 1000 gold per trade or a couple bfp. 

  2. I would change the orbs to Frost T1 Shadow T2/3 Nature T4 so you'd have access to the shadow spells and void manipulation in T3. This is the deck I built:


    I have added Overlod as a secundairy T4 unit to kill flying enemies (also use spells for this) and to be able to Nether warp the constructs to them when the constructs get too far behind. You could also consider Lost spirit ships for killing flying units and alround damage.

    If you still want T2 to be nature then I would use mountaineer in T2 with some nature spells:

    image.thumb.png.c2ad6c1a97c867ba7d9af4a78b792153.png(I dont have Mountaineer myself so I used razorshards)

    I would suggest not to use Coldsnap btw because it reduces the damage you do to enemies and it is quite expensive.

  3. In the old Battleforge it was possible to create a new lobby as leader while people of the old match are still ingame I think. When the other players would leave the game later, they would end up in the same lobby and are able to pick a spot in the new lobby. I think when the new match starts however, the groups would split into 2 groups so that only the players who are ingame together are in a group together (players who are in not in any game would be kicked from the group, this happens when someone is in a lobby but hasnt picked a spot when the game starts). I am not 100% about this though, maybe someone else has more info? Maybe @Treim knows?

    However, the current solution also works I guess. It might be more user-friendly if we can disable the option to create a new lobby while others of the group are still ingame (with a system message as feedback when someone try it). Because now it can be annoying if you want to keep playing with the same people and you didnt realize someone is still in game. Getting kicked outside of the group can feel rather harsh.

  4. On live there is still a bug now when the leader leaves and creates a new lobby while someone is still ingame. The leader now gets a message that someone is ingame in the old group and the leader gets kicked out of the group (half). The new lobby still gets created though (without the leader in it) and when others join that lobby they get in group with the leader (while the leader still cant see the lobby).

    Additional info: If the leader recreates a lobby, all seems to go to normal again.

  5. In the EA days, when someone had connection problems all players would have lag/freeze for some seconds (sometimes much more than 5 seconds though) and if it would take too long the player would get disconnected. There was a negative side effect however: when the player got reconnected or disconnected, the game would speed up very fast to make up for the frozen time (in which players were not able to do anything). 

    If it happens like 1 or 2 times during a match, the freeze option (max 5 seconds) sounds good to me, especially if you are able to not introduce the same side effect as EA did. What will happen though if someone has a really unstable connection and this happens several times during a match (for example every minute)? Maybe disconnect the player after x times within a certain time frame? 

  6. Name: Crash when leader leaves and makes a new lobby

    Severity: 1

    Location: Ingame

    Reproducibility: Yes

    Description: When you are ingame with a group and the leader leaves the match and recreates a new lobby (while you are still ingame) you get the popup screen of the lobby while being ingame. After 1 or 2 seconds the game crashes.

    Additional info: This seems to be an old bug that was resolved some time ago but it is back again now. 

  7. On 7/28/2019 at 11:27 AM, Kubik said:

    Would it be better if you would get message box saying "something go wrong, match did not load"?

    If that is easy, yes. Maybe even add a button to relog? 

    Pritstift likes this

  8. Nice job. Your English is not that poor btw. I'm looking forward to watch more of your commentaries.

    Do you only want to use your own replays to comment on or would you also like some replays of others? 

    I've added your replay to the Summary of expert maps replay thread: 


  9. Name: Stuck in loading screen

    Severity: 2

    Location: Loading screen of a RPvE match (motm)

    Reproducibility: Dont know how (yet)

    Description: Getting stuck in the loading screen still happens sometimes. It happened to me after when we finished a RPvE match with a group and the leader started another lobby. One player of the first match left so we were looking for another player. Some players joined our lobby and left until finally someone stayed and we could start the game which resulted in getting stuck in the loading screen. When I got back into the game after restart I didnt see the other players of the match online anymore so I think they got the same problem and didnt login again.

  10. Name: Client gets stuck after wrong password

    Severity: 2

    Location: Login screen

    Reproducibility: 2/2

    Description: When you launch the game, insert an incorrect password you will get a message "Please wait 3 seconds before relog". If you insert the correct password after the 3 seconds and press the login button, the client gets stuck. I waited quite some time and finally had to windows force close the application.

  11. 19 minutes ago, King_Kirby said:

    So all the Money spend in this game is just gone O:?

    It was gone when battleforge was shut down in 2013. The good thing is that the game is completely free now, so you will be able to earn new cards by playing.

  12. 7 hours ago, Asraiel said:

    did loose also cards in trading over market place. did sold a card for 690 bfp had the message and all but no bfp were added to my account sadly. but since i know its beta i didnt report it and nsuff like that can happen. :D


    Wait what? How are the devs supposed to fix things in beta if people dont report issues during beta?

    Moriak likes this

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