Jump to content


  • Posts

  • Joined

  • Last visited

Reputation Activity

  1. FlexTerror liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  2. FlexTerror liked a post in a topic by MrXLink in Global Rules (May Apply In-Game!)   
    Welcome to Skylords Reborn!
    Remember that these rules apply to our entire domain, including Discord and the game itself, and are subject to change at ANY time.
    Modifications made to the rules may be applied to ALL posts, including posts pre-dating the change.
    This is a summary of the rules in Skylords Reborn. More information about each rule can be found after the summary.
    1. No Inappropriate Content
    No offensive, vulgar, disrespectful, threatening or insulting content.
    1.1. Language
    Speak English only on the Forums and Discord Server. You can speak any language in-game. 
    1.2. Keeping it Legal
    Do not post cheats, hacks or other piracy means.
    2. Spamming or Unconstructive Behaviour
    Avoid posting repetitive, non-constructive, or disruptive content in forums and in-game messages.
    3. Unsportsmanlike Behaviour
    Refrain from engaging in disrespectful, disruptive, or intentionally uncooperative actions in communication and in-game interactions.
    4. No Multi-Accounting
    Do not make more than one account on these Forums or in-game.
    5. Impersonation
    Do not under any means impersonate another player or staff member.
    6. Making Up Dev Statements
    Do not make up fake announcements or spread false information about Skylords Reborn.
    7. Trade Rules
    Do not beg or scam other players. No transfers or suggestions or mention of transfers involving any real-life currency. Trade strictly through in-game currency and/or cards on both ends of a deal.
    8. Avoiding Penalties
    Do not avoid any warnings or bans given to yourself, it will only make it worse.
    9. Being a robot
    Do not use any kind of bots on our Forums or in-game.
    10. Responding to Rule Violation / Reporting Content
    Do not denounce someone publicly for breaking rules, report the person and leave it to Moderation staff members.
    11. Respect the Staff and their Decisions
    Treat staff and their decisions with respect! If you have issues with a member of staff speak to the Lead Moderator!
    11.1 Respect warnings and the privacy thereof
    Received a warning? Please keep the information to yourself.
    12. Content Uploading Policy
    You can stream and make YouTube videos of the game.
    13. Game client and bug abuse
    Do not abuse the game client or any bugs you find, report them instead.
    14. Cheating
    Do not use cheats or hacks in our game to keep it fair for all!
    15. Posting Behavior
    Do not spam, thread boost, necro-post, harass or insult others on these Forums.
    16. Profile Restrictions
    Do not use any form of animated images, should abide rule 1 and do not exceed the size of 600x150px for imagery.
    17. Reputation/Like System
    Do not beg or farm for Reputation/Likes. Max of 5 Reputation can be given each day.
    The rules are what is expected from all community members. Please keep in mind that Moderators and Administrators have full discretion to address any behavior, topic or event that they deem inappropriate or fail to accord to our code of conduct. All staff reserve the right to suspend or even deny your access to these Forums and game at any time for reasons that include, but are not limited to, failing to conform to these guidelines. Warnings are usually non-negotiable, but users reserve the right to ask for clarification, whilst being aware that this will in no way ensure a response to said warning and will in no way ensure a change of result. Repetitive violation of the rules may result in permanent banishment from these Forums and therefore the game. Note that these rules are not language-restrictive; they apply globally. Staff reserve the right to take preventative or retroactive measures against known threats to our domain, including but not limited to spambots, known toxicity, and otherwise known people that may disrespect or have disrespected our policy. If these cases require discussion or you would like to appeal, please use the contact form or contact Global Moderators on any platform.
    1. No Inappropriate Content
    The Forums and game are to be kept clean, safe and friendly to users of all ages, beliefs, moralities, ethnicities, and situations. We therefore do not allow obscene content or content with a (high) risk of offending users. This includes posts, links, images, videos, and any other direct medium. This category includes, but is not limited to, content which refers to or in itself is:
    Vulgar, pornographic/mature or graphic Of religious nature Disrespectful Offensive in any way (Racial/Ethnic/Country-based) Promoting (symbols of) nationalistic/patriotic hatred Obscene Irrelevantly (ergo: not focused around SR) advertising any product, including self-promotion without permission) Sexually oriented Insulting, threatening, provoking or calling out another member (Cynicism may also be seen as insulting) Relating to drugs or activities involving them Invasion or distributing any other's information that could be private, without their consent or approval Harassing or defamatory (This includes things like "kys" or other "popular memes" that are currently going on) Publicly denouncing a person (Defamation of character or wild accusations of scamming) Linked to or by itself harmful and malicious software, such as viruses, Trojans, etc. Examples of any of the above (but not limited thereto) within your post will result in your post being deleted and a warning being issued. Multiple warnings may result in account suspension or restriction of indeterminate length.
