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Emmaerzeh

Map Making Director
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Everything posted by Emmaerzeh

  1. Emmaerzeh´s Map Creation tutorial for dummies If u ever wanted to make a map but writing your own scripts was too difficult for you then this is for you. I would like to see people make some enjoyable Maps that i can play, since i played every official Map way too often. And pls dont spam useless Maps that not have Gameplay. First of all, I can not write my own scripts I can just modify other peoples easy scripts for me. Shout out and props to my old Map making collegue „Spitzkopf“ and thx to „Ladadoos“ who helped me out one time doing this. I just wanna share the scripts that i can with you. With these scripts u can do Maps that work and make fun gameplaywise. Pls also look at the other Tutorials. I will not at all talk about any optical things as f.e. how to do different map heights or textures... Maybe i will later add some other explaiations like show the missiontasks ingame, but for now its just the absolute basics. This Tutorial includes: -This post where i explain everything -A working example Map -A folder with all the used scripts with description in the Name what they do -A list with all Tags i used in the Editor -A picture of the Map with descriptions - The text of this post as a textfile Lets get started. Save often in editor sometimes he crash!!! After u did something try if it workes ingame, or later u will not know why your Map not loads. To test it u must : File => „Pak map“ As far as i know, after u change something in editor or in script u must delete the .Pak file manualy before u create a new .pak file. ( I did this like 100 x for this Map) Remember all Tags u give the units and groups and choose names u can know where they are. (write them on paper) 1: Open Editor => File=> New => choose size 2: Map settings => Team setup+playerkits => Choose f.e. „1Pl. Map“=> choose startenergy +startvoidenergy => Aggrotable (I f.e. Choose team enemy must be hostile with team neutral) (Team neutral in my map is the civilist that u need to protect) 3: Place startwells, orb and starting Point (on the start orb). U find it in „Entinity Placement“ Open „entinity properties“ select all u placed and choose „pk_kit1“ in the field „player kit“ 2 Player Pve ofc 1 player „player_kit2“ 4: „Entinity Placement“ => place some spawnbuildings and squads => In „Entinity properties“ select „pk_enemy1“ in player kit „team_enemy1“ in Team and give the Entinity (building/squad/...) a name in „tag“ f.e. „buildinga“ / „baseasquada“ 5: Open the script group editor => new (new group name is allways „sg_new“)=>select sg_new => =>in „Entinity properties“ change the name to f.e. „sg_basea“ (if u can not delete the name first write the new name behind the old name then delete the old name) =>in “script group editor“ write the name of squad u wanna add to group in the field then press add. U do this with every building and squad u place in the editor that is affacted by a script. 6: If u want the Group to move open „scripting tool“ => scripting path => place point => now u can drag and drop a way => choose „select“=> doubleclick on your way => give your way a Tag (in „Entinity Properties“) f.e. „waya“ 7: Place a boss = give him a Tag f.e. „boss“ 8: Place a wall if u want just make everything in the „entinity properties“ like i did it in my map. Select all the wall Tag it f.e. „walla“ 9: If u want the player must protect something place it and tag it f.e. „civilist“ In this case the civilist must be Team neutral. 10: Choose the „blocking tool“ paint everything where u not want the player can move f.e. „ground+flying“ . At leat paint the map border. ( can be shown in „view““map border“) The scripts: In your map folder created by the editor create a folder named „script1“ Put all scripts in this folder. I give u a folder in this post named „scripts and what they do“ you canjust copy the script u need change the name open it with windows editor change the Tags as u named your entinities and groups in the editor, change variables (like how manny seconds after all units in the group are dead they will respawn) and save it. =>Choose one _main ( it must allway be named _main) i give u 2. one is for win condition f.e. Kill „boss“ u win one is for win and loose condition f.e. Kill „boss“ u win , „civilist“ dead u loose in my map i choose have win and loose condition Ofc u the player loose all units and orbs is allways a loose not need a script Now i explain just what i used in my map (see picture of map+ the scripts) : 1: sg_basea respawns after all members of the group are dead at buildinga. (you can choose after how manny seconds) Name of script in my folder for you: sg_basea(name of Group)(respawn).lua Name of the file must be Name of the Group (sg_basea) =>so just delete (name of Group)(respawn) from the filename if u named your group „sg_basea“. You must paste tag of building and respawn delay seconds 2: „sg_baseb“ respawns and walks waya after u killed the group it will respawn and walk again. Name of script in my folder for you: sg_baseb(Name of Group)(respawn and walk)( must have killscript).lua Name of the file must be Name of the Group 2.1:for this u need another script ( ill just call it killscript from now on) Name of script in my folder for you: „basebsquada(Name of unit in Group that is killed)(This is the Killscript).lua“ Name of the file is tag of one unit(!!!) of the group you wanna kill f.e. „basebsquada“ This script kills the Group at start of the game 3: sg_basec will respawn out of the same building as sg_baseb but u can choose after how manny minutes it will respawn the first time. From then on it will respawn after the time u chose after it died. Then it will walk a way. Example: buildingb after