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new guy

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  1. Mynoduesp liked a post in a topic by new guy in Inventory Searchbar improvements   
    I think the searchbar in the inventory (forge) could use some upgreads for more and more specific searches instead of the current Options searching by:

    - Name
    - Colour 
    - Tier
    - Type
    - Rarity

    I'd suggest something I've seen implemented in Hearthstone and Path of Exile. Instead (or in addition) of the rather clunky select/deselect options we have right now, I'd like to search counters, unit size or even attack values in the searchbar (a.e.). To search for these keyword-terms the player would have to put "unitsize:M" aka "keyword:value" into the searchbar. It could maybe also be used with > and < for hp.
    Things I'd really like to see are (with keyword suggestion):
    - unit size - unitsize
    - Bonus Damage against * unit - counter
    - Keyword search - siege / swift / slow / steadfast / flying (?) / agility etc. 
    - Energy cost - cost
    - Attack value - attack
    - Hit Points - hp
    What are your opinions on this?
  2. LEBOVIN liked a post in a topic by new guy in Monument discrepancy   
    Hi there,
    Minor, quality of life suggestion here: aline the shortcuts Y, X, C and V from "natural" Monuments and Amii Monument.
    To get rid of the discrepancy I suggest to keep the original shortcut layout of; Y for , X for , C for , V for and change Amii Monuments shortcuts accordingly.
    I always used and will use shortcuts in RTS, this bothered me now for way too long and has no good reason to stay in the game. I'm sure many have accidentaly build the wrong orb because of this and now we have the chance to get rid of this minor, but enraging discrepancy.
    Any other thoughts would be appreciated.

  3. Flrbb liked a post in a topic by new guy in Balance proposal: Amii Monument   
    I had finished all maps on expert during the EA times as a challenge to myself. But now on Skylords reborn I didn't bother Clearing all maps on expert mostly because there is no Benefit in doing so (and some maps are just - excuse my language - a huge pain in the ass).
    I really didn't like Amii when it first came out, mainly because i didn't have one and secondly because I thought it was gamebreaking. During the downtime of BattleForge I got older, maybe even a bit wiser too and think different About Amii beeing in the game. It became part of the game and we should accept that. Since it is a very powerful card (especialy in speedruns) I like the idea of it beeing behind a player "skillcheck". First you got to do the dirty work before you can enjoy Valhalla.
  4. LEBOVIN liked a post in a topic by new guy in Balance proposal: Amii Monument   
    I had finished all maps on expert during the EA times as a challenge to myself. But now on Skylords reborn I didn't bother Clearing all maps on expert mostly because there is no Benefit in doing so (and some maps are just - excuse my language - a huge pain in the ass).
    I really didn't like Amii when it first came out, mainly because i didn't have one and secondly because I thought it was gamebreaking. During the downtime of BattleForge I got older, maybe even a bit wiser too and think different About Amii beeing in the game. It became part of the game and we should accept that. Since it is a very powerful card (especialy in speedruns) I like the idea of it beeing behind a player "skillcheck". First you got to do the dirty work before you can enjoy Valhalla.
  5. Emmaerzeh liked a post in a topic by new guy in Inventory Searchbar improvements   
    I think the searchbar in the inventory (forge) could use some upgreads for more and more specific searches instead of the current Options searching by:

    - Name
    - Colour 
    - Tier
    - Type
    - Rarity

    I'd suggest something I've seen implemented in Hearthstone and Path of Exile. Instead (or in addition) of the rather clunky select/deselect options we have right now, I'd like to search counters, unit size or even attack values in the searchbar (a.e.). To search for these keyword-terms the player would have to put "unitsize:M" aka "keyword:value" into the searchbar. It could maybe also be used with > and < for hp.
    Things I'd really like to see are (with keyword suggestion):
    - unit size - unitsize
    - Bonus Damage against * unit - counter
    - Keyword search - siege / swift / slow / steadfast / flying (?) / agility etc. 
    - Energy cost - cost
    - Attack value - attack
    - Hit Points - hp
    What are your opinions on this?
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