    Important notice: saying "kappa" or using the "kappa" or "troll" emote is by absolutely no means an excuse to act vulgarly or break the forum rules in any way. Not even as a joke. Same goes for any form of indicating sarcasm, such as "/s"
    1.1. Language
    These Forums and our Discord server are made for a global community. We assume English (UK/US) to be our global language and thereby it is required that every user posts their content within the English language. Additionally, inappropriate or vulgar language (cursing, swearing, etc.) is not permitted. In-game you are allowed to write in any language and do not require translations.

    Posts outside of the English (UK/US) language will result in a request for translation, which, if not obeyed, will result in post deletion and a warning being issued. Multiple warnings may result in account suspension or restriction of indeterminate length.
    1.2. Keeping it Legal
    We kindly ask you to not bring seriously illegal topics onto these Forums, Discord or into the game. Whereas sometimes these topics are allowed to be used in a discussion or post, please try to set boundaries and ensure that topics will not rise to a criminal level. Refrain from expressing specific methods of piracy or committing crimes. Though unlikely to appear, refrain from posting cheats or hacks for the game, even if this is to point out they exist. If you are thus far urged to report such an activity, contact a staff member or use the Forums or in-game report tool.
    2. Spamming or Unconstructive Behaviour
    Spamming and unconstructive behaviour is not allowed. This includes, but is not limited to, the following:
    Excessively communicating the same phrase, similar phrases, gibberish, or any repetitive posts of the same content Creating threads or in-game messages for the sole purpose of causing unrest and disturbance within the community Making non-constructive comments Clustering spoiler boxes (aka a spoiler in a spoiler in a spoiler in a spoiler etc.) Making senseless or other rule 2-infringing posts to increase rank "Adding fuel to the fire" or ensure the continuation or lengthening of fights, harassment, insults, and flame wars Abusing the Report tool (false alarms, nonsensical messages, insults) Posts marking a thread numbered, IBTL, TL;DR, or any other mocking statements Creating duplicate accounts for whatever reason Mind that these rules apply as much to the Off-Topic board as to any other forum board, as well as in-game where applicable. Examples of any of the above will be deleted at sight. Depending on re-occurrence  or the severity of the violation, this may result in warnings or direct account suspension or restriction for an indeterminate time.
    3. Unsportsmanlike Behaviour
    Unsportsmanlike behaviour is not allowed. This includes, but is not limited to, the following:
    Causing disturbances in forum threads or in-game, such as picking fights, making severely off-topic posts that may ruin the thread, and insulting others In-game: Griefing or purposely hindering allied players including abusing Shadow's self-damage skills In-game: Being AFK/Away or being purposely inactive (letting the others do the work for you without consent) In-game: Deliberately losing PvP matches to exploit reward or ELO systems. Examples of this behaviour include, but are not limited to trading ELO with another player or helping other players with ranked PvP achievements. 4. No Multi-Accounting
    Making duplicate accounts to circumvent bans, to circumvent daily reward or ELO systems, or for literally any other reason, is strictly forbidden, both on the Forums as well as in-game. We do not condone making additional accounts to speed up progression, get more points, to hide your identity, or for any other reason whatsoever. Routine and automatic multi-accounting detection has been applied to prevent multi-accounting, and accounts with IP matches may be suspended. Shared or public computers are taken into account, and if you accidentally get caught by our system while you are not intending to multi-account (e.g. have siblings/roommates/friends on the same IP or network, public PC, shared PC), feel free to contact staff in any other way. If sufficient proof is given, we can revert your penalties. Any registrations that closely resemble multi-accounting may have all their accounts banned immediately and without warning.
    5. Impersonation
    Impersonating a Skylords Reborn staff member or forum user to do harm, create fake posts or announcements in order to make others believe they originate from the impersonated person, or unjustly cause confusion among other users will result in immediate account suspension for an indeterminate duration without warning.
    6. Making Up Dev Statements
    Making up dev statements, especially feature dates is strictly forbidden. Do not assume you know more than Forums, streams or official social media tell, and never make up any release dates or fake information, not even as a joke.
