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  1. Related to the Nature Deep Dive: very good and well thought-through changes. Except for the Sylvan Gate, the Heal support from the gate was the one thing that made it somewhat useful (the heal was significant enough to keep the front unit alive, for longer). Yes it sucked that it takes the support, but maybe that was worth it? And the red affinity is useful. It is a Rare building, but you made it do even less... What does it actually do now, what is its purpose, why does it even exist (considering other cards), and why would I want it in my deck? Maybe give it a passive heal inside its range (
  2. I like the artwork for the mines, except the clutter of brushstrokes in the blue sky (top right), they are really distracting. The hills in that part also do not look finished, I think I prefer the better defined skyline of the other sketches.
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