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Kubik

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Posts posted by Kubik

  1. There is 6 slots, we already tried increasing that, but it did not work.
    Showing only own buffs was discussed shortly, but refused, as they are considered important 😞

    So I do not see any good solution here 😞

  2. well there is no complete list 😞 or even a list of what setting does what 😞 (I give up making that on first setting I chose to describe)

    I can name few settings that are important to reaching "max":
    in `application` section: `"dxdisable": 0` (some bit flag to ignore Direct X versions), and "maxshader": 1280 (DX11Β  SM5.0: 1280, DX10.1 SM 4.1: 1025, DX10 SM 4.0: 1024, DX9 SM 3.0: 768, anything else defaults to 1280)
    in `display` section: "activatefpslimit": 0 (to not limit FPS when game is in foreground)

    Metagross31 likes this
  3. you need to try for yourself 😞 some settings cause issues, but only for some people, and that apply to both high, and low settings. Also to achieve highest settings you would need to modify config manually, because not everything is exposed in the UI 😞
    Sorry but no better advice for you 😞

  4. Can you tell me from where you get the information that it is cheaper? Weaker configuration on AWS cost 621.12 $ per month. (weaker, because quick estimate did not even allowed me to chose 16 CPU cores)

    In companies I worked for, when cloud costs was calculated, it was always cheaper to self host things after just 2 or 3 moths, and that includes cost of buying whole machine.

    Dallarian likes this
  5. πŸ€” 4 years ago? I guess you started with all cards then, because that is how it worked back then. If you want that experience again just go to test server you will get all cards, including recently released promos there.

    Quote

    If you haven’t logged in for a long time, your account was most likely reset when the beta ended. With the full release of Skylords Reborn in December 2020, there was a last and forever final reset.

    Β 

  6. We do not have source code for the game, for the current version, or any previous one.

    All changes we did are kind of extensions to the latest version of the game, and we can relatively easily remove all these extensions, but for that server would need to be written again (or we could use our old version of the server with all the bugs that was there).

    We could also try to selectively remove "extensions" we did to keep the server as same as possible to the current version, which would only shift the work elsewhere.

    We also can relatively easily remove all balancing changes, and use current server, with disabled anti-cheat (instead of spending time on implementing anti-cheat for that specific version).

    But to go to any older version of the game we would need to redo everything we did to make this version work, it would take less than 7 years to do similar thing for the second time, but still too much time to be spend on something only few people (if any at all) would actually use. So no getting a CD would not be enough to get an older version to work.

    Jolares and Metagross31 like this
  7. ok you can try the preview on https://jakub.bandola.cz/wa/deck_info/index.html

    as the time of writing there are 2 options: everything is still subject to change

    • character "A" followed by base64 (url safe version) encoded sequence of card IDs (16 bits each) (A for versioning purposes, in case we found better way to represent it we might use B for second version, while still accepting codes in version A) for example: "AWgFiAVkBBAXpAgEGBQYkAnkFgQYzAyoCHQLcBBgCWAEmBaAExQT-BA=="
    • json array for example: "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]"
  8. well if deck have 20 cards empty spaces are notΒ  relevant because there are none, but if there is empty space in the middle losing it breaks keybindings, because as you know first card is F1 (by default) and and pressing F1 twice will select 10th card, but if there was empty space in between, and not there will be not, it will select different card, because they all will be packed to the left.

    Not a big deal (in my opinion), but something to keep in mind, I hope that most decks are full and will not have this issue πŸ™‚

  9. 9 hours ago, T1421 said:

    is it aΒ base64 list of card IDs?

    I am not going to copy the text from the image to check which one it was πŸ˜›

    It is still not merged, so everything is subject to change!

    Right now: Already outdated:

    • Export is base64 encoded: 1 Byte for version, and up to 20 card IDs (without upgrades) as 16 bit numbers (little endian)
    • Import have 2 options:
      • the base64 encoded from above
      • json array of ids that can have upgrades "[1004, 1001021, 1029, 3001030, 2001031, 2001032, 2001033, 2001034, 2001035, 2001117, 2001119, 2001120, 3001121, 3001122, 1123, 1124, 3001126, 2001128, 1001129, 1131]"

    Export is without upgrades and without empty spaces (for now), because upgrades are irrelevant because whatever importing player have will be used, and empty spaces, well I just have no clue how to get this info from the game yet.

    Ultralord likes this
  10. What you mean "push an error if you are missing a card"?

    When exporting a deck you can not be missing a card because you have it in the deck.

    And when importing it will just show you the deck from fake player "{import deck}", where you have the option to copy it as when any other player would show you the deck, which is an existing functionality so you can check how that behaves when you are missing a card, I think you will get a warning message and it will leave an empty space.

  11. 1 hour ago, wanky said:

    what about a way to copy a deck "from the game" with a code? Of course, then import it again with the same code. That way, you could save decks that you don't use very often on your own hard drive without using them ingame, but still be able to access them when you want to play them. I hope this is explained clearly πŸ˜„

    Β 

    πŸ€” do you want to help with that?

  12. for some people it will easily take 100 times longer, and while it technically does not kill the game waiting 2 seconds for something that should be instant is bad, but waiting minutes is unacceptable (when PC is withing specs).

    Kapo likes this
  13. image.thumb.png.a4688662d2168c31c855bbd86c979e29.png

    It is bit laggy 2-3 seconds on every click on my PC, but no issues outside of this screen. (With 10001 decksΒ  it took almost 3 minutes to load that window for the first time, and clicking there ~10 seconds, creating removing decks would be again 3 minutes)

    On 11/4/2022 at 7:21 AM, Kapo said:

    My thinking is, once you start to dabble with the config, you pretty much know you are risking stability. Long-term players will risk it, and if something goes wrong, you can always edit it back to the original number. But I'm sure many of us are willing to a trail and error approach to this.

    I do not like the idea of having it in a config, because that would disallow many people from using it, because they would not even know it, and from the rest I am sure someone would manage to break the config in some way.

    Also designers have a plan to have it as purchasable to allow players to spend :bf:/🟑 which would temporarily remove some currency from the system.

    I still think that officially increasing system requirements is best option, I even doubt the game would actually run on single core CPU with frequency of 1.8 GHz, 1 GB RAM and Windows 11 using most of that CPU.

    Metagross31 likes this
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