    7. Trade Rules
    No begging No scamming No public reports/blaming of the above Avoid imbalanced trades. Additionally, do not transfer all valuable items to another account when leaving the game to prevent exploiting the reward system or appearing to engage in multi-accounting, which may result in potential risks to your account.* No forum or in-game account selling No transfers or suggestions or mention of transfers, transactions, or trades involving any real-life currency, including online measures such as Paypal. Trade strictly through in-game currency and/or cards on both ends of a deal. Failing to follow the last two rules of this section will result in a permanent ban without warning or negotiation. Any violation of the other rules may result in a warning. Consecutive warnings may result in account suspension or restriction of indeterminate length. 
    * If you receive large, unexpected donations from an unknown account, please do not hesitate to contact the moderators to ensure fair play and to prevent any potential rule violations
    8. Avoiding Penalties
    Do not break the rules and do not avoid penalties thereof. This includes making duplicate accounts, as well as making others post on your behalf. Duplicate accounts for any purpose whatsoever are considered to be an infringement of the rules. Attempting to avoid penalties will result in an extension of said penalty, possibly to the extent of lengthy suspensions, permanent banishment or account deletion.
    9. Being a robot
    Spam-bots or suspected spam-bots will be deleted at sight. If staff has accidentally mistaken you for a spam-bot, try to contact Skylords Reborn staff in another way, such as private messaging on the Forums, or use the #contact-staff on our Discord Server.
    10. Responding to Rule Violation / Reporting Content
    If a user does not follow these rules, it is strictly forbidden to publicly denounce or point out to this user that they are breaking the rules. This counts as public denouncement/insulting and is not tolerated. If you wish to inform someone of their rule violation, do so in a private, kind, supportive and structured way whilst following Rule 1. If you wish for SR staff to act, rather than sending a private message to them, click the report button under the infringing post. Provide a reason and staff will get behind this whenever they can or see fit. Abusing the report button will result in immediate warnings which may lead to account suspension or restriction of indeterminate length. 

    Similarly, you can report other players in-game by right clicking on the players and clicking "Report". Again, it is important to know that forum and in-game reports must abide by rules 1 and 2. Failure to abide by this may result in receiving penalties yourself.
    11. Respect the Staff and their Decisions
    We try our utmost best to do our job of managing these Forums, the game and the community to our own ability. We try to do our jobs at a pace we see fit, please have patience. We apply lenience of rule enforcement to our own standards. Any threads or posts mocking staff decisions may be removed at sight and consequences may apply as would be taken to act against public denouncement. If you have a problem with the actions of a staff member, discussing it privately, preferably with that staff member, is the only right way to approach it such a situation. No reporting, no public denouncement. Rudeness towards staff may be penalized as staff sees fit. Criticizing development speed may be penalized as staff sees fit. Severe problems with Moderators that you feel should be anonymous for whatever reason must be sent to an Administrator and by absolutely no means anybody else. 
    11.1 Respect warnings and the privacy thereof
    If you end up receiving a warning, we expect you to keep this information private, as is already described in the rules above. Publicly talking about, discussing or criticizing warnings of any form, or action taken against you or another forum member, is subject to possibly increasing your warning's value or duration and is in violation with rule 9. Please do keep this information private and if you feel like discussing this with other members feel free to do so in PM or outside of the Discord Server, Forum threads or status updates. If the discussion remains to be public, please beware of the risks this may bring within our domain. The Skylords Reborn Team reserves the right to take preventative measures within their domain.
    12. Content Uploading Policy
    You are allowed to make Youtube videos, streams, write blogs and posts etc. about Skylords Reborn.
    Additionally, the SR team reserves the right to intervene with content distribution if they deem this necessary. If they see the need to shut certain community content uploading down they may do so without reasoning or warning. However, if any content will be a victim to this, these will most likely be provided anyway.
    13. Game client and bug abuse
    The usage of any bugs within any in-game content to any unintended benefit to any user in the game is forbidden and will result in bans. This includes breaking the game, manipulating the client or server in any way, using bugs to your or anyone else's advantage, generating any currency, value or account data outside of their intended purposes, and generally doing anything to the game (local or global) that you should not be doing. This does not include using design flaws on maps to get a more efficient clear time, but does include pretty much any other illegal action, such as cheating, data manipulation, or bug abuse. Currency or other data involved will not be refunded.
