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Everything posted by Kubik

  1. have you at least looked at the help? if you would do so you would found out that `pluginbasededitor.exe` the the map editor that is distributed with the battleforge. And I did not seen Battleforge's source code yet, so if you have the possibility can you please share it? I do not know about anyone having access to Battleforge's source code.
  2. why you think rebuilding the maps as community maps is harder than adding that practice mode option?
  3. and 196605 = 65535 * 3 where 3 is for 1p 2p 4p rPvE maps because all 3 of them have difficulty 10 and 65535 are all possible seeds (maximum value of 16 bit unsigned inteager - 1 because 0 is not allowed as seed) if you would want other difficulties you can multiply it by 10 (each difficulty have its own maps) if you want all presets that are present, but are not available under SR (and was not under EA) then you can multiply it by 10 (only 1 preset per seed is picked)
  4. how exactly you @Buddelmuddel plan to sort 196605 maps in 1,5h? And why exactly you did not do it already? You can generate all of them with editor.
  5. last time I check most of them was not false positives, only few, and another few have so generic description without any way to get more details that it was not possible to say if they are false or not. But also these not false positives describe the base operations like reading writing foreign memory, which can be used to make game work, or to stole passwords, and I am not avare of any way AV could go far enough to say if you making the game work, or searching for password.
  6. sounds to me like you assuming it is a false positive.
  7. why you think all of them are false positives? Some of them are just by definition just description of what the launcher does.
  8. did you see the new system? it will slow down (at least for wast majority of people).
  9. really? how you managed to run whole simulation on the server, to propage events without delay, in that short time?
  10. not sure if editing the game is not easier, than editing the cardbase
  11. "easily fixable." maybe, but that would be card change. MrXLink was quite clear about this that for some unspecified time after release there still be no changes, untill everyone will get chance to experience the unchanged game after release.
  12. if the values get changed it also change them on card description. And MrXLink said no card changes before release so everyone can play the same old game after release without any changes.
  13. As far as I know there is no additional work in progress on servers, only thing that is waited for is the new BFP system, but I am no longer part of team, so I do not have up to date information anymore.
  14. the game was finished in 2013. what you mean by "the game is not finished yet"?
  15. where you get that 14.5% chance for promo? 199/200 is chance to not get promo in a booster 0,995, if you 0,995*0,995*0,995*...0,995 29 times you will get chance to not get promo in any booster 86,47077%, so chance to get at least one promo in 29 boosters is 13,52923% Last time I checked most boosters was not worth it, but even 10 expesive cards (based on their sold prices in AH) while acounting for their chance in boosters make opening boosters worth it, while counting every other card to be worth 3 But I do not have access to current AH data, so the cards are maybe much cheap
  16. Unless something changed quite recently these maps count for the daily BFP gain, so I have no idea what are you talking about. The defense maps was also available before EA shut the game down, so they are nothing new. If you was using editor for almost all games what makes BF the exception to it? Last time I checked team did not want to add any new "official" maps before release.
  17. if you think creating maps is easy why you did not create lot of these maps yourself already?
  18. of course it is impossible to implement, because it assumes every player must have at least 20 cards of single color in T1. other than that there is no reason why it would be a big change
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