No not quite like that. I would not change anything in card costs, power, unit size/limitations, spawn amount or anything like that. I'm simply talking about beeing able to move the single units of a six man troop one by one. Imagine you spawn 6 "space marines" in SC2 with one card but you can control them individually. The same would happen if you spawn a windweaver troop. The individual archer shall be controlled.
Ofcourse cards with abilites would need a specific rule. There has to be a balance like "you can trigger the ability with a single unit of your troop" or "you need a specific amount of the single troop type close to each other to trigger the ability". And yes, I see that the game can get more complicated with that idea.
ex
- When you have something like an incubator that transforms a ground unit. what would count as a ground unit and how many single individual archers would be needed to transform? It would change the current sense of a "squad". The individuals still need to be somehow marked as being part of a specific troop for the ability but have the freedom to fight freely.
- what if 5 out of 6 units of a squad die, how would the game register if you should still be able to cast its ability or not?
- how would the lifepool of the different units split?
- many other scenarios I can't think of right now
I think this topic is wishful thinking anyway. It's a core fundament of the game and I bet it's easier to create a new game than rewrite Skylords. 🤣
That is actually my point. lol. I do want more control about my small units but I'm limited. Micro managing is only matter of practice.
I see your concerns, that is why it is important to see what the community thinks about it and not only what "I" would love to see. 😄
The topic about movement and attacking is way more important for me and a fluent fighting experience. Thank you for your anwser I will check your link and attachement.
Because if it is possible to change that for everyone I think it would only be a benefit.
I would love to hear more from the community.