    14. Cheating
    In addition to the rules above it's important to emphasize that the usage of any tools, trainers, software or other methods of affecting the game in order to cheat, gain advantages, or for any other purpose whatsoever, is strictly forbidden. These programs or forms of abuse provide us with enough reason to act immediately. Having such tools linked to the game or affecting it in any way, even when unaware thereof or when they aren't used at all, is considered in conflict with our code of conduct. Only using them in single player, only using them for yourself, or assuming other players are not affected are invalid excuses and such reasoning will be directly ignored, as will subsequent ban appeal(s) and their reasoning. Affected networks or other accounts will not be taken into consideration when cheating players are banned, and we hold the infringing player accountable for any such results affecting those around them. We consider this to be common sense.
    15. Posting Behaviour
    There are a number of rules every user should stick to whilst they create a thread or response to an existing thread or chat:
    No thread-bumping within 24 hours of a thread's last post Necroposting outside of Off-Topic boards is not recommended (Applies to threads of which the last post is older than 30 days) NO ALL-CAPS POSTS No threads that already exist or questions that are already answered in the FAQ (Use the Search Function!) No IMspeak/netspeak/txtspeak, please take your time to create an understandable reply or topic No double-posting. Or triple-posting. Or quadraposting. Or pentaposting... No consecutive similar posts. This applies to both threads and replies and is accepted as spam No more than 2 animated pictures (.GIF) per post No public blaming, no matter how right or wrong both you and the subject matter are No insulting. Cynicism may count as insulting No public reporting or "member-ating" (acting like a moderator i.e. (strictly) pointing someone at the rules) The report button is there for a reason! Similarly, staff behavior and rule enforcing leniency should preferably be discussed privately and should be respected. No begging for reputation No begging for admin/dev/mod approval or response. We'll find your thread ourselves Post your topics within the appropriate forum. (If not, Moderators will move your topic, but if this happens too much, appropriate measures will be taken, e.g. warnings/suspensions) Use descriptive thread titles outside of Off-Topic boards. Not only will threads with titles like "Hi", "Help", "Plz", "Error", etc. repel users, but they are also vague and unhelpful. No lying or awakening false hopes through made-up dev statements. You can help people out by explaining Developer statements, but don't assume you know what you do not know, as this is punishable Failure to abide by these rules may result in edits and/or warnings. Consecutive warnings will result in account suspension or restriction for indeterminate length.
    16. Profile Restrictions
    Although most restrictions to accounts are automatically implemented, we want to make you aware of some points and rules regarding your user profile.
    Avatars/Profile Photos
    Must abide by at the very least the entirety of Rule 1 Must not be animated Signatures
    Can't be longer than 255 characters Have a total restriction in size of 600x150px for imagery. The total signature height should not exceed 150px (that includes both images and text together) Animated GIFs are not permitted Embedded content, such as YouTube videos and widgets, is not permitted Should not contain overly large text Must abide by at the very least the entirety of Rule 1 Should not contain referral/affiliate links Cover Photos
    Should not be animated Should abide by at the very least the entirety of Rule 1 About Me
    Animated GIFs are not permitted Should abide by at the very least the entirety of Rule 1 Usernames
    Should not contain links Should abide by at the very least the entirety of Rule 1 Other profile fields
    Should abide by at the very least the entirety of Rule 1 Any violation of these rules may result in editing or a warning. Consecutive warnings may result in account suspension or restriction of indeterminate length.
    17. Reputation/Like System
    The reputation system (rep system) is there for the community to give value to posts other users make ("likes"). When using the rep system, take a few things in mind:
    The rep system is NOT a user-group improving system. Having a lot of reputation makes you look trustworthy, but makes you no more or less of a user than everyone else. Do not beg for likes. This will result in warnings, edits, and may even result in penalties if re-occurring. Rep of any form creates no exceptions to forum rules whatsoever; rep itself should abide by the forum rules and having any value of rep does not make one an exception to the rules either. Spamming rep in any form is not allowed. Said user may be reported validly. Reputation should never be used to enforce an argument. Sure, likes reserve the right to show you like or are in agreement with a post, but not to establish or force groups of people to support your standpoint, especially not if the argument or discussion caused is against the rules in the first place.