game starts only spawns sg_baseb but after 1 minute (or whatevertime u choose) it will additionally spawn sg_basec You can also let them spawn out of their own building as you like. Name of script in my folder for you: sg_basec(Name of Group)(respawn after some minutes in Game and walk)(must have killscript).lua Name must be Name of the Group f.e. „sg_basec“ You also need a Killscript for this : see „2.1:“ 4: After you killed „buildingb“ ,„buildingc“ will spawn units and they walk „wayb“ Name of script in my folder for you: sg_based(Name of Group)(respawn after other building is destroyed)(must have killscript).lua Name must be name of the Group. f.e. „sg_based“ Needs killscript see „2.1:“ 5: „sg_wallarchers“ will mount the wall „walla“ Name of script in my folder for you: „sg_wallarchers(Name of Group)(Lets Group of units mount a wall).lua“ Name must be name of the group. With this scripts u can allready do a lot. Have fun !! I wanna see awesome maps now You can do a nice map in one or two days. I also want invite other People that can script to send me scripts and description so i can add them to this post. This is a little bit opening pandoras box cause manny will say „mimimi you must be inovative everybody must write his own scrips and understand scripting“. But here we are after 9 years BF there are only super less playable maps cause its way to complicated for most of the people. Kind Regards Emmaerzeh Taglist-BF-Maptutorial.odt BF-Maptutorial.odt The actual Map.rar Scripts and what they do.rar
  2. WoW u use retarded as a swearword. Didnt hear that in a long time. T4 binds 300 power not 100 so its more than amii monument. Kind Regards
  3. would be nice feature for cards nobody wants.
  4. I demand a Blight expert 4 player replay. The one here he jump with the cam i cant follow all the 4 positions. I can do the down left position. I know down right mana wings are involved. The two top positions i have no idea. Or maybe someone want try out with me and create the replay. A lot of try and error. Kind Regards
  5. I as a Map creator balance my Maps for u actually play without amii monument. If i must pretent that amii-monument is used i ll in my next map only place 3 orbs. Then i make bases balanced for the player has t4. This results in every player must own that card. And 1 slot is allway occupied for your t4 (amii monument). Any Community Challange of Official Maps or Communitymaps had restrictions for some cards cause otherwise the way of how the map is supposed to play is bypassed. I also want go back in history. In original first edition the game was much much harder then now. Every Edition brought some new good cards but the missions stayed the same. So it became easier and easier. Also i want add in the last half year of battleforge the "creators" didnt care for balance only want press the last money out of the small comunity. they nerved enlightment, soon after brought amii monument. deep one was op the brought moon. they dumped the prices of bfp resultin in a massive inflation of every bfp that was not new bought but saved up cause all the prices went up. I agree that manny other cards need hard nerfes too. Thx for the people who put so much efforts in their post. Kind Regards
  6. I agree that curse well should be straight up deleted or must cost like 400 energy. The enemy loose 100 energy permanently for 150 energy but u will get 90%(?) back to void so its. u loose 15 energy permanent the enemy loose 100. The amii monument takes 1 slot, but it saves u several slots cause u not need t3 cards. Kind regards
  7. The nerf wasnt enough. As i sayd how can it be cheaper then a normal monument. To make it more obvious ... then make it cost 1 energy and make it give u 3 orbs. then u can t1 build it and u are t4. If u not want u not have to play it. :-) Its not cheat but OP too the max.
  8. Hi all, i make it short. Amii monument needs to be nerfed. It binds less power then a regular monument. So its allways better in pve to build an amii monument then a regular monument, and u dont have to clear the regular monument and u dont need t3 units at all. Like it is now imho its like cheat. Even if it would cost 500 to build it plus activation cost 300 people would still play it. I suggest to make the energy costs like this. Pls take it into consideration for after the final release. Kind Regards
  9. HI Karl, Just load your map into the editor and press... File- Pak map The .pak file now is in the folder where the loaded map is lokated. A old bf mapmaker could help me answer my question. Kind Regards
  10. give communitymaps loot Here i made a suggestion to give communitymaps loot. "Radical x" allready suggested the same. but i gave a suggestion how it could work. PLs take it into consideration. Kind Regards
  11. Thx so far,but how i make .pak files out of my files? Internet say just change the ending of the file to .Pak. for example "123.zip" change to "123.pak" But i still cant find the map. pls make a how to make your map into .pak for dummies for me. Ty in advance
  12. 1: where do i need to put the maps again (folder) to can choose them ingame? 2: Does the ingame comunitymap upload and download allready work? Kind regards
  13. Hi Skylords, back in the day manny people never play comunitymaps, until they got all cards and upgrades. I suggest to give some comunnitymaps which are choosen by devs loot. for example i make a map. i tell the devs pls check my map. they check it and they choose its a good map or not. then they put the good maps onto a list. then they make a quest. play 1-x communitymaps from the list of chosen comunitymaps to complete the quest. tada now the people have a reason to play a comunitymap, and its no free loot. It motivate not only the players but the mapmakers too. Kind Regards
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