    17.1 Reputation System Enforcement
    We do not tolerate the incentive of abusing reputation in any of the above ways. Therefore, if staff considers your reputation to be in any way spamming, invalid or used in a way it should not be used, staff undeniably reserve the right to act and penalize users for said behavior. We will always give warning(s) in advance for this. Failure to adapt results in rep changes being nullified and penalties applying. This means staff can judge the intentions of your reputation points as they see fit. Feel free to contact the Moderators if you have issues with this, but they  reserve the right to refer to this rule and close the case that way. Therefore, use reputation at your own risk. Rule 9.1 may apply undeniably with no discussion possible.
    NOTE: Replies have been disabled. Should you have any remaining burning questions about this thread, feel free to contact the Skylords Reborn Moderation Team [HERE]
  3. FlexTerror liked a post in a topic by MrXLink in Current Proposal: Tokens & Gold   
    Greetings, Skylords!
    Welcome to a brand new update on future game proposals! Many of you have already vaguely heard of this concept, since it has been leaked during the Skylords Reborn Livestream #1 (http://forum.skylords.eu/index.php?/topic/1196-past-broadcast-05092015/), but here will be some details on the matter to clarify what exactly has been going on regarding tokens, gold, and card upgrades. Mind that these are proposals, nothing is definite yet, and changes may still take place. This thread is meant to give you a rough idea of the direction future development will be heading in. Also note that no token or gold values have been set yet.
    Something quite important is proposed to be changed in Skylords Reborn. As many of you know, BattleForge had a grand total of 5 currencies: BFP, Gold, Battle Tokens, Victory Tokens, and Honour Tokens. BFP was used to buy cards and boosters, gold to place auctions, send mails, and apply upgrades to cards, and all tokens were used to purchase card upgrades. Tokens have always been extremely confusing; there has never really been a clear explanation of when they are obtained exactly, and they proved to only be a bother as shortages of one specific token type prevented the upgrading of cards. This would force people to play (and win!) unnecessary amounts of matches in order to actually get what they want. Tokens were also monetised in countries such as Germany and the Czech Republic, in order to get more revenue out of the game.
    In Skylords Reborn, this will no longer be an issue. Tokens will no longer be used in the game. That's right, we are attempting to get rid of the card upgrade currency. Since we will not be monetising any part of the game, and since BFP will now be obtainable in special ways through the daily quest system (like vanilla tokens), tokens are now considered to be excess baggage and more of a curse than a blessing. This is why it's been decided to no longer be used to upgrade your cards. Mind you: the level requirement for upgrading cards will still be a thing, as it is a good way to both prevent multi-accounting and increase the lifetime of the average user. 
    You may be wondering, that if players don't use tokens, what will be used to pay for card upgrades? The answer to this is simple: Gold. This will be the answer to another major problem BattleForge had: the massive excess of gold everywhere. Now, it will still be a challenge to siphon out some gold from the collective pool, but it will at least give gold a purpose. In conjunction with our proposed Reward System (http://forum.skylords.eu/index.php?/topic/1163-current-proposal-rewards/), we will be blowing new life into this currency. The plan is to make gold an untradeable, easily grindable currency, and BFP a limited, hardly grindable currency that can be obtained daily. This has to do with player lifetime and the enjoyability curve of the game. Gold will no longer be tradeable, and it will no longer be possible to add gold as a mail attachment, which will prevent hyperfarming as well as in-game mail gold scams. It will make the currency more valuable and appreciated, too. Just like Direct Trade, in-game mails will only support sending cards and BFP.
    Both buying and applying upgrades will be done through gold, so you will still have to pay gold to apply that upgrade you got in your PvE campaign map. Also, the plan is to make changing your in-game avatar (if we get that system to work) cost gold rather than BFP. Gold will still be used as a price to place auctions and send in-game mails, which is a good way to reduce spambots.
    It is important to know that we are currently unable to make UI modifications. We might in the future, but we will require to make it clear that upgrades will cost gold rather than tokens now. During the beta stage of BFReborn, there will most likely be a system in place that is either the final version of buying upgrades for gold (hopefully with UI changes, but as of now that seems like a dark area), or there will be a system in place to exchange gold for tokens using system commands. This will help you get used to the fact that upgrading will be completely gold-based.
    To summarise, BFP will be obtained through the Daily Quest and Playtime Reward systems and is used for:
    Buying boosters Buying cards in the auction hall Direct Trade transactions In-game Mail attachments (along with cards) Changing your in-game avatar Gold will be obtained through playing matches and opening chests and is used for:
    Buying card upgrades Placing auctions in the auction hall Sending an in-game mail (standard 1G fee) Applying card upgrades Tokens will be unobtainable and gold will have to be used for its previous functions.
    Such is the current proposal for tokens and gold. It is also important to know that this system is very solid and the decision has been made after serious thought and consideration; it is unlikely that this system will get a complete overhaul or gets changed dramatically. Feel free to discuss these changes below and ask questions, but remember none of this is absolutely definite, but merely our current proposal. 
  4. FlexTerror liked a post in a topic by Roger1995 in Donators - Thanks list !   
    There is a patreon for this project now: https://www.patreon.com/skylordsreborn
    You can also find it in the navigation bar of the forum.
  5. FlexTerror liked a post in a topic by MrXLink in Skylords Reborn Booster Ratios   
    If anything I would personally prefer to balance Lord Cyrian out a bit more rather than to exclude him from the promo drops. However, Lord Cyrian is a special case as the only way of obtaining him would be through the promo system, therefore he either needs to drop regularly (which makes little sense), be given out by default, or remain some kind of a niche card in general that is not utterly essential or strong for use in PvP. Lord Cyrian is the only non-seasonal card that solely exists as a promo. Since it's got its own model and looks impressive on its own, I'd rather balance it so that it becomes at least a bit more useful than it currently would. If this is not a possibility, I may decide to turn it into a seasonal promo instead. That's what I had in mind at least.
    Santa Claus and Easter Egg won't be in boosters. The rest will be, as we want promo cards to become more accessible to everyone without requiring to win a tournament. We may still give out promo cards for such purposes though, and they would be obtained faster.
    The 0.5% is pretty experimental, but up to now has resulted in a decent ratio among testers. We aim to accelerate the process of obtaining rare items, more so than conventional games. Some items in games such as Unusuals in TF2 (1%), Legendaries in vanilla Overwatch (5%), or Ancient Legendaries in Diablo 3 (~2%) drop at higher rates, often with more frequent ways of obtaining them. 0.5% seems reasonable so far, especially considering the community size as of right now. But hey, if promos drop way too much, we may alter this for enjoyability's sake.
    Actually, UR cards and promo cards already were at relatively low chances in the original BattleForge by means of generating income. We increase the drop rates to compensate for this, give players a quicker start-up and a more enjoyable and safer grinding curve.
    As I said in my post, all boosters used to contain 1 UR or R, 2 UC, and 5 C. Getting an UR had a 16% (1/6) ratio.
    You sort of contradict yourself here. You want a 1/6 chance, which I assume you mean UR rates, which is a lower drop rate than I proposed, and pretty much exactly the same as the old "p2w" ratio. As for 0.4, which I infer as the promo ratio, see the above response to wojt5's comment.
    I posted them over here. While I appreciate you consider I know what I'm doing, feel free to be a judge to that
  6. FlexTerror liked a post in a topic by MrXLink in Skylords Reborn Booster Ratios   
    That would mean more programming and stuff added to the game. It's an idea, but we might just stick to doing that on the forums instead if we do it and if it's impossible or too much work for our dev team.
  7. FlexTerror liked a post in a topic by Ultrakool in Skylords Reborn Booster Ratios   
    My takeaway message from this: Golden cards in BattleForge confirmed  
    On a more serious note, the ratios do seem to better fit the objective of the game, however, in the old BattleForge there were many promos that were not so called regular promos, that existed since the beginning but rather promos that have been added through certain events or expansions. Some of these promos are rather bleak and have been added for no other reason than promoting another game ( Lord Cyrian) comes to mind, therefore have not been very well designed or/and do not really serve a purpose in the game. Balance wise in the case of Lord Cyrian it is a very expensive cost per its stat and does not really fulfil any particular role both in PVE and PVP. Therefore, it could be argued that such a card would cause some players so feel that they did not really get a promo due to its very limited usage and useability.
    It would be great to clarify whether the team might consider such special cases of promos not being very worth to open and possibly these promos would be reserved to be distributed another way.
  8. FlexTerror liked a post in a topic by MrXLink in Skylords Reborn Booster Ratios   
    Greetings Skylords, Skyladies, and Skyfolks!
    XLink here coming with another game design update. Now, it has come to our attention that a lot of you have been wondering what your booster odds are in Skylords Reborn. That is to say, what are your chances of getting different rarities of cards? I will provide you with answers to this debate, as an official ratio has been set up. We've had many questions as to what the exact rates are, and so I'll clear things up a bit, and explain why the ratio has changed.
    The original BattleForge used a system where rare cards and ultra-rare cards are difficult to obtain. Boosters would give you 5 commons, 2 uncommons, and a rare or ultra-rare card at 16% (1/6) odds. This seems like a reasonable ratio. However, when I looked into the amount of cards in the game over the rarity given, it's noted that about 40% of all cards are Rare or Ultra Rare. This is a significant portion of all cards, that have a very low chance of being obtained.
    Since we will not be exploiting a microtransaction system to siphon your money out through booster rarities, as well as with the spirit of being able to obtain cards quicker, easier and in a more satisfying and enjoyable manner, it's been decided that we increase the chance of getting rare cards in boosters, to let that 40% flow to the players more efficiently than by 16% of a booster at a time. It'll be easier to get that shiny loot! This has been the case since closed beta, and has been tested within closed beta, which has been quite a success. Many of you have asked what the exact ratio was, and we decided to keep it under the radar a bit for testing and changing purposes, but now that we have established a solid ratio, I'm publishing your odds right here. (this has been published before, but not definitively, in a beta thread) This does not mean that these are definitive. They are close to definitive, but in case of design flaws or the odds not turning out as we would have liked them to turn out, these ratios are subject to change; especially the promo ratio.
    With these ratio changes I'm officially introducing our way of distributing promo cards; every booster will have a very small chance of granting a promo card. This way, everyone will have access to these elusive, extremely rare cards. We will also possibly use them as rewards for tournaments and official events. Seasonal promos, like Santa Claus and Easter Egg, will not be available in regular boosters.

    With that all being said, here are the general odds for the card boosters in Skylords Reborn! The cards go from top left to bottom right.
    Card 1: 0.5% Promo, 19.5% Ultra Rare, 80% Rare Card 2: 15% Rare, 85% Uncommon Card 3: 20% Uncommon, 80% Common Card 4: 100% Uncommon Cards 5, 6, 7 and 8: 100% Common This means that every single booster will provide you with up to 1 ultra-rare at a time, up to 2 rares at a time, and up to 3 uncommons at a time. If you get an Ultra Rare or a promo, there is still a chance you will get a rare. Getting 2 rares and 2 uncommons will therefore not be a strange sight, as it would have been in the original game. Remember that the promo ratio especially may be subject to change if we deem it too high or too low of a chance.
    We hope that these new ratios will provide a quicker, more enjoyable and way more satisfying way of collecting cards, to kickstart the game more efficiently and make grinding and collecting a little more bearable, whilst sticking to the game's original mechanics.

    In the nearby future, we will discuss the possibility of different types of boosters (e.g. editions, elements) and potential odds and card pools for them, internally. Stay tuned for more information on that in said nearby future. Booster prices will be discussed in the even more distant future, when the programming team is ready for it.
    I hope to have informed you sufficiently on the new booster ratios. Be wary that this booster ratio has been calculated quite thoroughly and is pretty much definitive. Even small changes could throw the booster rarity ratios off balance; we have found these values to hit the sweet spot.
    Feel free to let me know what you think and to discuss the topic below, taking the aforementioned statement in mind.
    Stay tuned for future design updates, and may the forge be with you!
  9. FlexTerror liked a post in a topic by InsaneHawk in [Important] Open Beta Delayed   
    Hello Skylords,
    So now, let's talk about what we're going to do after all you will have to wait a bit longer, and please forgive us for this delay.

    We have decided on a few things:
    Everyone will receive 2 boosters once the game will be in open beta (you'll still get them even after a potential reset) From the 1st of February and until the Open beta, we'll invite some players everyday to the closed beta, to increase the amount of players, progressively (Giveaways will happen anytime during the day, morning, afternoon, evening ..) You'll be able from now to pre-download the client, and we finally after a lot of discussion decided to give the client here on the forum ourselves. Want to pre-download it ? You can use Mediafire or MEGA to download it! (You cannot start the game right now, you'll have to wait for open beta, and the release of our launcher to make it work.)  
    INFORMATION : Giveaways for the Closed Beta will resume! These giveaways will mainly be held on Discord, but it may also happen on the forum, so keep following these two closely!
    Discord : https://discord.gg/0y3WGMGXhd5q2lXA

    With kind regards and apologies for any inconvenience caused,

    The Skylords Reborn Team
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use